By the time I can buy this expensive FDL I'd only be bothered if you're charging me for half its total value or something.
That might just happen if you want to transfer it to Jaques
By the time I can buy this expensive FDL I'd only be bothered if you're charging me for half its total value or something.
It's a start though.
Accepting timed delivery is the first step to having sensible discussion about how long a transfer should take and whether it is even possible.
I have no particular problem with fast travel methods being introduced into the game, particularly if we're going to see a second bubble emerge around Jaques.
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These changes actually stand to break many aspects of the game.
As far as I'm concerned, the game is already broken and rendered unplayable in any meaningful way for, various reasons. Removing just one of those reasons, is a move in the right direction.You are missing the point.
Making these changes effects the game itself and othe rpeople playing it. It is not just about the person choosing to use it or not for realism reasons.
These changes actually stand to break many aspects of the game.
Is anyone even going to pretend to discuss the galaxy size being an inconvenience for the devs? No? Just a mysteriously permitted duplicate of the threadnaught? Which already has another mysteriously accepted duplicate with almost the same name anyway. Nice to see good impartial moderation being applied
Not that I really care that much but the heavy handed moderation that is normally applied does get on my which quite often so to see it suddenly suspended when it's a topic the moderators generally seem interested in sticks in the throat a little.
You must have missed all of the threads where players air their opinions that having to spend a (potentially large) percentage of their available play-time merely getting to a specific location or travelling to meet up with friends for some Wing gameplay spoils their enjoyment of the game.
I think given Sandro's explanation, the scale of the galaxy is an inconvenience. The CGs and perhaps to a lesser point PP are the playgrounds of the time-rich, committed, skillful CMDR. The chance for time poor CMDR to engage in them and make a difference is very low and FDev's data on participation proves this.
I think given Sandro's explanation, the scale of the galaxy is an inconvenience. The CGs and perhaps to a lesser point PP are the playgrounds of the time-rich, committed, skillful CMDR. The chance for time poor CMDR to engage in them and make a difference is very low and FDev's data on participation proves this.
If Winter is really coming, an agile and committed defence force will be needed, or FDev will be forced to Hand of Dev it into a glacial pace to make up for the inability for the majority of players to get involved in a meaningful timeframe and make a difference.
Then prove it during the beta.
I don't bother logging into the Beta's.
I rather play the game where what I do actually matters.
I don't need to play the Beta to foresee what these changes will bring the game. You defend aimlessly everything FD does and yet, if I were to suggest dismissing FSD size importance on ships or poo pooing the balance mechanics that FD themselves have installed in the game,you would be defending that instead!
Thank you sir.I think given Sandro's explanation, the scale of the galaxy is an inconvenience. The CGs and perhaps to a lesser point PP are the playgrounds of the time-rich, committed, skillful CMDR. The chance for time poor CMDR to engage in them and make a difference is very low and FDev's data on participation proves this.
If Winter is really coming, an agile and committed defence force will be needed, or FDev will be forced to Hand of Dev it into a glacial pace to make up for the inability for the majority of players to get involved in a meaningful timeframe and make a difference.
In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.
It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.
I can be wrong of course, but implmenting something to make life easier so people can quickly have what they want and then introde hughe cost resulting in incentiving mindless grinding would be rather strange.
< facepalm >
You must have missed all of the threads where players air their opinions that having to spend a (potentially large) percentage of their available play-time merely getting to a specific location or travelling to meet up with friends for some Wing gameplay spoils their enjoyment of the game.
This is what worries me. Very vocal people want a very gamey feel to Elite because they want things now. They want the Corvette now without the effort of grinding Rep, the Grade 5 mods right now, et cetera. These are not players who are going to be here supporting the game en masse in 5 years time because they will have got all they wanted, got bored, and moved on to something else with 40 hours play time. I don't believe that they are necessarily the best long-term customers to e dictating crucial game design decisions.