Multi-Crew - The Introduction of CMDR Teleportation?

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Robert Maynard

Volunteer Moderator
But if the player can only join as a crew member and then when he leaves he is right back where he started, it can be ok because your CMDR is still in one place. He didnt leave. No shortcut from jacques back to the bubble.

Indeed. However, that would imply some form of (potentially) extreme range telepresence - in a game where we can't even get trade data from the system next door....
 
You mean like the instant teleportation we've had since the game came out when we die? Not just the commander: but an entirely new and completely identical ship.

Or the instant teleportation that fills and empties our holds (I notice that takes zero time)?

Or like the instant repairs that happen when my ship is broken and I pay the station?

This isn't new. Pretending it is is just whining. Either the feature improves or degrades gameplay. That's it.

just because some features are lame (I have said before having all the above - except death - i would happily have FD implement, so long as there was stuff to do whilst we waited for repairs / insurance ship delivery / loading / unloading etc) - ie missions for a local faction in a supplied vessel.

handling "death" is an edge case because you cant play when you are "dead" however a 2 min automated scene (lore pending) where you eject from your ship, being fired 2 km or so away from it as it explodes so no one can shoot you, before a very expensive totally impractical for anything else supplied by the pilots federation piece of gear in your suit opens a wormhole / jump portal which transports you to the back of the nearest station you last left where you are the transported to a small entrance in the back of the station.

you could even have a small enclosed "decelerator tunnel" that you jump into so that no one can shoot you when you arrive.
 
When multicrew appears, yes there would have to be some sort of teleportation for the player.

You cant expect people hundreds of LY's apart to spend hours getting to each other. And people wouldn't so the feature would be DOA at that point.

The way I see it is if you want to join someone else you do, its only you, as in the pilot that gets teleported. Once you finish doing that you get teleported back to wherever you were before you started doing multicrew.

No big deal ... but of course the forums will make it a big deal.
 
When multicrew appears, yes there would have to be some sort of teleportation for the player.

You cant expect people hundreds of LY's apart to spend hours getting to each other. And people wouldn't so the feature would be DOA at that point.

The way I see it is if you want to join someone else you do, its only you, as in the pilot that gets teleported. Once you finish doing that you get teleported back to wherever you were before you started doing multicrew.

No big deal ... but of course the forums will make it a big deal.

not a big deal if you want to play a fantasy game, but for those who want to play a science fiction game, esp one which does not have beam tech its a huge deal.

i see no reason why we can have multicrew where we need to start in the same instance as each other, and for those who are far away we control the captains crew member fr that session, not own own guy...... whilst we get no money directly we DO level up the captains npc for him, then next time our friend returns the favour.

that way you have a choice, fly to the same place and "play" yourself, or dont, and "play" your captains crew member.

no fantasy, no magic just solid, consistent mechanics.

if you are playing as yourself rahter than an npc & you or the pilot logs out or crashes out when you are playing, then an npc simply flies the ship to the nearest star port where you then call your ship
 
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Robert Maynard

Volunteer Moderator
You cant expect people hundreds of LY's apart to spend hours getting to each other. And people wouldn't so the feature would be DOA at that point.

Plenty of players seem to enjoy forming Wings - that requires them to be in the same location....

.... but I take your point, of course.
 
When multicrew appears, yes there would have to be some sort of teleportation for the player.

You cant expect people hundreds of LY's apart to spend hours getting to each other. And people wouldn't so the feature would be DOA at that point.

The way I see it is if you want to join someone else you do, its only you, as in the pilot that gets teleported. Once you finish doing that you get teleported back to wherever you were before you started doing multicrew.

No big deal ... but of course the forums will make it a big deal.

Why can't you expect them to travel to be in the same place? They do with wings...

Edit: As above.
 
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not a big deal if you want to play a fantasy game, but for those who want to play a science fiction game, esp one which does not have beam tech its a huge deal.

i see no reason why we can have multicrew where we need to start in the same instance as each other, and for those who are far away we control the captains crew member fr that session, not own own guy...... whilst we get no money directly we DO level up the captains npc for him, then next time our friend returns the favour.

that way you have a choice, fly to the same place and "play" yourself, or dont, and "play" your captains crew member.

no fantasy, no magic just solid, consistent mechanics.

OK .. so you have a player who wants to join up with their friend who is at the Jaques bubble and you are in the main bubble. How do you propose that works? One of the players has to spend 10+ hours getting to the other player.

