2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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If your bag of tactics includes stowing weapons and making a speedy high-wake to the nearest system then yes, it offers an advantage. Not a huge one, but definitely non-zero. And in the meta all those non-zeroes quickly add up.
The example was about putting a 2D FSD into a vulture.
Fact check: A combat fit vulture with a 2D FSD has a jumprange of 1.1 ly.
No speedy escape with that to another system (unless there are systems which are 1.1 ly apart anywhere? maybe in the core?)
 
This galaxy in lore doesn't though. Only in game. By the same token, there is no teleportation in lore, but if this goes ahead, there will be in game.

In other words, we are showing there is a disconnect between a central aspect of the game and the lore (and not the only one).

The reason being, FD think, at least so far, that instant ship transfer is a plus to gameplay. Now, ask them if they think players teleporting all over the place is a good idea, and they will probably say no.

In other words, its gameplay design decision, it has nothing to do with lore. You might disagree with their decisions, just don't try and use lore as the central point of your arguments (not sure you have done this, but some people have).
The thing is ship transport could be lore friendly and all that and actually have gameplay instead of only a button press involved (which is why I find the "For gampelay!" reasons weird, since it used as a reason to not offer gameplay in the first place). They even in the very same patch introduce NPC Crew! They even have a lobby for them to hang around when you not need em, you could give them something to do other then being fighter pilot. Heck, you even could tell them to take there time, it may take longer but they come back with some exploration data of the Systems in between. Lots of things could be possible instead of just button click to magic.

And the whole "I don't wanna wait" thing I don't understand either, since you at no point have to wait no matter how longer it takes. You can always play the game while the ship is on the Way.
 
In other words, its gameplay design decision, it has nothing to do with lore. You might disagree with their decisions, just don't try and use lore as the central point of your arguments (not sure you have done this, but some people have).

I think lore is a very valid argument. Because teleportation is a technology that changes so many aspects of the way the Elite universe works (and also negating the value of long voyages).

Star Trek has teleportation (transporter), but that is very limited compared to what the game designers want to implement (galaxy-wide). Star Trek's teleportation is in their lore.

In Star Trek the maximum range is several light years for a subspace transporter. The Sikarians had a planet amplified transporter with a range of 40,000 light years.

Transporter Range

During the 22nd century, standard Earth transporter systems had a range of 10,000 kilometers; however, by the 24th century, the maximum range of standard transporter systems was about 40,000 kilometers, though a special type of transport, called subspace transport, could beam over several light years. (ENT: "Rajiin"; TNG: "A Matter Of Honor", "Bloodlines") Many 24th century starships were equipped with an emergency transporter system, but these only had a range of, at best, ten kilometers. (VOY: "Future's End")

The maximum range of a transporter differed by species, depending on what kind of technologies they used to build it. The transporter with the longest known range was that of the Sikarians, with a range of about 40,000 light years; however, this was due to their planet's large quartz mantle, which amplified their transporter signal. Because of this, Sikarian transporter technology worked only on their homeworld. (VOY: "Prime Factors")
 
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Sure, but why get picky on this one, and not on visible lasers or instant cargo loading. Some are inconsistant in their desire for consistancy, which makes their argument really weak in my eyes.
More like a justification for "I don't like it".

I don't like it, and that is a personal opinion, but not a very good argument. One of the reasons I'm picking on this one is that "introducing" teleportation breaks the game world lore for so many other aspects of the game world. Trade would be redundant, travel and even interstellar space flight would be redundant if we assume that teleportation would work on humans as well. Travel and transportation would be very similar to travel in The Commonwealth Saga by Peter F. Hamilton where travel is done by trains going through worm holes.
 
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You could have stopped right there. Those who bring up the lore as justification for their arguments should consider this one for a moment.

Imagine how well the books would go down if a space combat scene went like this: "The CMDR accelerated to 400 m/s trying to escape his target. But no matter how much more thrust he applied, his ship simply would not go faster! He reached for the boost button, which would give him some extra speed, but it would be short lived, his speed would once again drop because... .erm...... NO, i can't write this! The critics will slay me!"
+ #2942

FA off and you will maintain your speed ...
fa on simply mean that the computer will auto rebalance things to help you.... because its a fligth assist...
controling your speed during a fight is super important, thus when you boost or goes max speed ... well you dont go faster because you wont be abble to slow down as easely.

if some want to troll like that then why dont you simply complain about how positionnal thruster are so small when in reality, to be this efficient, they should be as big as your main thruster. oh ... sorry , would that be to much and even you would admit you would never play with difform ships?

all of thoses do not brake the rule/game world.
teleporting something through time and space or be abble to receive something faster that you would normaly do, does.

and btw you guys are complaining about SF itself here ... unless you want mobilephone "p2w" style of gameplay : 10min to instal X module unless you pay :cool:.
the difference between refueld/repare/instal module etc and teleporting something through time and space is that one do not hurt one of the CORE aspect of the game: the sense of size/magnitude of space.

this is a space game, not a fitting simulator.
this ship transfer is not even a compromise due to gameplay or engine limitation (unlike bullets disapearing/limited speed/laser are showned etc)
its a skip. and an unrealistic one. it have no place in ED who is a space sim.
 
