Games com version had the idris as wel![]()
Haha Gamescom had a lot of things they didn't release in 2.0 then =P
Games com version had the idris as wel![]()
That's why it's called a alpha and not a released game. We are alpha testers, bugs are expected and we are helping them iron them out.
I fully expect the 3.0 to be filled with bugs and glitches, most of this problems only appear when servers are under heavy stress from thousands of players.
Better now than with a live gold release.
Again, I may change my stance if for 3.0 they release what they advertised, but in their track record they've never released something as advertised.[/COLOR]
Gamescom version had the idris as well
Haha Gamescom had a lot of things they didn't release in 2.0 then =P
In CMDR_Orlando's voice...
Then prepare to get your socks blown off because in 3.0 they'll deliver more than they promised on Gamescom !
Gamescom showcase of new "things" is Friday so rest of the days seem more catered to people not familiar to the game, so nothing excited for the ones following the game since they seem to be only playing the old version. Even the same old bugs and glitch's get tiring right?
Just show us some of this please:![]()
That video i linked is atleast 2 years old...they announced plans for PG end last year....how does that make any sense? Between that there wasnt any landing on planets in any iteration of the SC alpha...
What you say may be true, but they didn't release what they advertised, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.
Again, I may change my stance if for 3.0 they release what they advertised, but in their track record they've never released something as advertised.
Well just after the 2.0 release there as been multiple updates so not exactly "nothing really happening".
No it wasn't, because at Gamescom they showed a reasonably unbuggy game and that's not what they delivered.
e: and the LAN thing is a possible explanation for why, but it doesn't change the fact.
But very little, if anything, matching promises from CIG, let alone 2.0 itself
Yes it was, because once again they took a fairly conventional term and misused it to overinflate the importance of something that is completely mundane. Not just “seem” — is.Adding Persistence was not a "little thing", it might seem mundane: Shopping, earning money and keeping it, but it involved a lot of backend rework to the engine.
...I don't foresee many of the critics changing their stances though.
I certainly do not want CIG to fail.
Yes it was, because once again they took a fairly conventional term and misused it to overinflate the importance of something that is completely mundane. Not just “seem” — is.
What CIG calls “persistence”, anyone else would call “the most simplistic basics of player data”. Note: player, not world. The world is not yet persistent, which is how the term is normally used for these kinds of games — and the player data is just that… well, hardly even that. It's not even a save system, just a way to track a trivial transaction in a database. There are clicker games out there with more complex persistence than SC has, to say nothing of games like CoD or Battlefield, and none of it requires much in the way of backend to make it work.
No he isn't, that's literally what they're doing.I don't agree, and I think you are being overly simplistic about it or just not understanding how encompasses a wide range of mechanics needed for the future.
This video explains it with greater detail: https://youtu.be/5hfQYKW7E-w?t=12m20s
I don't agree, and I think you are being overly simplistic about it or just not understanding how encompasses a wide range of mechanics needed for the future.
This video explains it with greater detail: https://youtu.be/5hfQYKW7E-w?t=12m20s
Nor me. I'd like to see SC as a great game.
CIG just need to pull their finger out and get on with the job - instead of faffing around endlessly with nonsense.
"5-ish years"? We didn't even know the game existed 4 years ago. Not to mention that CIG had to set up 4 offices and ramp up staff to ~330 people from less than 10.I'm not sure I agree as I think most here genuinely do want SC/SQ42 to succeed.
Certainly whilst many moan and criticise, and not just here on this forum, I think that this is more a reflection of irritation and disappointment after 5(ish) years, and not a real reflection of a desire to see CIG fail.
I certainly do not want CIG to fail.
Much like NMS, SC/SQ42 won't 'best' ED, and nor will ED 'best' SC/SQ42 nor NMS, as each game has their own vibe, and whilst all are set 'in space', all are very different, and each will find and please its own audience.
If I had a golden ticket for completion, I'd give it to Limit Theory. Those who know will know why, those who don't know, won't.