I don;t really care in all honesty about multicrew and I am a lone wolf anyway with zero interest in teaming up. However there will be people who will want to do that, and you cannot expect a player to traverse space first. Players just simply wont bother.

This isn;t about realism, I really wish people would stop this silly crusade about everyhting that is 'immersion breaking' ruining the game. If you never use multicrew (which I wont be) then how is this going to affect you? It won't.

Don't turn this into another insta ship transfer thread, I have given up on that one already (I dont agree with instant transfer by the way).

You are arguing about having no fantasy or magic, where when you die you 'magically' end up back at a station. The game doesn't have consistent mechanics in that regard, if it did then the majority of players wouldnt even play the game.

Thats all I am going to say on the subject.

- - - - - Additional Content Posted / Auto Merge - - - - -

Why can't you expect them to travel to be in the same place? They do with wings...

Edit: As above.

Thats not the same thing though as you are physycally taking a ship, whereas if you were to teleport a ship ... err .. yeah.

The point being we are only talking about teleporting the player not the ship, so it doesn't upset the balance of the game, it only ruins the illusion for those people that are actually using it so whats the biggie. Its like saying Skyrim is ruined as a game because it has a fast travel option, of course it isn't.

But as stated Im not getting into this discussion again ...

Out.
 
Thats all I am going to say on the subject.

fair enough but it would have been nice for you to READ my post before telling me i am wrong. i covered exactly how you could be at Jaques and me at sol and us play together. no lore/immersion broke.

PS I intend to dabble with multicrew, though probably not that often so i do have a vested interest in it.
 
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fair enough but it would have been nice for you to READ my post before telling me i am wrong. i covered exactly how you could be at Jaques and me at sol and us play together. no lore/immersion broke.

PS I intend to dabble with multicrew, though probably not that often so i do have a vested interest in it.

I did read your post, but in effect you said exactly what I describing anyway. People will still see it as 'teleportation' and 'immersion breaking' regardless, which is the point I was trying to make. You can try and fit it in the lore or the mechanics of the universe all you want but its still a 'fudge' regardless.

Anyway enough from me, I'm not going down this route again as I will only get myself banned.
 
Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?

We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?

Why so you exaggerate the matter so much?
You still need to travel with your ship to a location to then spawn your other ships in 2.2.
The same will be when you want to join the crew of your friend. Go there and join.

It seems to me that a lot of CMDRs that don't like the instant summoning are trying to make their cases with any idea that they can think of.
Like "FDev don't tear this wall because the house will fall down!".
Trying to shout as loud as they can to change FDs decision.
There is a poll and megathread already and plausible concerns are being described.
This is all so "no to route plotting" again.

I wish there was a "real sim mode" wherein CMDRs bashing the instant transfer would have to supercruise in their escape pod back to a station (instant setback After death), without sound (no sound in space), having to wait hours and days for answers in chat (signal runtime) etc. etc..

Please just roleplay around the instant summoning by waiting the time you find applicable and let those players with limited gametime like me have at least one timesink less. (Ofc some of them might also prefer a waiting time...who knows)

Thank you!

Ps: I get the whole point and understand the different views, it's just that I can choose whether I have the time and roleplay my waiting time or not. At least I can decide if it fits my current Situation.
 

Robert Maynard

Volunteer Moderator
Why so you exaggerate the matter so much?
You still need to travel with your ship to a location to then spawn your other ships in 2.2.
The same will be when you want to join the crew of your friend. Go there and join.

It's not exaggeration - that would require us to know what Frontier plan in relation to how players join ships and then amplifying it. It's speculation based on a recently announced concession to convenience - that Frontier will choose to add another concession to convenience in the form of instant CMDR travel to the ship to be crewed - and further speculation that Frontier may choose to let the CMDR disembark in a place other than where they travelled from to join the ship in the first place.

There's a fairly large assumption in the last statement - I'm not quite so confident that players will require to travel to join a ship as crew.
 
And just reading about "death is no gameplay" and therefore it's excusable to skip it.
Well is waiting for your ships to arrive while they are flown to you gameplay?
 

Robert Maynard

Volunteer Moderator
And just reading about "death is no gameplay" and therefore it's excusable to skip it.
Well is waiting for your ships to arrive while they are flown to you gameplay?

OT for this thread but....

