The Star Citizen Thread v5

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jcrg99

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That's why it's called a alpha and not a released game. We are alpha testers, bugs are expected and we are helping them iron them out.
I fully expect the 3.0 to be filled with bugs and glitches, most of this problems only appear when servers are under heavy stress from thousands of players.
Better now than with a live gold release.

Thousands players basically never happened with Star Citizen or maybe just at the beginning. More like a few hundreds keep playing, I guess. Maybe 1 thousand. Still... this few quantity of players reveal how weak is their netcode and multiplayer.

And then nobody asks the question. Why Planetary Landings and Star Marine are priority here over much more important features and mechanics?
Why nobody is testing capital ship battles? C&C, squadrons, basic mechanics?
CR promised not focusing in marketing, but trying to put all their effort to release planetary landing (lets be fair, useless at this point) and star marine is just for marketing, instead actually that would make SC to become a reality or at least the main features that actually lead most of people to pledge.
Even in the contract level they put that would use of good faith to deliver on or before the estimated delivery date. And advertised that the focus would be to deliver the game to the backers... but their direction, clearly shows a marketing interest to try to compete with released games and catch new players attention. This is bad faith with the backers in my opinion. And of course, they shown even more bad faith when changed the clause that I am referring to.
 
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Again, I may change my stance if for 3.0 they release what they advertised, but in their track record they've never released something as advertised.[/COLOR]

In CMDR_Orlando's voice...

Then prepare to get your socks blown off because in 3.0 they'll deliver more than they promised on Gamescom !
 
Gamescom version had the idris as well
Haha Gamescom had a lot of things they didn't release in 2.0 then =P

Idris tour or the MorrowTour is Squadron 42 content, ofc it was never to be released with 2.0 now don't be silly :p

In CMDR_Orlando's voice...

Then prepare to get your socks blown off because in 3.0 they'll deliver more than they promised on Gamescom !

I'm fully behind that statement! Feel free to quote me after Citizencon presentation. [big grin]

Btw, this was my post the day before Gamescom
mrgreen.gif
So you better not bet against me....

Gamescom showcase of new "things" is Friday so rest of the days seem more catered to people not familiar to the game, so nothing excited for the ones following the game since they seem to be only playing the old version. Even the same old bugs and glitch's get tiring right?

Just show us some of this please:
dxjSQS4.png

Come to think of it... let's try again:

C'mon CIG! just show us some of this please:
star-citizen-terra.jpg

mrgreen.gif
Worth a shot
 
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That video i linked is atleast 2 years old...they announced plans for PG end last year....how does that make any sense? Between that there wasnt any landing on planets in any iteration of the SC alpha...

Because we were told 2 years ago to expect landing at places like Nix "soon". Two years later we're still not landing on planets...

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What you say may be true, but they didn't release what they advertised, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.

Again, I may change my stance if for 3.0 they release what they advertised, but in their track record they've never released something as advertised.

This. We've seen the dog and pony show a couple times now. Start to build up hype at Gamescom, then Citizen Con, then anniversary sale...then release something that maybe inspires hope for a bit followed by 6 months of nothing really happening until it's time to get ready for the next fall fundraising drive.
 
No it wasn't, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.

e: and the LAN thing is a possible explanation for why, but it doesn't change the fact.

Fair enough, but I disagree. They showed exactly what 2.0 would be sans the derelict Retaliator.
 
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But very little, if anything, matching promises from CIG, let alone 2.0 itself

Adding Persistence was not a "little thing", it might seem mundane: Shopping, earning money and keeping it, but it involved a lot of backend rework to the engine.
They also added multiple flyable ships since 2.0: Freelancer + Vanguard + Sabre + Xi'an + Starfarer
Eva improvements, new weapons for both ships and fps, new item system etc

Patch Notes of the respective updates:
 
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Adding Persistence was not a "little thing", it might seem mundane: Shopping, earning money and keeping it, but it involved a lot of backend rework to the engine.
Yes it was, because once again they took a fairly conventional term and misused it to overinflate the importance of something that is completely mundane. Not just “seem” — is.

What CIG calls “persistence”, anyone else would call “the most simplistic basics of player data”. Note: player, not world. The world is not yet persistent, which is how the term is normally used for these kinds of games — and the player data is just that… well, hardly even that. It's not even a save system, just a way to track a trivial transaction in a database. There are clicker games out there with more complex persistence than SC has, to say nothing of games like CoD or Battlefield, and none of it requires much in the way of backend to make it work.
 
