Yall freak out over really, reaaaaly, stupid stuff. The 3-D printing that everyone is up and arms about was simply a throwaway explanation. Watching the stream I thought that was clear. It's not like any of you are in beta reading the description of a fighter bay, and sperging over how it says "3D printing."
I hear where you're coming from, but I'm a writer and editor by trade. Words to matter. There is a reason ED switched their engineering "recipes" to "blueprints." It's just a word, right? But a word creates perspective, and shapes the way we see things. We're not boiling up an advanced FSD in a cauldron, so recipe is the wrong word to use. Period.
A game is not just the sum of its gameplay, it's the sum of its content as well. Imagine a comic book in which you saw only the pictures but no word balloons. You'd get the gist of the story, sure, but the word balloons is what brings the story to life (well, usually. I've seen some great completely silent comics, but you get my point, I hope)
The bottom line is that the ENTIRE game, happens in our realtime. The dates coincide for crying out loud. And yet, here we are, playing in this universe, "winning" wars within 7 earth days, because it's a game. That isn't realistic at all. Yet I don't see a witch hunt about that aspect. The stuff yall choose to be bothered about is mind boggling.
It's a game, but a game in which many people are just as interested in the fiction that exists and will continue to be provided in the future. Therefore, logic and consistency is something to aim for for the sake of that.
See my earlier post showing how the Mass Effect novels did a great job of incorporating game mechancis, but made it more plausible for the written word. If shields and medigel worked in those books the same way they did in the game, it would be ridiculous. Imagine if a Mass Effect movie was made, you also couldn't get away with trying to make those things work exactly the same as in the game.
So often times when you see people complaining about certain elements, it's not because they want it to be realistic in an in-game way. Yes, we instantly teleport into our new ship for gameplay purposes, but in the
story world we are rescued and take time to recover before getting in a new ship.
Bottom line, in this case the solution is almost identical to that problem brought up for Engineers. Just like replacing "recipe" with "blueprint" made things sound better (even though the mechanic is the same), switching out the idea of "printing" ships with "kits" that are assembled will do the same.