I think i can get my stripped out ASP up to 70LY jump with a modded grade 5 FSD, which means my 500.000.000Cr Anaconda will effectively have the same speed and i can take the fuel scoop out and max the weight and some say this has no effect on game balance. Ha
Cost to relocate irreverent i have a lot of money so that is not a balancing factor for many of us. to be honest the only thing that would make me consider not instar-jumping would be a risk of loosing the ship.
Am i living in a different reality or something. The galaxy is going to seem a lot smaller after October.
Gating transfers on credits, is similar to gating AI based on combat rank. They have no relationship to each other. Rank is just an indicator of time passed, not neccesarily combat effectiveness.
Credits are similar in that having a lot isn't neccesarily a skill thing. It's just a good at making money thing. Time in that case can be highly variable.
People argue that AI shouldn't be based on combat rank as that isn't consistent to environment. But transport that is instant and (for the wealthy) trivial in cost is fine.
Ultimately it comes down to motivation. I am looking forward to ship transport but it's going to change a lot of what people do, when and how. It can't not. Beta will give us an insight as to how crazy life will become.