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The thing is ship transport could be lore friendly and all that and actually have gameplay instead of only a button press involved (which is why I find the "For gampelay!" reasons weird, since it used as a reason to not offer gameplay in the first place). They even in the very same patch introduce NPC Crew! They even have a lobby for them to hang around when you not need em, you could give them something to do other then being fighter pilot. Heck, you even could tell them to take there time, it may take longer but they come back with some exploration data of the Systems in between. Lots of things could be possible instead of just button click to magic.

And the whole "I don't wanna wait" thing I don't understand either, since you at no point have to wait no matter how longer it takes. You can always play the game while the ship is on the Way.

Exactly.
 
Good one Sandy instead of 200 pages of praise and excitement for 2.2, you have this, and why because no one there could be bothered thinking one feature through properly, this lazy decision aimed at a the nerf herder crowd has completely overshadowed the whole 2.2 Gamescon event. Time for a rethink and some conversation with your player base you can still salvage this situation communication will be the key.
 
Instant transfer for ships and mods=ITS ABOUT TIME!!!!!!

also you should be able to rent storage space AT ANY STATION YOU WANT.

If you want to have a delay because "realism"..give us avatars, and in-station bars where we can hang and talk and whatnot. THEN you can delay ship transfers..
 
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I think lore is a very valid argument. Because teleportation is a technology that changes so many aspects of the way the Elite universe works (and also negating the value of long voyages).

Star Trek has teleportation, but that is very limited compared to what the game designers want to implement (galaxy-wide). Star Trek's teleportation is also in their lore.
But the "lore" would remain that there isn't teleportation. This is just either an OOC (out of character) feature or an instance of time compression (that being the ship takes hours, days, whatever, to be delivered but you skip it).
 
Instant transfer for ships and mods=ITS ABOUT TIME!!!!!!

also you should be able to rent storage space AT ANY STATION YOU WANT.

If you want to have a delay because "realism"..give us avatars, and in-station bars where we can hang and talk and whatnot. THEN you can delay ship transfers..

You're still in a ship... Play the game.
 
I don't like it, and that is a personal opinion, but not a very good argument. One of the reasons I'm picking on this one is that "introducing" teleportation breaks the game world lore for so many other aspects of the game world. Trade would be redundant, travel and even interstellar space flight would be redundant if we assume that teleportation would work on humans as well. Travel and transportation would be very similar to travel in The Commonwealth Saga by Peter F. Hamilton where travel is done by trains going through worm holes.

While I agree that teleporting stuff would be crap from a consistancy POV, from a multiplayer quick-play together POV it would be a god send.

And, BTW, we already have teleportation : how else can you fill up 700 tons of cargo in zero time ?

Last, you're playing with a friend and decide to BH. You have a cobra, he has his T6 :

1) Instant transfer, get the viper, go play in wing.
2) 30 min transfer => disconnect go play WoT or Overwatch. Because waiting 30 min for your ship to come to play with someone is not fun. Playing something else together right now is.
 
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Come on, I see you attacking this strawman over and over again. Can you please accept that that will not be the case with a proposed time delay so we can get to discussing real issues?

There are 3 options for the delay and the conversation seems to be in favor of the longest delay possible, so that is what I am addressing. Time is the only dog I have in this fight. I will accept that I won't be staring at the screen waiting for my ship for a prolonged an annoying period of time when the rest accept that this isn't going to be some game breaking apocalypse. Strawman... feh.
 
i find it rather interesting and noteworthy, that it seems like all the people who had obsessively defended the 2.1 RNG blunder when it was released, are all now the ones who are whining over ship transferring.

Oh how the tables have turned. The Hypocrisy and lack of self awareness is astonishing. Hey, maybe you guys should just stop whining and accept the coming changes, like you told all of us who had problems with the RNG grindfest that was 2.1? :)

I think it's unlikely that...

(a) you made a list of forum members who were happy with The Engineers RNG
(b) you made a list of forum members who are unhappy with instant ship travel
(c) you have found a statistically significant correlation between the two lists.
 
Instant transfer for ships and mods=ITS ABOUT TIME!!!!!!

also you should be able to rent storage space AT ANY STATION YOU WANT.

