2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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I think i can get my stripped out ASP up to 70LY jump with a modded grade 5 FSD, which means my 500.000.000Cr Anaconda will effectively have the same speed and i can take the fuel scoop out and max the weight and some say this has no effect on game balance. Ha

Cost to relocate irreverent i have a lot of money so that is not a balancing factor for many of us. to be honest the only thing that would make me consider not instar-jumping would be a risk of loosing the ship.

Am i living in a different reality or something. The galaxy is going to seem a lot smaller after October.

Gating transfers on credits, is similar to gating AI based on combat rank. They have no relationship to each other. Rank is just an indicator of time passed, not neccesarily combat effectiveness.

Credits are similar in that having a lot isn't neccesarily a skill thing. It's just a good at making money thing. Time in that case can be highly variable.

People argue that AI shouldn't be based on combat rank as that isn't consistent to environment. But transport that is instant and (for the wealthy) trivial in cost is fine.

Ultimately it comes down to motivation. I am looking forward to ship transport but it's going to change a lot of what people do, when and how. It can't not. Beta will give us an insight as to how crazy life will become.
 
I do NOT want any more delays when playing the game. When you have a fleet of 100 ships or so scattered around the bubble with special fits and dozens bought just for module storage things get complicated. All of my time lately (since rngineers) has been going to traveling from point A to B to fetch stuff and use the clunky buy back feature. ED has enough time wasting properties as it is and I would rather be having fun than worry about logistic problems and WAIT for them to happen.

That's precisely why I don't have multiple duty ships. I have the ship I'm flying and a bunch of Sidewinder bookmarks that I can't be bothered to get rid of. It would be great to be able to expand my fleet without having to worry about spending hours moving them around to a new spot I want to play in. That doesn't seem to matter though, people only seem to be worried about it being abused and exploited.. As if we're going to wake up one day and the faction Mobius supports suddenly controls the majority of the bubble.
 
Remember people, Beta will highlight any issues with this, and FD might still then make the decision to introduce a time factor if it doesn't really work out in Beta.
 
Precisely. The practical effect of instant transfer is you now have a magic ship that can transform instantly into any other ship. That's the reality of it.

I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.
 
Good luck with this thread! :)

This has stopped to be a simply forum thread after 2K people exchanged their opinion within first 24 hours... I really hope Frontier will perceive it as it is:

IT'S A CRY FOR SERIOUS RECONSIDERATION OF THE FEATURE PLANNED, THAT WILL DRAMATICALLY CHANGE THE PERCEPTION OF THE MOST IMPORTANT ASPECT OF THE GAME: SPACE TRAVELS!!

Deep down in my heart I have a very strong belief, the Frontier just haven't fought through this feature wisely enough yet, not that they made this decission fully aware of it's all consequences. As this 2nd possibility would mean the Elite Dangerous is dramatically changing it's future path... And the developers just made their 1st killing blow towards guys like me...

Whatever it is..., I'm so sad..., it's so hard to describe.

Have a fine afternoon anyways my dear, passionate Commanders.
 
I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.


That's not an exaggeration, it's the effective reduction of the entire system. That's is literally what it allows.
 
Remember people, Beta will highlight any issues with this, and FD might still then make the decision to introduce a time factor if it doesn't really work out in Beta.

Engineers. Beta was too late as RNG was already in place. They won't rewrite a feature. At best it'll be tweaked. And prodded and it will eat a lot of time to fix something that was already in place. Beta isn't the place where frontier decides to just completely redo work. Beta is when existing code is tested and tweaked and some feedback taken on board, some concerns ignored.

Either way, it's more or less already defined. So we'll go into beta. Frontier will probably drop the transport costs to encourage testing (much like fish, which then completely skews the outcomes) and we'll go into live with some last minute changes and that's that.

People have raged about Beta not sorting stuff out, and the reality is that it isn't to sort structure out - it's to test that structure. By then, the road is already paved, it's just where the lines are drawn and how many that might change.
 
I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.
dunno, transforming ships isn't any worse of an explanation then teleport or 3D Printers. There can't really be any good and reasonable sounding explanation as far as lore and galaxy rules goes.
 
Why wouldn't i do it, Will you?

To not do something the game clearly allows is to admit the game is flawed.
I think you emoticon has head lice dude.

But seriously will you use this feature as Ive described?


Öhm... I've not once been in Robigo or Sothis.
Not a single time.
Really. :D
 
Consistent design, this is not, if so they will need to adjust more feature that is already in the game right now.
To sweep it under the "gameplay reasons" rug are not a fix all button, at some point you will be standing on a mole hill.

https://encrypted-tbn2.gstatic.com/...h9BsXaVYU8cCn2eRNIPlk65nKpjSymtjyGIAXiQFqZIhh

However it will soon become a mountain of problems!

