Any addition that does not fit with established game mechanics will undermine the very thing it is supposed to improve.
Ship transfer - Yes.
Instant - No.
To do this right, there must be a delay and I propose the following. If you call for a ship, the costs Sandro outlined remain. ie. You pay to have the ship transferred to the station you are in. The farther they need to fly and the larger the ship class, the more it costs. An NPC pilot takes your vessel and flies it from where it is to where you are. Each jump I make in-game from system to system takes me 30-60 seconds. I don't think a minute per jump is onerous as a delay. So if you are 20 jumps from your destination, that's 20 minutes to get your ship there.
If the ship you want has no fuel scoop, then the delay should be two-three minutes per jump as they will have to stop off at stations and get gas along the way. If going to Jacque and you have no fuel scoop on the ship you want then that journey is not possible because there are no stations along that route. To make any given trip, the ship must have proper gear installed. The logic is, if you were in that ship and couldn't make the journey then an NPC pilot could not take it either.
Then there is Supercruise. If I'm in Hutton Orbital and call for a ship I have to be prepared to wait 90 additional minutes, in addition to the interstellar transit time, for it to transit there once it gets to Alpha Centuri. Hutton can only handle small and medium ships. That should mean you can't call for a T-9 or Conda to that location also.
My system will demand the ship must be physically capable to make the jumps required. For example, if you left your ship with an 2E FSD installed, your jump range is 3.12 LY and if the nearest star is 6.7 LY away then the ship stays where it is. It cannot physically make the jump, it stays put until you go back and install a proper drive.
With this system the player needs to keep their ships operational, they need to have then equipped properly and if not, they can't call them. The lower the quality of ship modules installed (FSD), the slower it will take to get it to you (more jumps required), if at all.
Flying a DBX or Asp to a distant location then having all your ships magically appear is not logical, requires no planning and will (in my opinion) actually hurt game play in the long term.
Ship transfer - Yes.
Instant - No.
To do this right, there must be a delay and I propose the following. If you call for a ship, the costs Sandro outlined remain. ie. You pay to have the ship transferred to the station you are in. The farther they need to fly and the larger the ship class, the more it costs. An NPC pilot takes your vessel and flies it from where it is to where you are. Each jump I make in-game from system to system takes me 30-60 seconds. I don't think a minute per jump is onerous as a delay. So if you are 20 jumps from your destination, that's 20 minutes to get your ship there.
If the ship you want has no fuel scoop, then the delay should be two-three minutes per jump as they will have to stop off at stations and get gas along the way. If going to Jacque and you have no fuel scoop on the ship you want then that journey is not possible because there are no stations along that route. To make any given trip, the ship must have proper gear installed. The logic is, if you were in that ship and couldn't make the journey then an NPC pilot could not take it either.
Then there is Supercruise. If I'm in Hutton Orbital and call for a ship I have to be prepared to wait 90 additional minutes, in addition to the interstellar transit time, for it to transit there once it gets to Alpha Centuri. Hutton can only handle small and medium ships. That should mean you can't call for a T-9 or Conda to that location also.
My system will demand the ship must be physically capable to make the jumps required. For example, if you left your ship with an 2E FSD installed, your jump range is 3.12 LY and if the nearest star is 6.7 LY away then the ship stays where it is. It cannot physically make the jump, it stays put until you go back and install a proper drive.
With this system the player needs to keep their ships operational, they need to have then equipped properly and if not, they can't call them. The lower the quality of ship modules installed (FSD), the slower it will take to get it to you (more jumps required), if at all.
Flying a DBX or Asp to a distant location then having all your ships magically appear is not logical, requires no planning and will (in my opinion) actually hurt game play in the long term.
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