The Star Citizen Thread v5

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LOl what?? That's nonsense and you know it! How can you say 4 years +_ Lots of money equals a finished product - have you ever done any programming in your life? You do realise we're talking flight simulator level of complexity and they would easily take 4 years to make.

Sorry people, but thinking a game can be all done in 3 years just goes to show the type of bad games we've all been playing - you know, the ones that skimp out on stuff becuase of CEO's and shareholders.

laughing-gifs-pillow-cover.gif


OMG you're killing me here..... [haha]

flight simulator level of complexity..... muwahahahahahahahah.........inhale......MUWWWHAHAHAHAHAHAHAHAHA


frak I can't stop laughing, please someone kick me..... [haha]
 
LOl what?? That's nonsense and you know it! How can you say 4 years +_ Lots of money equals a finished product - have you ever done any programming in your life? You do realise we're talking flight simulator level of complexity and they would easily take 4 years to make.

The bolded, sadly, is decidedly untrue for the flight model.

As for programming... I might be wrong here, but it sounds like a rather good idea to create a very stable and running base framework early on, which is then expanded, if your scope is huge. Calling what I played of SC in 2.2 and what I've seen of the subsequent patches a stable base framework is...

Well.

And "early on" has been overshot by three years, I'm afraid. Where were the prototypes with nothing but colored boxes, where they determined what their flight model ought to be like in the first year? Where were the networking tests, to determine what kind of mechanics they could implement and what kind of client and server code they had to have? Why is there not a single completed system, after four years? Why is a voiced fetch quest reason for ecstatic excitement after four years?


Nothing I've seen except for visual (!) assets fits into the context of a 120$ Mio. dollar project and 4 years of dev time with teams the size of CIG's. Not when there's Elite out there, which is full of issues and poor design choices, but is a working game nonetheless. Especially not if there are indie games out there doing what the CIG tech demo alpha 2.5 is doing today, munis the visual fidelity.
 
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Jex =TE=

Banned
This game has Boris Johnson levels of fidelity.

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Chris Roberts said it would be done in 3 years. Take it up with him.

David braben said what about his updates? I don't remember October being one of them. Yeah - isn't it funny how devs can't predict when they're going to have a finished game. ED doesn't have the things SC has in it so SC is going to take longer,

So you're one of those people that likes incomplete games because you need to have your toys now?
 
Unless. Though frankly, CR's statement is so vague as to be meaningless - note that he doesn't say which 'other games' he is referring to - and if he is actually claiming that the draw distance for ED is only as far as a planetary horizon he is talking complete nonsense.
He implies other games with planets. That shortens the list considerably, and we're supposed to know exactly which games he's talking about.

Either he's lying through his teeth to make himself look better (and to denigrate the competition), or he has no idea other games have done this already and tried to brag about it (and denigrate the competition)... neither option really reflects that well on him tbh. In one case he's mendacious jerk, in the other he's clueless jerk. Take your pick.

So what? It's still not groundbreaking. Everything they do has been done before. Just because they add more stuff to the mix doesn't suddenly make it new — it just makes it less likely to mix properly.
Seriously. Kitchen sinking is literally the opposite of a good design philosophy.
 
David braben said what about his updates? I don't remember October being one of them. Yeah - isn't it funny how devs can't predict when they're going to have a finished game. ED doesn't have the things SC has in it so SC is going to take longer,

So you're one of those people that likes incomplete games because you need to have your toys now?

It's got nothing to do with missing deadlines. Read what you said, here it is:

"But thinking a game can be all done in 3 years just goes to show the type of bad games we've all been playing"

And then think about what Chris Roberts said, ("3 years is ideal otherwise it will become stale" - paraphrasing). Now, carefully, can you see the problem with what you've said? Come on, I'm really rooting for you!
 
David Braben really said something like that some time ago and it was posted here in this thread because I'm not making things up or am I crazy. [big grin] (well maybe a little)
Yes he did.

What Braben said was "what we're all doing is hard". What Chris says is "what those other guys are doing is easy, what I'm doing is hard". There's an operative difference.
 

Jex =TE=

Banned
The bolded, sadly, is decidedly untrue for the flight model.

As for programming... I might be wrong here, but it sounds like a rather good idea to create a very stable and running base framework early on, which is then expanded, if your scope is huge. Calling what I played of SC in 2.2 and what I've seen of the subsequent patches a stable base framework is...

Well.

Nothing I've seen except for visual (!) assets fits into the context of a 120$ Mio. dollar project and 4 years of dev time with teams the size of CIG's.

I wasn't refering to the flight model though :) I said the game is at that level of compelxity. If I could have my way, ED, SC, NMS and Falcon 4.0 would have one huge orgy and produce "No Mans Falcon: Dangerous Citizen" ;)

You can't say how long a base game will take because how much needs to go into the base game? What is the base game - doesn't that revolve around doing all of thses things to do with what you get to do in the game? The bigger the base is, the more stuff can go on it.

Of course there are concerns that managment may not be doing the best job and we can't really do anything about that unfortunately. I think they should be renamed "Organisers" and you only get a "Management" title if you can prove you can manage stuff and follow processes, not just tell people what to do. So many bad manager's out there that are simply clueless - when it comes to managing things, that take s a lvel of skill and knowledge that most people don't posses.
 

