Funny thing IMHO is :
David Braben is obviously very fond of maximizing realism whereever possible and add science if possible.
Then on the other hand we see an (overdue) QOL improvement, but (deja vu) one that currently would be bound to suffer from *drumroll*
sub-par Implementation.
Does that ring a bell with anyone?
Frankly, I was surprised to see some of the Design Decision Makers suddenly make what looked like a 180flip on a dime.
Things that were strongly advised or suggested/requested - but put down - over 2 years now, suddenly come along. Presented with comments like "we're super excited we can do this now... Core Game and Quality of Life!".
Hearing that during the LiveStream almost made me spill my Coffee to be honest.
But not only that, but (as Frontier often goes) we now're headed from the old "invent a workaround and cherish it if you find one"
no, you can't do that... no you will not be able to do that to a fully digital switch.
Oh sure, you can do that now and it'll be instantaneous for maximum convinience.
That's literally digital going from 0 to 1.
IMHO it looks like something's up. Like they realized something terrible and now throw everything and the kitchen sink at to stop and (whatever it is) hope they turn it around.
But maybe this is just a very difficult major Update.
Main selling point of V2.2 is "Fighters" which doesn't look so 'major', neither do the many other small nice things although they naturally accumulate (I take it Station interiors took alot of Resources).
[speculation]Maybe it's because the
actual major Update happens to be the one they can't showcase without major Spoilers - but exactly that being the one that consumed the vast majority of their Dev Resources. Like Aliens maybe

[/speculation]