2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Would the 'thumb twiddlers' approve of this proposition then?

Divide LY by 10 and round it down. A 13 ly transfer takes 1 minute, a 300 ly transfer takes 30 minutes.

...or is it still too much time sitting around twiddling?

For shipping big stuff to/from Jaques, I wouldn't get out of bed in the morning for less than 40LY/minute.

If there are going to be these imaginary ship transfer bulk carriers carting our hot pink anacondas back and forth, they would surely be at least as capable as our top end retail freighters, in terms of jump range.
 
I'll add that to the list.

Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Death respawn timer
All act on the ship you're sitting in.

I am all for it... because... the way I've setup my way to play, I have some fixed places where I dock where I have a couple of other ships (so I wouldn't need shiptransfer for what I do in the game now). It would be awesome if my Taxi/Trading Anaconda would take time for reparing/refuling etc, so... I can choose to have that done, while I go out on my Mining trip with the the Python I happen to have parked earlier in the same station.

It would add a lot of realism to things, for sure. :)
 

Goose4291

Banned
Random time delay notion:

Take ships maximum jump range and divide the distance travelled by it. Multiply it by .5 (30 seconds per jump). The resulting number is the transit time in minutes.

Its important to remember that 'the bubble' isn't that big. When you look at the above figures. It's only what, about 600ly across?
 
How do you know they didn't just buy a vulture or had one already there?

When you kill them in their Vulture using PvP Meta #1, and they reappear 90 seconds later with an Anti PvP Meta #1 Build Vulture.

And when you die and reappear with your PvP Meta #2 ship and kill him, he then knows that you ALSO have a full Rock-Paper-Scissors set of local combat ships.

And both of you know you're in for a loooooong night.
 

Goose4291

Banned
They just make a lot of insta-stops and insta-refuel at an infinite number of insta-stations.

Did we have "station refueling over time" on the list?

Only if I can do it manually ingame once we can walk around stations, and charge you extra for getting the Thargoid remains off your windshield.
 
When you kill them in their Vulture using PvP Meta #1, and they reappear 90 seconds later with an Anti PvP Meta #1 Build Vulture.

And when you die and reappear with your PvP Meta #2 ship and kill him, he then knows that you ALSO have a full Rock-Paper-Scissors set of local combat ships.

And both of you know you're in for a loooooong night.

To be fair while waiting for my Corvette to arrive, I AM going to have time to outfit a quick Eagle to mess around with local traffic.

Also shoot, this is sounding kind of awesome already
 
For shipping big stuff to/from Jaques, I wouldn't get out of bed in the morning for less than 40LY/minute.

If there are going to be these imaginary ship transfer bulk carriers carting our hot pink anacondas back and forth, they would surely be at least as capable as our top end retail freighters, in terms of jump range.

Hey, Cap! I've already agreed on your approach. ;)
 
I would say that the CORE group of players that backed this game, wants a space simulator that has as much as possible grounded in real physics and science. Elite Dangerous is still, from listening to David Braben at this years GamesCon, that type of game. You know... we think it is fun that things takes time in this game. We think it is fun when you have to plan ahead, move our different ships near locations they will be used. We think it is fun to do long hauling, rare trading and so on.

Yes, I agree. Being more of a simulation rather than just a space game is what brought me to Elite, (including the original back in the 80's).
 
How do you know they didn't just buy a vulture or had one already there?

I'd ask how the Vulture with a 2D FSD drive managed to arrive despite the system being technically further from any other star than the drive allows, even with modifications and jumponium; and the outfitting not actually having that module?

But Frontier is adding a transport mechanisim that potentially doesn't care if the ship is litterally incapable of getting to where we are, but manages to do so instantly; so I'm not sure seeking logic at this point is overly relevant?

I think beta is going to be a fascinating whirlwind of magical discoveries. Should be great.
 
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To be fair while waiting for my Corvette to arrive, I AM going to have time to outfit a quick Eagle to mess around with local traffic.

Also shoot, this is sounding kind of awesome already

To manage all the quickdraw builds and counter-builds, what any serious Elite player needs is...

10 hours a week spend refining their... spreadsheets.

Kill me now.
 
Random time delay notion:

Take ships maximum jump range and divide the distance travelled by it. Multiply it by .5 (30 seconds per jump). The resulting number is the transit time in minutes.

Its important to remember that 'the bubble' isn't that big. When you look at the above figures. It's only what, about 600ly across?

And don't forget to multiply it by 2 because its never a perfect straight line...
 
I'm simply saying it's a game, lot's of argument over "realism" and "simulation" but complete acceptance of another similar mechanic for purely gameplay reasons. I don't have a horse in the race because I choose to only ever have one ship at a time in game. I just want to point out the disconnect in this debate.

Game balancing and negating aspects aside, it's an obvious logic fallacy to think that just because one aspect of the game doesn't make sense that it's OK if other aspects of the game don't make sense. As stated many times by me already in this thread, if you had bother reading it... it's called a "willing suspension of disbelief" for a very good reason.
 
Game balancing and negating aspects aside, it's an obvious logic fallacy to think that just because one aspect of the game doesn't make sense that it's OK if other aspects of the game don't make sense. As stated many times by me already in this thread, if you had bother reading it... it's called a "willing suspension of disbelief" for a very good reason.

I'm willing to suspend my belief if it means I don't have to spend a night moving a ship from one corner of the bubble to another. That is not fun or engaging gameplay. That is "staring at a progress bar" all night. How in the world can you consider that fun? Whether it says "FSD Charging..." or "Ship being moved..." it's still the same thing.
 
WOW - 3,500 posts and 1,500 votes. Sandro ... what HAVE you done?

Quick question (if you dare pop in here and comment), is it actually technically difficult to make ship transfer take a period of time?

I'm trying to think of another example of something in the game that effectively has a timer on it ... hang on! even as I type this ... expiry of bounties. OK, so it's trivial then.

In which case, if I were you mate, do a U-turn, make it take (number-of-kylies x 1) hrs (e.g. 24hrs to Sag A*) and then we can all get back to raving about all the really really good stuff that came out of Gamescom.

Just a suggestion.

:p
 
I'm looking forward to the moment people warp a ship in, then realise they can't actually leave the system because of potential jump range constraint and have to get back into their taxi so they can warp it someplace else.

Also that moment people realise that they can bring a ship with .3 LY range into a system that is impossible for that ship to access ordinarily. Because do we think, for even a moment, that frontier are potentially doing consistency checks to see if such a thing is actually possible?

Answer? Why yes. Yes it is.
 
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