Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Ship calling can and will make explorers and everybodys life more dangerous when the first pilot thinks about calling his combat ship to beagle point or jaques station and then going for a killing foray. Also other pilots in open who want to pirate or PvP will have to recon with every player to instant switch from his trading vessle to his PvP fighter at the closest station.

I would think a commander teleport would be the better option, where the commander can take a instant flight to any station he has a ship in or in near futer to any commander who has invited him for multi-crew.
 

Panticus

Banned
Hmmm.

My British consensus / compromise expert diplomatic organ* is suggesting to me that it should not be:

a) zero time (FD's ridiculous and palpably idiotic 'design choice')

but it also should not be:

b) 6000 hours with a 99% probability of death, a nail through your head, no food for 5 days and a cost of a billion credits (as predictably proposed by the hardcore fanboys.)

So, I cautiously suggest, somewhere in between.

(*we're good at sport as well you know.)
 
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Ship calling can and will make explorers and everybodys life more dangerous when the first pilot thinks about calling his combat ship to beagle point or jaques station and then going for a killing foray.

Not going to happen, first because there will probably be a range limit for the transfert, second because the price would be.... terrifying.

And btw, "pvpers" don't need ship transfert to go in a killing spree at Jaques with combat fitted ship, they already do and even stream it.
 
Or adult enough to allow other players a convenience we can easily forgo ourselves for the sake of...whatever it is that makes people want to have arbitrary and unnecessary wait times.



Allow me to quote myself from the other thread:



Putting a time delay on ship transfer makes it truly useful almost exclusively for re-homing or getting a ship somewhere like Jaque's or OA.

Hola bacalao, I hope you dont mind if I copy paste a reply that I wrote yesterday about your post descrbing common scenarios, just in case you missed it

As I see it you are describing the process of instant gratification there. Why should you have everything, everytime? For the same reason some people become compulsive buyers (better if they have the money ) in real life.

But this is a game and the point games is to present us with challenges. The bigger the challenge, the bigger the "delayed" gratification when you overcome it. It is in the spirit of any good game. The real fun comes with the personal achievement of a more or less difficult goal.

And I'll give you an example. During the recent dangerous games I had been working with a cobra mk3 and for the next cg i needed more cargo capacity. I was pretty far from my home system, so I resorted to buy a T6 in situ.
I hadnt flied a T6 for ages and I liked it. After the games I kept it and i am enjoying it very much doing long range missions. It's a lovely smuggler.

In this example buying the T6 wasnt that much of a challenge, but I was happy to find a smart way to adapt to circumstances. And I found unexpected fun that I wouldnt have had if I had just summoned my python. I made discoveries and learnt a few things too

I believe that games are fun, but the good ones make you smarter
 
On a side note, I must say Cmdr I`m a big fan of your "rescue" paint job, it's just a pity FD did not gift it to the Fuel Rats for their efforts.

Thanks for the support, I wish it were available for players tbh, I don't even really want it gifted to the rats exclusively although that would have been awesome, just a few coins in the FD jar on the counter and a paper bag of paintjob for anyone to buy would have worked for me!
 
How about the time it would take for the ship to make the trip with fully engineered "A" rated FSD with unlimited Jumponium.
 
When we pay DHL to deliver us a parcel do we insist that it is based on how fast we can drive there or fly our own jet or whatever? No we don't it's based on their schedules. It will take as long as FD decide that interstellar couriers take to deliver goods surely?
 
Not going to happen, first because there will probably be a range limit for the transfert, second because the price would be.... terrifying.

And btw, "pvpers" don't need ship transfert to go in a killing spree at Jaques with combat fitted ship, they already do and even stream it.

I am pretty sure that in the 4th day at Gamescom the Q&A answered this - the answer was yes, you will be able to transfer to Jaques, and that there will be a price cap on the feature. Given that they've said they want this to be an accessible, non-exclusive feature, I can't imagine the price to Jaques is going to be terrifying if it goes ahead as planned.
 
I grudgingly voted yes. Why grudgingly? Because I firmly believe the question we should be asking ourselves is instead "Yes or No, do we really need ship transport in the first place?"

My answer to that would be No.

I'd like to add that my belief is that if we are to have ship transfer, it should be time constrained, and there should be not only significant wear and tear on the ship, there should also be a very significant chance that the ship would be pirated on the way to its destination for "all that tasty cargo!!!"
 
I grudgingly voted yes. Why grudgingly? Because I firmly believe the question we should be asking ourselves is instead "Yes or No, do we really need ship transport in the first place?"My answer to that would be No.I'd like to add that my belief is that if we are to have ship transfer, it should be time constrained, and there should be not only significant wear and tear on the ship, there should also be a very significant chance that the ship would be pirated on the way to its destination for "all that tasty cargo!!!"
Should be no wear and tear, because it should be in the back of a Panther Clipper. They just need to add those first so any of this makes sense in the context of the game universe. Then let us sit in passenger cabins and add pilot transfer. Ships and Pilots both with a delay of some kind, of course.
 
I guess I'm in the minority of wanting instant ship transfer. It already seems like too many things in this game take way too long to accomplish. Why add to the grind even more?
 
I saw a prior post that sugest that the direction of the transfer should be directed.. i think that idea is perfect, that way the transfer will serve to stablish player homebases.

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Just swap the direction of the transfer.

If you have to be in the same station as the ship you want to transfer, then instantaneous transfers are irrelevant, and it goes for module transfer as well, because it won't seem magical. You won't see your FDL magically appear in a system 500 LY away just after you clicked a button - all you'll see is "in transit to [target destination]" until you arrive there yourself.

The only downside to this approach is that now ship and module transfer requires forethought. You can't just start jumping towards a destination in your long range transporter and summon your ship when you get there - you have to go to where you have it stored and transfer it ahead of yourself.

This, in turn, will make it more reasonable to have a home system in which you store your stuff, and as a result it'll make it more appealing for the people storing it to keep that system and station safe from BGS manipulations.

I love this idea
 
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I guess I'm in the minority of wanting instant ship transfer. It already seems like too many things in this game take way too long to accomplish. Why add to the grind even more?

We're in the minority because we're on official forums. I don't think the others thousands casual players would like to see a "delay" in this feature.
 
I voted yes to a time delay.
But ONLY if we can set the destination to deliver the ship to,
not being bound to "summon" the ship to the current location.

I like forward planning, and am willing to have to wait for
my ship arrive at the destination i communicated.
 
I guess I'm in the minority of wanting instant ship transfer. It already seems like too many things in this game take way too long to accomplish. Why add to the grind even more?

How does non-instantaneous ship transfer add to any grind? While the ship is delivered to you in the background, you are free to pursue any activity you want to. Instead of flying to your other ships location yourself and then travelling back to where you want that ship (e.g. the current situation without any ship transfer) you wouldn't have to waste any time with the transfer yourself. In the optimal case you could initiate a ship transfer from any place, without the need to actually be at the start or destination of the transport yourself, and thereby could plan ahead when you need your ship to arrive at its destination.
 
I voted for no delay, because that would be most useful to me.

But, I won't be upset if there is one, and it makes everyone else happy :)
 
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