https://www.youtube.com/watch?v=dwvjElmFCfE
Does the combat look and feel like that in any shape or form?...
It is one trailer, which specially have disclaimer. And even then it is quite close to feel ED has.
https://www.youtube.com/watch?v=dwvjElmFCfE
Does the combat look and feel like that in any shape or form?...
Indeed. As I said earlier, the minimum speed in supercruise is 30km/s. Considering how big stations are, in some situations that gives you a window of several seconds during which you should be able to see the station in supercruise.
And before anyone tries and deny that:
https://youtu.be/soBkDgsmGPU
https://www.youtube.com/watch?v=dwvjElmFCfE
Does the combat look and feel like that in any shape or form?...
One thing I like in SC that Elite Dangerous doesn't have is that you can make such jumps to planets and stations. In Elite Dangerous you always hyperjump to right in front of super bright stars.
Can we please hyperjump to planets or anything, but stars??
You might want to check your data sources, because you now look very foolish.
This weekend on Steam alone player numbers reached 2016 record highs, in both Average Concurrent (3780 and rising) and Peak Concurrent (8915), while the Players Per Fortnight reached a 6 month high (96k). Player data not included and is unknown: standard/EDFX/Oculus launchers, and Xbox.
Traffic on the Elite Subreddit has increased by 80% during the past 9 days: now 28k unique visitors daily.
Elite is (re)gaining players.
Travelling between star systems needs large gravity wells to aim for. I like the mechanic as it is.
Maybe so, but do you like staring at a bright lightbulb every few minutes? Try repeatedly staring at the real sun. Then do that in a dark room with a big screen in Elite Dangerous. That's not fun or pleasant imo. It would be more pleasant if we can exit hyperjump next to a star and look at space.
https://cdn.drawception.com/images/panels/2013/4-3/A2NMOtLLX9-2.png
A space station is what a km long at most?
Think about what you just said again ....
A space station is what a km long at most? So your ship is jumping from 0 km/s to 30 km/s, there is no acceleration, you are instantly going at that speed, or at least the acceleration is so quick that it doesn't matter.(not to mention warping spacetime around yourself). Its not like you are going from 0 to 30 over 10 seconds or something like that.
Bear in mind that 30km/s is 30,000 meters per second (or about 18 miles a second), so yeah spotting a km long space station at those speeds would be like trying to spot an ant on the roadside whilst you are doing 100 miles an hour.
If FD slowed down the SC in/out phase from an acceleration deceleration point of view and then tied that in, then yes they could make a effect work which would be better. TBH the devs are far more pressing matter than that though at the moment.
Now, look at your speed!
When you jumped to Supercruise you immediately hit 154km/s, and as you started the jump at 6km from the station this meant you shot past the station in 0.03896103896 seconds.
To put it in perspective if the game was running on your system at 60fps then the station would only be displayed on your screen for less than 3 frames (2.3 to be exact). This is why it appears to disappear.
Think about what you just said again ....
A space station is what a km long at most? So your ship is jumping from 0 km/s to 30 km/s, there is no acceleration, you are instantly going at that speed, or at least the acceleration is so quick that it doesn't matter.(not to mention warping spacetime around yourself). Its not like you are going from 0 to 30 over 10 seconds or something like that.
Bear in mind that 30km/s is 30,000 meters per second (or about 18 miles a second), so yeah spotting a km long space station at those speeds would be like trying to spot an ant on the roadside whilst you are doing 100 miles an hour.
If FD slowed down the SC in/out phase from an acceleration deceleration point of view and then tied that in, then yes they could make a effect work which would be better. TBH the devs are far more pressing matter than that though at the moment.
Have you even watched the video? I'm growing tired of having to deal with people who don't even have the courtesy of taking a minute of their worthless time and at least pay attention to what they're commenting on. Go watch the bloody video. The station is clearly visible at 93km in normal space (it's a -g Orbis, the big torus is 4km wide), and it is then moving CLOSER to me. At its closest it is about 20km away from me, and it is not visible, when it was perfectly visible from 100km away. Are you seriously considering yourself so blind that you couldn't spot a 4km object moving at 30km/s across your field of view over 3 seconds?
Elite had well-defined and achievable goals, used a limited amount of initial funding to achieve those goals and has generally managed to deliver content on schedule. Star Citizen has had an absolutely massive amount of funding (over 100 million so far) and has done none of these things despite being several years beyond it's initial launch date. If they ever do manage to release a final product it will not be anywhere near "feature complete" and will be essentially a "demo" version of what the game was originally advertised as. It's much like the situation with NMS being hyped as a "groundbreaking" game when it turned out to be quite mediocre and disappointing. Not to mention the massive game balance issues with Star Citizen already relying on a "pay to win" model with the ability to buy starships costing $200-300, or even as much as $1000 or more, with equivalent ships only being achievable to earn in-game by investing massive amounts of gameplay time that are not accessible to the average player. That would be like having some players allowed to purchase Federal Corvettes or Imperial Cutters during Elite alpha and then somehow expecting that to work in the same universe as someone staring off in the Sidewinder.
Excellent work with the video, I don't have my rig set up to capture videos (and I've never tried Shadowplay) so I couldn't really demonstrate the effect properly with my screenshots as clearly as you could with your video.
It's several years beyond because the backers decided to go big. It is well beyond what they had originally planned. It was go with what was originally planned, or go for "the dream". The backers chose the dream.
You can't compare this to NMS. We know exactly what we get for our money, and we're on board during the whole development process. Chris Roberts has never disappointed.
Games take a long time to develop. There's nothing else like SC out there. Fallout 4 took 7 years with an established engine designed for doing what it does. CiG has accomplished a whole lot in a short amount of time.
3.0 looms absolutely incredible, and there's nl reason to believe it won't be. They've been very transparent with us, and I'm amazed every patch.