If you want to have a delay because "realism"..give us avatars, and in-station bars where we can hang and talk and whatnot. THEN you can delay ship transfers..
That stuff you mentions was on the list of things to add.
But now , who knows maybe bars will be a QTE dance mini game
 
I think lore is a very valid argument. Because teleportation is a technology that changes so many aspects of the way the Elite universe works (and also negating the value of long voyages).

Star Trek has teleportation, but that is very limited compared to what the game designers want to implement (galaxy-wide). Star Trek's teleportation is also in their lore.

Star trek is not a good example, Voyager was taking 70 Years to travel 70,000LY. there workarounds where Borg trans-warp and wormholes. I'm glad Sandy was not one of the shows writers it would have only lasted 2 Episodes.
 
I agree. I'm also really tired of this debate. I'm taking my leave now. I'm sure some will attempt to characterize their ability/willingness to remain as a faux "win." Whatever. Truth is, we're getting this feature as is before we get anything else, and I believe it will be positively received by the majority of the player base-- which is not accurately or adequately represented at all by the approximately 1,400 people that voted on this poll and that frequent these lopsided forums. To conclude, this is a very reasonable feature as it is proposed by Frontier, and everyone who is desperately attempting to manufacture a viable argument and consensus in opposition to it just want to impose limitations on everyone's gameplay based on their own preferences. If Frontier were silly enough to follow that line of thought, they would be shooting themselves in the foot. It's better to broaden the appeal of the game by removing some of the prohibitive elements with an optional feature like this, and it is a nice compromise allowing the "immersion" factor to remain intact for anyone who wants it, while allowing others to emphasize on their own gameplay and fun-- without wasting hours staring at a loading screen to do it. Have a good one everyone, even the people I can't stand. o7

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You said that already. Ok bye thread.

Nooo, who is going to defend the instacrap now?
 
Good one Sandy instead of 200 pages of praise and excitement for 2.2, you have this, and why because no one there could be bothered thinking one feature through properly, this lazy decision aimed at a the nerf herder crowd has completely overshadowed the whole 2.2 Gamescon event. Time for a rethink and some conversation with your player base you can still salvage this situation communication will be the key.



I think Sandy is doing fine.
 
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Yaffle

Volunteer Moderator
You could have stopped right there. Those who bring up the lore as justification for their arguments should consider this one for a moment.

Imagine how well the books would go down if a space combat scene went like this: "The CMDR accelerated to 400 m/s trying to escape his target. But no matter how much more thrust he applied, his ship simply would not go faster! He reached for the boost button, which would give him some extra speed, but it would be short lived, his speed would once again drop because... .erm...... NO, i can't write this! The critics will slay me!"

It is consistent within itself, and the books that describe dogfighting use dogfighting, not the full Newtonian thing. Unless you have a section of one of the fiction books where it describes a joust from a range of 400,000km? The Elite 'universe' needs its rules. The Star Wars universe needs its rules. The Harry Potter Universe needs its rules. Each time they are broken it simply looks like lazy writing, and pulls the watcher/player/reader out of the game. I really don't quite grasp why it is so difficult to separate 'realism' from 'continuity'. So, in the next Star Wars film if the characters start teleporting to the surface of planets nobody would care? You'd not think 'hang on, why can they now teleport?'. it jars the whole experience. it's not realism, it's continuity.

It's accepted as the rules of the universe. Each and every time you call 'realism' you are missing the point, it's consistency within the bounds of the Elite universe that's the problem. This is not alone. Data gets lost, rocks don't upon destruction for example, that puzzles me. As do 101 other things. Some are added out of necessity, others seem to be that FD does not consider the rules of the universe to be in any way important. Every time we do this it weakens the game's reason to be played. There is the niggling doubt of why it's so important to ferry cargo, why not teleport it? Having something because there is no game alternative (death is a good example, not being able to play for a week waiting to be picked up at some forgotten nebula actively stops you playing) is fine. It's annoying, but fine, it's a necessity.

Having a delay while an NPC (visible or not) moves a ship you're not using does not stop you playing, or none of us could play right now. Just adding a timer makes the Elite universe still hold a little consistency, gives the crowd who want their ships what they want.

Insta-magic-transport is lazy design, and demonstrates a lack of engagement with the background to the game and the reasons people play it and find it engaging. Had the announcement been 'There will be ship transport, but it will take time based on X, Y, Z' then this thread would most likely not exist, as the possibility of instant had not been raised and the case for it would need to be made. Which so far seems to be 'I get to pew-pew faster'.

With the delay everybody wins. Ships get to where they are needed. Players continue to play, it sits with the universe rules. It actually adds a bit of depth over planning. The only loser is the player who wants a no-hassle, no thought about it zero range combat ship at Jaques or wherever which they can't have at moment anyway.
 
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