We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.
In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".
It would appear that travelling back to the location of a stored ship to fetch it back to one's location takes too much time and is therefore a barrier to gameplay that is unacceptable in the eyes of the Developers (and a large number of players, of course).
In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.
It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.
sigh
Is anyone at Frontier reading any of these threads?? [???]
Yes, they are.
Yes, they are.
However they probably don't have time to read every one of 5000 messages otherwise there wouldn't be any ship transfer or any other feature as they would spend all day on the forum.
Also, part of the role of the community team is that they will be sending summaries of the forum activity and feedback regularly to FD management. I can tell you that this is definitely happening.
Just because they are choosing not to respond at this time (other than via Lave Radio), doesn't mean they are not well aware of the threads.
Also we should keep in mind that 2.2 is not even due out for another 2 months, so replying to this, whilst it might be our top wish, is just one of the many issues they are dealing with.
Since we cannot move the timeline of the game forward every time a person wants to go to the next system, they invented FSDs. That allowed a shared universe.
There was a time when the prospect of a galaxy full of star systems, and a ship to travel between them, running on an 8-bit machine, seemed just as unintuitive. Square peg, round hole. But then Elite came along. With 8 galaxies, and a galactic hyperdrive to get between them (reduced to 8 on advice from publishers, was originally going to have millions of galaxies). In 8-bits. In 8K of ram. Back in the eighties..
Is relative time really, intrinsically inimical to MP gaming? Because if you think the answer's an easy 'no', that's just lack of imagination.
Managing when, as well as where, you are, could be a really cool, fun mechanic... all these aspects of spaceflight they see as barriers, are actually golden, if missed, opportunities, of the kind Elite and then FE2 capitalised upon..
I firmly believe multiplayer Frontier is technically possible, while retaining all the benefits of ED's restricted handling envelopes as optional features, with instancing based on relative time and velocity rather than the cul de sac workarounds of Galactic Mean Time and absolute velocity wrt coordinate space. Time managment has always been a core part of the game, and remains so in ED. No reason at all players couldn't navigate time and continue to make appointments and deadlines and rendezvous with other players etc.
Soz, but this instant blanket assumption that these things are just logically irreconcilable fosters the kind of placid complacencey that lowers the bar of acceptible compormise in a self-fulfilling defeatism. Elite always pioneered the possible, defying shallow intuitions and challenging the conventions and paradigms, tipping the sacred cows, going there, boldly, where no game has gone before.
It could be done badly, of course, but it could be done really well and return Elite to its traditions of rasing the bar instead of ever-lowering it..
There was a time when the prospect of a galaxy full of star systems, and a ship to travel between them, running on an 8-bit machine, seemed just as unintuitive. Square peg, round hole. But then Elite came along. With 8 galaxies, and a galactic hyperdrive to get between them (reduced to 8 on advice from publishers, was originally going to have millions of galaxies). In 8-bits. In 8K of ram. Back in the eighties..
Is relative time really, intrinsically inimical to MP gaming? Because if you think the answer's an easy 'no', that's just lack of imagination.
Managing when, as well as where, you are, could be a really cool, fun mechanic... all these aspects of spaceflight they see as barriers, are actually golden, if missed, opportunities, of the kind Elite and then FE2 capitalised upon..
I firmly believe multiplayer Frontier is technically possible, while retaining all the benefits of ED's restricted handling envelopes as optional features, with instancing based on relative time and velocity rather than the cul de sac workarounds of Galactic Mean Time and absolute velocity wrt coordinate space. Time managment has always been a core part of the game, and remains so in ED. No reason at all players couldn't navigate time and continue to make appointments and deadlines and rendezvous with other players etc.
Soz, but this instant blanket assumption that these things are just logically irreconcilable fosters the kind of placid complacencey that lowers the bar of acceptible compormise in a self-fulfilling defeatism. Elite always pioneered the possible, defying shallow intuitions and challenging the conventions and paradigms, tipping the sacred cows, going there, boldly, where no game has gone before.
It could be done badly, of course, but it could be done really well and return Elite to its traditions of rasing the bar instead of ever-lowering it..
Yes. Let's see what the beta brings us. If we can break it the way we seem to think we can, Frontier has work to do. If they manage to make it meaningful and fitting, all kudos to them. However, we still have a few detached and flailing additions to the game (CQC and Powerplay) that may indicate that they don't always manage to pioneer.
S
Very insightful response, thanks Javert. As a side note, did you pick your nickname after Victor Hugo's famous novel ? I always wonder ...
I agree with that assessment. I doubt that it's been lost on Fdev that their entire 2016 Gamescon announcement about 2.2 has been completely drowned out by this one crummy little issue.
Time ...
I do actually feel VERY sorry for them for that. Months of hard work, a lot of smart innovation and I bet they were really excited to do that reveal - I would be. They deserve to feel good about that work and what theyre achieving and all those unspoken names have their moment of glory. This has clouded it. But then, I do think its a big deal. It's one of those seemingly small things which is actually one of the bigger game-breakers. Other features are naturally in-world. This is the only one that sticks out like a sore thumb.
Either way, I do feel for those hard workers who may feel a little put out their due praise and workload has been a little lost to this one player issue.
sigh
Is anyone at Frontier reading any of these threads?? [???]
Yes, we take note of what is discussed. If there was something new to post on the topic then we would, but I think Sandy has already covered it. If anything changes, we'll post accordingly.
Michael
Yes, we take note of what is discussed. If there was something new to post on the topic then we would, but I think Sandy has already covered it. If anything changes, we'll post accordingly.
Michael