Jex =TE=

Banned
It's got nothing to do with missing deadlines. Read what you said, here it is:

"But thinking a game can be all done in 3 years just goes to show the type of bad games we've all been playing"

And then think about what Chris Roberts said, ("3 years is ideal otherwise it will become stale" - paraphrasing). Now, carefully, can you see the problem with what you've said? Come on, I'm really rooting for you!

OK if we're getting down to that level of childish nitpicking have at it horse but I'm not going down there. I haven't even seen him cited so there's already an issue there and who cares. He said it would take 3 years and if it had, it would have been absolute crap wouldn't it! LOL

Not all games are crap though, obviously. Some games don't need 3 years but games of this standing, ambitious games like these or combat flight sims need a lot of time to develope and get right.
 
You can't say how long a base game will take because how much needs to go into the base game? What is the base game - doesn't that revolve around doing all of thses things to do with what you get to do in the game? The bigger the base is, the more stuff can go on it.

How about: The better part of the the base mechanics, even if incomplete as well as the basic networking, with a small part of the assets or appropriate placeholders as an integrated, working software?

Remember, the scope includes trade, exploration, mining, civil space flight, alien races, NPCs and whatnot. Oh, don't forget space cocktail mixing! :p Yet, what's actually there extends barely beyond crossing a station without falling through the floor and shooting a bit at things.


Take an example from Elite: maps of landable planets. Nearly useless wireframe placeholders at release and one major patch in, yet, they're supposed to be updated to textured maps in 2.2. Take the mission board: no personal quests, no NPCs, just the most basic courier missions. Yet, that's a working basis, which has by now been flashed out and improved a little bit with NPCs. Is it the bee's knees? No, of course not. But it's working. Same for planets. Unaccessible globes in supercruise. Which is still true for everysthing with an atmosphere, but it got fleshed out with Horizons, so at least the atmosphere-less planets are accessible.
 
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Yes he did.

What Braben said was "what we're all doing is hard". What Chris says is "what those other guys are doing is easy, what I'm doing is hard". There's an operative difference.

I think DB preemptively countered that by his pre recorded interviews though, subtly of course as is his MO.

He said how excited he was to be alive at a time space games are making a comeback, how he was looking forward to playing NMS (which hasn't been released yet at the time of the recording) and then added he'll hopefully be playing Star Citizen too like an afterthought, as if he had forgotten about it already, and said 'when it comes out' after a slight pause.

I'm sure it wasn't intentional and he was genuinely enthusiastic about the future of the space game genre, even including star citizen but it sure seemed like karma at work for him and CR, DB almost forgetting SC even is a thing :D

So sad the difference of attitude between the CEOs.
 
OK if we're getting down to that level of childish nitpicking have at it horse but I'm not going down there. I haven't even seen him cited so there's already an issue there and who cares. He said it would take 3 years and if it had, it would have been absolute crap wouldn't it! LOL

Not all games are crap though, obviously. Some games don't need 3 years but games of this standing, ambitious games like these or combat flight sims need a lot of time to develope and get right.

Come on you're really close. I'll give you some more help:

Chris Roberts said it should take 3 years or less to make the game otherwise it becomes stale. You say trying to make a game in three years leads to bad games. So are you wrong or is Chris Roberts someone that makes bad games? It's not nitpicking, there's an inconsistency in your argument that needs answering.

AS a reference:

"It isn’t like the old days where you had to have everything and the kitchen sink in at launch because you weren’t going to come back to it for awhile. We’re already one year in - another two years puts us at 3 total which is ideal. Any more and things would begin to get stale."

https://www.themittani.com/features/exclusive-interview-star-citizens-chris-roberts

There's this thing called Google. You might want to look in to it.
 
Please list all the games that have everything that Star Citizen will have and at the fidelity that they are aiming for

Looks like length of the feature list is more important than consistency of the product. Like children measuring their ducks. Like if the higher sum of SC's features are, even clumsily stacked up on poorly designed foundations there more chances there are it will ultimately make a good game, because "they aim for it".
 
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I think DB preemptively countered that by his pre recorded interviews though, subtly of course as is his MO.

He said how excited he was to be alive at a time space games are making a comeback, how he was looking forward to playing NMS (which hasn't been released yet at the time of the recording) and then added he'll hopefully be playing Star Citizen too like an afterthought, as if he had forgotten about it already, and said 'when it comes out' after a slight pause.

I'm sure it wasn't intentional and he was genuinely enthusiastic about the future of the space game genre, even including star citizen but it sure seemed like karma at work for him and CR, DB almost forgetting SC even is a thing :D

So sad the difference of attitude between the CEOs.

but SC is so immersive and high fidelity.

[video=youtube;001ZIKlGJrw]https://www.youtube.com/watch?time_continue=114&v=001ZIKlGJrw[/video]
 
Well in Elite, you cannot get out of your chair, walk around the ship or walk around on planet or space stations/outpost

Actually you can, the only thing you need is a VR headset. And it blow away everything away in term of immersion. But I admit this is not the same thing as what you said ^^. I am very dubious when I see the evolution of SC for his VR implementation. And VR is important if you want to feel the "fidelity".
 
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