Depth and Motivation in E:D - the case for corporations

Robert Maynard

Volunteer Moderator
They don't buy it. There are 400 billion systems in ED. They could literally build something in an uninhabited system and bam it's theirs.

Do you really care if some group of players own a system outside of the bubble that you would probably never ever visit?

How are they going to protect it 24/7 - and from players in game modes other than Open?
 
Totally not true. You have zero reason to be in a corp in EVE if you want to live in high sec space. If you are not interested in PvP there is no reason to be in 0.0 or even low sec. You can get rich and do just fine in .5+. One of my 5 EVE accounts had never been in a copr and never left safe space oh and he made more money than most of my other combat oriented accounts.

Arguments about EVE by people who never played it are funny. I was in ASCN before BoB crushed them and then crushed BoB with Goonfleet, so please do not try to tell me how EVE is meant to be played.

so from one dev favorite to the other :D the problem is other that elite doesnt need from eve ....the null sec mechanics on space :p and cant do that here for one more reason ....the modes :p
 
That´s the point though, even if you do attract a large group of CMDRS you still cannot "be anything". If I want to have something like a pirate gang consisting of 8 or so people i won´t jump through silly hoops like applying to the developer. It´s a basic functionality in any MMO.

What do you need apart from the 8 people?
 

Robert Maynard

Volunteer Moderator
Why does it need to be protected exactly? You seem to want to make this about PvP - that is not my goal at all.

I would expect that some enterprising soul would UA bomb the heck out of any player run station "because they can".

.... and denying players access to a Station is a form of control over other players - i.e. PvP.
 
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I love that logic.
Dozens of Player factions exist and they work together to grow their faction and expand.
You find it confusioning, so lets remove the entire feature

Expanding without any control on the direction and the destination of your expansion is meaningless grind for any group, and i didn't say anything about removing the whole concept so please read well next time...

They could change it to give player groups the ability to direct their expansion.

Give the players the ability to form groups in game with the name of their factions(I want to have the tag/name of my faction on me just like any other NPC faction when you target them, i belong to the faction and i want to show it!).

Let the progress of controlling a system or the current state a bit more clearer and visible and the same goes to the effects of your actions, 24 hours is a long time to track it should be less than that.

Give benefits to controlling a system by you faction so the players will have a motivation to work on the growth of their minor faction.

There are many things which FD can do to improve the system...
 
How would players be stopped from entering them?

Docking permission denied?

I don't understand why you are trying to invent reasons to make this not work.

If you own a station, you can control which factions/guilds/corps have landing rights. Anybody else does not. They do not have docking rights and the effect is the same at the player station as an NCP station.

I have never said that I wanted stations to flip ownership via combat or need to be defended. I think there would need to be some sort of an upkeep mechanic to prevent abandoned stations from hanging around forever but that's basically it.

Seriously there are 400 billion systems. There are plenty of station building opportunities and there is no reason why 2 groups could not share 1 system

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.... and denying players access to a Station is a form of control over other players - i.e. PvP.

What?

Are you serious? How?

The station didn't exist. You could not dock here.

A group came and built a station where one did not exist. You still cannot dock here.

How did the creation of the station where you cannot dock where no station previously existed affect you? Nobody is 'controlling' you - 400 billion systems.
 
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Docking permission denied?

I don't understand why you are trying to invent reasons to make this not work.

If you own a station, you can control which factions/guilds/corps have landing rights. Anybody else does not. They do not have docking rights and the effect is the same at the player station as an NCP station.

I have never said that I wanted stations to flip ownership via combat or need to be defended. I think there would need to be some sort of an upkeep mechanic to prevent abandoned stations from hanging around forever but that's basically it.

Seriously there are 400 billion systems. There are plenty of station building opportunities and there is no reason why 2 groups could not share 1 system

and he already gave u a link how the owner of the game see that issue but i guess u dont care about that right? :D
 
So you propose preventing people from jumping in to "your system" if you could control them
As that would be the only no cosmetic lock down you could manage

Exactly, if my group worked hard to get a certain rare commodity in the station then its their right to keep it and use it for themselves, it is a concept which exist in real life just like how the military devolopes new technology but doesn't sell it or share it with other countries because it give them an advantage!
 