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...I don't foresee many of the critics changing their stances though.

I'm not sure I agree as I think most here genuinely do want SC/SQ42 to succeed.

Certainly whilst many moan and criticise, and not just here on this forum, I think that this is more a reflection of irritation and disappointment after 5(ish) years, and not a real reflection of a desire to see CIG fail.

I certainly do not want CIG to fail.

Much like NMS, SC/SQ42 won't 'best' ED, and nor will ED 'best' SC/SQ42 nor NMS, as each game has their own vibe, and whilst all are set 'in space', all are very different, and each will find and please its own audience.

If I had a golden ticket for completion, I'd give it to Limit Theory. Those who know will know why, those who don't know, won't.
 
Yes it was, because once again they took a fairly conventional term and misused it to overinflate the importance of something that is completely mundane. Not just “seem” — is.

What CIG calls “persistence”, anyone else would call “the most simplistic basics of player data”. Note: player, not world. The world is not yet persistent, which is how the term is normally used for these kinds of games — and the player data is just that… well, hardly even that. It's not even a save system, just a way to track a trivial transaction in a database. There are clicker games out there with more complex persistence than SC has, to say nothing of games like CoD or Battlefield, and none of it requires much in the way of backend to make it work.

I don't agree, and I think you are being overly simplistic about it or just not understanding how encompasses a wide range of mechanics needed for the future.

This video explains it with greater detail: https://youtu.be/5hfQYKW7E-w?t=12m20s
 
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It's pretty great that they can spin a PU that isn't actually a persistent world as some incredible, mind-bogglingly difficult and exhausting achievment. There's a reason why you've never heard of any other games trumpeting this or spending month after month talking it up.
 
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I don't agree, and I think you are being overly simplistic about it or just not understanding how encompasses a wide range of mechanics needed for the future.

This video explains it with greater detail: https://youtu.be/5hfQYKW7E-w?t=12m20s
No he isn't, that's literally what they're doing.

Just because Chris is using words that laymen generally don't hear doesn't mean they're doing something special. (It's just) that most other developers wouldn't tell you "we're serialising data and transmitting it to a persistent database in the cloud" they'd just say "the game remembers what you did online now".

God almighty. It's word salad designed to impress a bunch of (clearly) overly credulous people.
 
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I don't agree, and I think you are being overly simplistic about it or just not understanding how encompasses a wide range of mechanics needed for the future.

This video explains it with greater detail: https://youtu.be/5hfQYKW7E-w?t=12m20s

You can disagree, but what they are talking about isn't new. This is really basic enterprise database 101 stuff. What they are talking about is Atomicity, Consistency, Isolation, and Durability (ACID) when it comes to database and how you handle transactional processes. We've been doing this for at least as long as I've been using databases and that's 20 years with the idea coming about in the 1980's. Keeping track of millions or billions of player transactions are no different than keeping track of millions of packages or millions of financial transactions or millions of pieces of inventory scattered across the globe that needs to be tracked. This is nothing fancy nor revolutionary here. MMO's have been doing this for a couple decades now. Elite: Dangerous had much of this in play 2 years ago when I first started in Premium Beta and has been expanded over time to include logging things like fire group settings between sessions and other settlings.
 
Nor me. I'd like to see SC as a great game.

CIG just need to pull their finger out and get on with the job - instead of faffing around endlessly with nonsense.

Yup! I'd love to play Star Citizen: Pitched Version. It's just that CIG isn't showing promising signs that it can deliver, unless their December release is as advertised.
 
I'm not sure I agree as I think most here genuinely do want SC/SQ42 to succeed.

Certainly whilst many moan and criticise, and not just here on this forum, I think that this is more a reflection of irritation and disappointment after 5(ish) years, and not a real reflection of a desire to see CIG fail.

I certainly do not want CIG to fail.

Much like NMS, SC/SQ42 won't 'best' ED, and nor will ED 'best' SC/SQ42 nor NMS, as each game has their own vibe, and whilst all are set 'in space', all are very different, and each will find and please its own audience.

If I had a golden ticket for completion, I'd give it to Limit Theory. Those who know will know why, those who don't know, won't.
"5-ish years"? We didn't even know the game existed 4 years ago. Not to mention that CIG had to set up 4 offices and ramp up staff to ~330 people from less than 10.

I agree with your general point though. The endless snark is just exhausting to wade through.
 
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