Or adult enough to allow other players a convenience we can easily forgo ourselves for the sake of...whatever it is that makes people want to have arbitrary and unnecessary wait times.
Allow me to quote myself from the other thread:
Putting a time delay on ship transfer makes it truly useful almost exclusively for re-homing or getting a ship somewhere like Jaque's or OA.
Hola bacalao, I hope you dont mind if I copy paste a reply that I wrote yesterday about your post descrbing common scenarios, just in case you missed it
As I see it you are describing the process of instant gratification there. Why should you have everything, everytime? For the same reason some people become compulsive buyers (better if they have the money ) in real life.
But this is a game and the point games is to present us with challenges. The bigger the challenge, the bigger the "delayed" gratification when you overcome it. It is in the spirit of any good game. The real fun comes with the personal achievement of a more or less difficult goal.
And I'll give you an example. During the recent dangerous games I had been working with a cobra mk3 and for the next cg i needed more cargo capacity. I was pretty far from my home system, so I resorted to buy a T6 in situ.
I hadnt flied a T6 for ages and I liked it. After the games I kept it and i am enjoying it very much doing long range missions. It's a lovely smuggler.
In this example buying the T6 wasnt that much of a challenge, but I was happy to find a smart way to adapt to circumstances. And I found unexpected fun that I wouldnt have had if I had just summoned my python. I made discoveries and learnt a few things too
I believe that games are fun, but the good ones make you smarter