Robert Maynard

Volunteer Moderator
Docking permission denied?

I don't understand why you are trying to invent reasons to make this not work.

If you own a station, you can control which factions/guilds/corps have landing rights. Anybody else does not. They do not have docking rights and the effect is the same at the player station as an NCP station.

I have never said that I wanted stations to flip ownership via combat or need to be defended. I think there would need to be some sort of an upkeep mechanic to prevent abandoned stations from hanging around forever but that's basically it.

Seriously there are 400 billion systems. There are plenty of station building opportunities and there is no reason why 2 groups could not share 1 system

For the game to determine whether docking permission should be granted or not there would need to be some form of membership control / access rights assignment.

This is not the first thread where someone has suggested that it would be great to add them to E: D. DBOBE's stance on the topic is on record, among other places, in the video I linked to earlier and in this article.
 
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and he already gave u a link how the owner of the game see that issue but i guess u dont care about that right? :D

Actually - no I do not care what David Braben and crew think. It's totally irrelevant to what I would like ED to be.

Every single person who ever worked on ED could post here and say that they will never add any form of community tools to ED itself - and I'd still ask for them because them refusing to add them does not make me not want them in this game and as long as I am buying ED expansions, skins and bobleheads I will keep asking for what I want ED to be not what David Braben wants ED to be.
 
For the game to determine whether docking permission should be granted or not there would need to be some form of membership control / access rights assignment.

This is not the first thread where someone has suggested that it would be great to add them to E: D. DBOBE's stance on the topic is on record, among other places, in the video I linked to earlier and in this article.

Well, he also created this game to be immersive and now we get insta ship transfer, the immersion approach is gone good bye, so his stances on things change...but that is just another topic i guess..
 
Actually - no I do not care what David Braben and crew think. It's totally irrelevant to what I would like ED to be.

Every single person who ever worked on ED could post here and say that they will never add any form of community tools to ED itself - and I'd still ask for them because them refusing to add them does not make me not want them in this game and as long as I am buying ED expansions, skins and bobleheads I will keep asking for what I want ED to be not what David Braben wants ED to be.

and u missed what they have said: we make the game we want to play :)
us for the comms ya u r right need fixing
 
Exactly, if my group worked hard to get a certain rare commodity in the station then its their right to keep it and use it for themselves, it is a concept which exist in real life just like how the military devolopes new technology but doesn't sell it or share it with other countries because it give them an advantage!

Just play in a Private group, you'll never see another player not in your group.

As if Player groups can Lock down a system so players not in their group cannot even travel to these systems, it will be a problem.
My player faction is in no way a big one, and we have 10 systems.
Assuming that is the average size of a player faction, and they all prevent access.
 
and u missed what they have said: we make the game we want to play :)
us for the comms ya u r right need fixing

That's all fine and well, but fact is every single long running game I have ever played had a feature that was added or removed that developers were initially in favor of or fundamentally opposed to at release. Every single game. Want an old example? Everquest added "The Nexus" which allowed for instant free teleportation to almost all zones - previously long and tedious travel was core to the game. Want a recent example? Diablo 3 auction house...I need not explain that one.
 
That's all fine and well, but fact is every single long running game I have ever played had a feature that was added or removed that developers were initially in favor of or fundamentally opposed to at release. Every single game. Want an old example? Everquest added "The Nexus" which allowed for instant free teleportation to almost all zones - previously long and tedious travel was core to the game. Want a recent example? Diablo 3 auction house...I need not explain that one.

that games wasnt developed with kickstart and certain promises though before game even got released :D
 
Just play in a Private group, you'll never see another player not in your group.

As if Player groups can Lock down a system so players not in their group cannot even travel to these systems, it will be a problem.
My player faction is in no way a big one, and we have 10 systems.
Assuming that is the average size of a player faction, and they all prevent access.

You play in a private group and others still effect you the same exact way you effect them!, the is the main problem in ED, people play in Solo yet the shape the galaxy just like anyone else including those who play in open and risk it all, Risk and Reward are but a myth in ED..

And i don't think preventing others from entering a system is even possible considering the setup of ED with the three mods, the only way to it is by giving and denying docking rights thus preventing people from messing you system by UA bombing or what ever.
 
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