Really, and you know what I'm accepting!I think you underestimate your ability to stretch credulity. It seems like a big issue right now, but compared to everything your already accepting it's a fairly minor thing.
Really, and you know what I'm accepting!I think you underestimate your ability to stretch credulity. It seems like a big issue right now, but compared to everything your already accepting it's a fairly minor thing.
The example was about putting a 2D FSD into a vulture.If your bag of tactics includes stowing weapons and making a speedy high-wake to the nearest system then yes, it offers an advantage. Not a huge one, but definitely non-zero. And in the meta all those non-zeroes quickly add up.
The thing is ship transport could be lore friendly and all that and actually have gameplay instead of only a button press involved (which is why I find the "For gampelay!" reasons weird, since it used as a reason to not offer gameplay in the first place). They even in the very same patch introduce NPC Crew! They even have a lobby for them to hang around when you not need em, you could give them something to do other then being fighter pilot. Heck, you even could tell them to take there time, it may take longer but they come back with some exploration data of the Systems in between. Lots of things could be possible instead of just button click to magic.This galaxy in lore doesn't though. Only in game. By the same token, there is no teleportation in lore, but if this goes ahead, there will be in game.
In other words, we are showing there is a disconnect between a central aspect of the game and the lore (and not the only one).
The reason being, FD think, at least so far, that instant ship transfer is a plus to gameplay. Now, ask them if they think players teleporting all over the place is a good idea, and they will probably say no.
In other words, its gameplay design decision, it has nothing to do with lore. You might disagree with their decisions, just don't try and use lore as the central point of your arguments (not sure you have done this, but some people have).
In other words, its gameplay design decision, it has nothing to do with lore. You might disagree with their decisions, just don't try and use lore as the central point of your arguments (not sure you have done this, but some people have).
Sure, but why get picky on this one, and not on visible lasers or instant cargo loading. Some are inconsistant in their desire for consistancy, which makes their argument really weak in my eyes.
More like a justification for "I don't like it".
Really, and you know what I'm accepting!
+ #2942You could have stopped right there. Those who bring up the lore as justification for their arguments should consider this one for a moment.
Imagine how well the books would go down if a space combat scene went like this: "The CMDR accelerated to 400 m/s trying to escape his target. But no matter how much more thrust he applied, his ship simply would not go faster! He reached for the boost button, which would give him some extra speed, but it would be short lived, his speed would once again drop because... .erm...... NO, i can't write this! The critics will slay me!"
The thing is ship transport could be lore friendly and all that and actually have gameplay instead of only a button press involved (which is why I find the "For gampelay!" reasons weird, since it used as a reason to not offer gameplay in the first place). They even in the very same patch introduce NPC Crew! They even have a lobby for them to hang around when you not need em, you could give them something to do other then being fighter pilot. Heck, you even could tell them to take there time, it may take longer but they come back with some exploration data of the Systems in between. Lots of things could be possible instead of just button click to magic.
And the whole "I don't wanna wait" thing I don't understand either, since you at no point have to wait no matter how longer it takes. You can always play the game while the ship is on the Way.
But the "lore" would remain that there isn't teleportation. This is just either an OOC (out of character) feature or an instance of time compression (that being the ship takes hours, days, whatever, to be delivered but you skip it).I think lore is a very valid argument. Because teleportation is a technology that changes so many aspects of the way the Elite universe works (and also negating the value of long voyages).
Star Trek has teleportation, but that is very limited compared to what the game designers want to implement (galaxy-wide). Star Trek's teleportation is also in their lore.
Instant transfer for ships and mods=ITS ABOUT TIME!!!!!!
also you should be able to rent storage space AT ANY STATION YOU WANT.
If you want to have a delay because "realism"..give us avatars, and in-station bars where we can hang and talk and whatnot. THEN you can delay ship transfers..
I don't like it, and that is a personal opinion, but not a very good argument. One of the reasons I'm picking on this one is that "introducing" teleportation breaks the game world lore for so many other aspects of the game world. Trade would be redundant, travel and even interstellar space flight would be redundant if we assume that teleportation would work on humans as well. Travel and transportation would be very similar to travel in The Commonwealth Saga by Peter F. Hamilton where travel is done by trains going through worm holes.
Come on, I see you attacking this strawman over and over again. Can you please accept that that will not be the case with a proposed time delay so we can get to discussing real issues?
i find it rather interesting and noteworthy, that it seems like all the people who had obsessively defended the 2.1 RNG blunder when it was released, are all now the ones who are whining over ship transferring.
Oh how the tables have turned. The Hypocrisy and lack of self awareness is astonishing. Hey, maybe you guys should just stop whining and accept the coming changes, like you told all of us who had problems with the RNG grindfest that was 2.1?![]()
That stuff you mentions was on the list of things to add.Instant transfer for ships and mods=ITS ABOUT TIME!!!!!!
also you should be able to rent storage space AT ANY STATION YOU WANT.
If you want to have a delay because "realism"..give us avatars, and in-station bars where we can hang and talk and whatnot. THEN you can delay ship transfers..
I think lore is a very valid argument. Because teleportation is a technology that changes so many aspects of the way the Elite universe works (and also negating the value of long voyages).
Star Trek has teleportation, but that is very limited compared to what the game designers want to implement (galaxy-wide). Star Trek's teleportation is also in their lore.
I agree. I'm also really tired of this debate. I'm taking my leave now. I'm sure some will attempt to characterize their ability/willingness to remain as a faux "win." Whatever. Truth is, we're getting this feature as is before we get anything else, and I believe it will be positively received by the majority of the player base-- which is not accurately or adequately represented at all by the approximately 1,400 people that voted on this poll and that frequent these lopsided forums. To conclude, this is a very reasonable feature as it is proposed by Frontier, and everyone who is desperately attempting to manufacture a viable argument and consensus in opposition to it just want to impose limitations on everyone's gameplay based on their own preferences. If Frontier were silly enough to follow that line of thought, they would be shooting themselves in the foot. It's better to broaden the appeal of the game by removing some of the prohibitive elements with an optional feature like this, and it is a nice compromise allowing the "immersion" factor to remain intact for anyone who wants it, while allowing others to emphasize on their own gameplay and fun-- without wasting hours staring at a loading screen to do it. Have a good one everyone, even the people I can't stand. o7
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You said that already. Ok bye thread.
Good one Sandy instead of 200 pages of praise and excitement for 2.2, you have this, and why because no one there could be bothered thinking one feature through properly, this lazy decision aimed at a the nerf herder crowd has completely overshadowed the whole 2.2 Gamescon event. Time for a rethink and some conversation with your player base you can still salvage this situation communication will be the key.
You could have stopped right there. Those who bring up the lore as justification for their arguments should consider this one for a moment.
Imagine how well the books would go down if a space combat scene went like this: "The CMDR accelerated to 400 m/s trying to escape his target. But no matter how much more thrust he applied, his ship simply would not go faster! He reached for the boost button, which would give him some extra speed, but it would be short lived, his speed would once again drop because... .erm...... NO, i can't write this! The critics will slay me!"