If a player chooses to do nothing while waiting for a ship delivery then that, of course, is their choice. Personally I'd use the ship I was in to do something while I was waiting for the optimal tool in my fleet to arrive and then undertake the task that I summoned it for in the first place.

A delay on ship transfer does not stop a player playing the game - they are already in one ship.

I suspect opponents to any delay expect to not be able to do anything else in their current ship (while waiting) as it is likely to be a stripped out long range ship in accordance with the current meta on "how to travel as fast as possible" and therefore incapable of doing anything else.
 
And just reading about "death is no gameplay" and therefore it's excusable to skip it.
Well is waiting for your ships to arrive while they are flown to you gameplay?

are you being deliberately obtuse?

when you are "dead" there is not much you can do.
when you are waiting for your ship, there is loads you can do in the ship you have.

PS I for one - among others - would be happy with something of a wait time even after destruction, indeed if done right that would add the the believability of the game, but the notion of wating for months whilst you hope for a ship to rescue you like Ripley in Aliens is just being argumentative for the sake of it.

Right now the game has NO transport and it has survived for 2 years.

to go from NO transport to suddenly suggest instant transport is the only way it can work because "limited play time man" is just nuts.

timed transport is WAY more than we have got right now..... throwing the baby out with the bath water / give an inch, take a mile both spring to mind.
 
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And sorry, I'm not trying to derail your discussion when referring to the teleport ships topic.
I understand your concern following your assumptions about recent rumors.
But as far as I can tell the way FD has been going since gamma and all their decisions so far have been quite balanced. I am trusting their decision making progress and also their way dealing with community feedback AFTER implementions. (Quite a few if you think back)
 
are you being deliberately obtuse?.

No Mike I am not.
I just lack to find any other reason behind the arguments than "immersion".
And if I had to weigh immersion against actual gameplay in a fixed gaming session, I would decide against immersion pretty sure.

To come to this discussion and the ultimate question: yes I would decide in favor of ganeplay as well (may it be telepresence). But then again, I don't believe they are going this way.
 
And sorry, I'm not trying to derail your discussion when referring to the teleport ships topic.
I understand your concern following your assumptions about recent rumors.
But as far as I can tell the way FD has been going since gamma and all their decisions so far have been quite balanced. I am trusting their decision making progress and also their way dealing with community feedback AFTER implementions. (Quite a few if you think back)

I don't have your confidence.

Not after FD changed the "FA Off" flight mechanic so you could fly at maximum boost speed indefinitely with 0 pips to ENG.

Then changed "FA Off" flight mechanics so you slowed down to 50% as you free-drifted at zero throttle, just because your nose had spun to point the other way.


Not after FD added Shield Cell Banks that allowed you to install and use FIFTY ONE cells in a Cobra Mk III.


Not after FD made missiles fire so slowly, and be so utterly weak against shields, that they became silly flash-bangs for comedic effect.


Not after "Seeking Luxuries".


Not after the engineered heat horrors of today, where even those most keen on minimising time-to-kill are swearing off heat cheese builds, as they are too crap to stomach, in terms of gameplay.



lol
 
I don't have your confidence.

Not after FD changed the "FA Off" flight mechanic so you could fly at maximum boost speed indefinitely with 0 pips to ENG.

Then changed "FA Off" flight mechanics so you slowed down to 50% as you free-drifted at zero throttle, just because your nose had spun to point the other way.


Not after FD added Shield Cell Banks that allowed you to install and use FIFTY ONE cells in a Cobra Mk III.


Not after FD made missiles fire so slowly, and be so utterly weak against shields, that they became silly flash-bangs for comedic effect.


Not after "Seeking Luxuries".


Not after the engineered heat horrors of today, where even those most keen on minimising time-to-kill are swearing off heat cheese builds, as they are too crap to stomach, in terms of gameplay.



lol

Fair enough and I could now write a list about things they adjusted after feedback but that wouldn't bring us very far would it? :)
Yes there are many flaws in the game, many exploitable features come up after loopholes where closed and one has to think 'Really, you should have learned your lesson by now FD!", but seeing where we where 2 years ago and are right now in overall gameplay leaves me with trust.
(maybe I am just an old optimist after all)

edit: and for sure I am not aware of many things as I am a 'casual' player that too has to pause for months when real life obligations hinder me from spending more time in my ship
 
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Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?

We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?

I think you're wrong, or at least it's too early to tell. But threads like this are useful, if we make it clear we think this would be detrimental to the game, they might not consider going this route... Here's hoping.
 
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