I remember a week or so ago one of the popular threads on this forum was how Frontier doesn't respect a persons time (or words to that effect) and its also be said many many times before how elites such a time sink and now with the eventual inclusion of ship transfer the forum is now up in arms that Frontier has taken into account peoples time limitations with the addition of ship transfer.
In regards to balance a limitation could be added to prevent that such as having to be allied with the station owners faction before you're allowed to transfer ships (in particular combat vessels).
It's important to note this will make intra-bubble transport easier for many but when it comes to exploration or other long range ventures then you're pretty much hooped as you need a station and dock to be able to transfer any ship you want and besides why would you want an A rated FDL on the other side of the galaxy.
Yup, and I disagreed with those threads too. It is a game, it doesn't need to respect anyone's time. If people never have more than 45minutes at a time to play (I often pick up the game and put it down in that time period while getting a few missions in) then maybe they should be playing an arcade game or some mobile game that DOES respect their short amount of time because that is the use case they are meant for.
Also, if someone's time is so preciously short that they are squeezing in every breath of free time they have into...gaming (for god sakes, if you are that busy you should be working towards making yourself less so, not wasting time gaming) then CQC is probably the correct setting (if FDev cares about getting that working with AIs).
The time sinks have and always will be overstated, in my opinion.
Why should we need FD to create yet another set of balance rules to limit the exploitation of the game mechanic they broke in the first place? They could just avoid it completely by doing things the way most of us thought it was going to be done. The logic here hurts the inside of my nose.