we have System security ships, and stations with barrages of huge guns. There's no need for combat fighters to exist!! Mah immershion!!
If this game was realistic, when you get blown up you'd have to spend three months/years floating in an escape pod or lying on the surface of some moon before some kindly soul happened by, picked you up and took you back to a station. Where you would spend months in hospital, before getting out and buying a totally new ship and carrying on.
... yeah, that sounds boring as hell. Just give us an insurance screen, let us rebuy, and play on. No-one complains about that. Fitting a new engine on your ship should take days or weeks... nope, one click. No-one complains about that. Transfering another ship from a station 200ly away should take (at least) a few hours.. nope, one click. So why is THAT particular mechanic a game-breaker, and every other part of Elite not a game breaker? Most of the threads since gamecom haven't been "OMG fighers, so cool" they have been "OMG insta-transfer is killing mah immershion!!". Jeez. insta-transfer is good. it's sensible. I don't have 8 hours a day to play elite. I want to do my thing and get on with the next mission. Not stop playing for two days while a ship gets transferred. I want Insta-transfer. A delay adds to unplayability, not the other way around.
Because you're treating the rules of narrative and immersion as a simple constant. That if you don't notice X you won't notice Y. Immersion and verisimilitude are not constants. Illusions of realism and the balance of flow don't work in such simple ways - otherwise film-making would be easy. If a woman gives birth on film, we see the act if we're told she's about to give birth. She doesn't go from dress to having a child in her hand. We require the transition (in most cases) from one state of narrative point to the next. However, we don't need to see genitals, fecal matter, small bloody real babies... we accept that the slightly large, slightly clean, and quite dignified birth as part of the illusion - it doesn't fit out of place in the "world" the story creates. It fits.
Well I say it fits, if it was a world where the verisimilitude was set to be very real, that the film was pushing for a realistic setting, that might be at odds. If we saw it all in that world, warts and all, a dignified "Hollywood" birth with gown draped between the legs so the doctor can't see etc would seem odd. Suddenly that wouldn't be so accepting the audience. It would be at odds with the verisimilitude of the world.
And this is where we are. There are no constants, beyond the verisimilitude we expect from Elite. We don't "die" in Elite. Well we do, but to maintain a feel of realism, Elite gives you a rebuy screen, to suggest insurance, to suggest realism. Not total realism, because Elite never pretends to be that, it's a half-way nod between a real, breathing world, and a game. That's the verisimilitude and that's what insta-transport breaks. There is NO nod at all, no half-way. To be honest, if they'd said there's a 30min wait for the ship to arrive, most would have said "okay, fine. Probably not REAL (they'd need to push the paperwork through, move the ship to a hauler, and even by the faster hauler in Elite duration you'd probably looking for a longer time than that depending on the distance), but there would be enough "nod" to the reality and enough concession to the fact, it's a game, to work.
We have none of that with this. There is NO nod to the Elite world's realism. It's PURE game-mechanics, and as such, it thereby breaks the verisimilitude of the game.
Simply put, it sticks out like a sore thumb where simple speed mechanics of refuel or repair, do not. Repair and refuel are ONLY done in dock. They have a noise. They are giving "world" nods while being a gaming mechanic. That's part of the Elite verisimilitude. This has zero of that.
So people, please, whether you want this or not, don't try and justify it by using other comparisons. There are none. If there were, the verisimilitude of Elite would be different and we would not be (mostly) up in arms.