Indeed, my thoughts exactly... if you really want a gameplay feature to make sense in the long run, you have to hold off on it until you have finished the groundwork. Meaning: If you want to have ship transfer, let pilots enter and fly other peoples ships first. Same I did say about fighters...
 
I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.

Someone should be spanked with a wet space loach.... :D is that exaggerating it a tiny bit LMAO!

Oh boy now I got pictures in me brain LOLOLOL
 
Then don't do it! .... Problem solved ... [wacko]

The absurdity is that to do as you say means avoiding one key mechanic that we should have had long, long ago for ALL to use - the ability to have our ships transported to our location, for a price but with a delay while it was in transit (the delay being a perfectly logical consequence I might add). Your solution is NOT a solution at all. But now, instead of just the simple QoL improvement of ship (and module) transfer, with a perfectly logical delay in transit, we have to accept an absurdity that it be instant, that it be teleported magically to us - clearly using some teleportation technology that we of course can't similarly use for anything else mind you, like teleporting cargo (why do we have cargo missions at all if we seemingly have teleportation technology or some such magic?) or even our CDRs around. What if I find a particularly juicy price for something - why can't I now simply buy it remotely (ala an online purchase) and have it shipped 'instantly' to my location and make a killing? Because it would be ridiculously absurd and defeat the purpose of playing - which is exactly why instant transport of ships also makes no sense.
 
Öhm... I've not once been in Robigo or Sothis.
Not a single time.
Really. :D

Unfortunately, I can say I did try to run some of those missions, I avoided Sothis and Robigo, but there were other systems. I ultimately found it dreadfully boring and not worth the credits, so I didn't make near as much headway as others. Go figure. I certainly won't be using the ship transfer feature how it's being prophesied. Though I suppose the many must suffer for the transgressions of the few.
 
The absurdity is that to do as you say means avoiding one key mechanic that we should have had long, long ago for ALL to use - the ability to have our ships transported to our location, for a price but with a delay while it was in transit (the delay being a perfectly logical consequence I might add). Your solution is NOT a solution at all. But now, instead of just the simple QoL improvement of ship (and module) transfer, with a perfectly logical delay in transit, we have to accept an absurdity that it be instant, that it be teleported magically to us - clearly using some teleportation technology that we of course can't similarly use for anything else mind you, like teleporting cargo (why do we have cargo missions at all if we seemingly have teleportation technology or some such magic?) or even our CDRs around. What if I find a particularly juicy price for something - why can't I now simply buy it remotely (ala an online purchase) and have it shipped 'instantly' to my location and make a killing? Because it would be ridiculously absurd and defeat the purpose of playing - which is exactly why instant transport of ships also makes no sense.

How anyone can not understand this is beyond my lowly human comprehension. Did I die? Is this Purgatory?
 

Yaffle

Volunteer Moderator
How anyone can not understand this is beyond my lowly human comprehension. Did I die? Is this Purgatory?

obtuseangle.gif


I think seeing beyond the slightly faster ability to pew-pew without compromise as the sole point of this the problem
 
I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.

I can fly an Asp in, and for a fraction of the hull cost, fly a cutter back out again. That sort of does make it a transformer ship. Yes I still have to figure out what to do with the Asp, but it's only cost is credits. For the wealthy, this is just great. For those that aren't, well I guess they just don't.

Gating this on cash is a bit like gating AI on rank. How much someone has, doesn't really reflect how competent they are. And yet here we go again; chucking in a mechanic that is a great idea, but has some execution concerns.

I mean if this comment is out of line, I'm sorry. Not trying to be. I can see some parrallels here with 2.1, and it'd be pretty sweet to have a solution that seems pretty simple and up front that might actually be a big old can of worms, actually register with frontier.

How much of an impact will this have? that's actually a very good question.
 
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That doesn't work though, because logically you should therefore be able to buy any ship at any station, rendering shipyard availability irrelevant. It's simply not plausible that a shipyard keeps multiple ships of very known type in stock but won't sell them to anyone, but will only give them to people who have a ship like that somewhere else, while meanwhile only offering a Sidewinder or Hauler for sale.

Within my very quote, you missed the answer: These ships are owned by the transfer service, not the ship sales-people, explaining why you can't buy every kind of ship, but can transfer any kind of ship. Your transfer fee pays for materials required to "print" your ship components, offset by the fact that your original ship was stripped and kept for use by someone else at your old station.
 
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