Is the lack of real content why FD have sacrificed galactic scale?

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There is a difference.

The difference is that everyone will travel everywhere in an Asp as it makes the most sense to do so.

Every other ships will just need to be fitted with a rubbish FSD because all you need to do is cast your summon ship spell on arrival.

All the power balancing FD did regarding ships such as the Eagle for example is now pointless. You dont need an FSD anymore. You can now spend all those power points on other things. You can just asp your way around the game pulling you magic bag of ships with you. The traffic reports will now no longer read the solid information they once did to those who use them (and there are people wjo read them). The combat zones will become all filled with the same ships. Community goals will be filled with all of the same ships. All the variety that stood to enrich the game will suddenly be sucked out of it and replaced with all the same elements. Nothing will be random about it anymore.The Asp will become the main ship and everything else reduced to a utility to get a job done. Quality outfitting in star ports is now irrelevant. It doesn't matter how good or bad it is where you are. Simply pop over to Arth and upgrade all your ships. More balancing and work down the tubes...

Does this enrich the game for you?

Is it a price worth paying for insta-travel?

One of the best argument's I've seen against .. what did you say? ... "magic bag of ships" :D
+1
 
I'm not sure that's the case OP but it certainly may be influential in FD's thinking. It strikes me more that FD are making the game they want to make still but apparently we weren't playing it how they want us to play it.
 
There is a difference.

The difference is that everyone will travel everywhere in an Asp as it makes the most sense to do so.

Every other ships will just need to be fitted with a rubbish FSD because all you need to do is cast your summon ship spell on arrival.

All the power balancing FD did regarding ships such as the Eagle for example is now pointless. You dont need an FSD anymore. You can now spend all those power points on other things. You can just asp your way around the game pulling you magic bag of ships with you. The traffic reports will now no longer read the solid information they once did to those who use them (and there are people wjo read them). The combat zones will become all filled with the same ships. Community goals will be filled with all of the same ships. All the variety that stood to enrich the game will suddenly be sucked out of it and replaced with all the same elements. Nothing will be random about it anymore.The Asp will become the main ship and everything else reduced to a utility to get a job done. Quality outfitting in star ports is now irrelevant. It doesn't matter how good or bad it is where you are. Simply pop over to Arth and upgrade all your ships. More balancing and work down the tubes...

Does this enrich the game for you?

Is it a price worth paying for insta-travel?

Fantastic point +1
 
What I would like to see is for Frontier to step up and show strong leadership, show that they know their genre, show that they know the identity of their own game and where it is going, because right now it looks like they have absolutely no clue what Elite is or what they stand to lose.

But to be honest, if they would go ahead with what they planned, the game would die soon. Its essential for FDev to listen to the player base.
Look how elegant SC solved the problem with far and near distant travelling. You dont waste time in endless jump loops which for me is a nightmare and has nothing to do with gameplay. It s a fng time killer.

So, the decision for ship beaming is essential for the future of the game. They finally realised that. And that s a good thing.
 
But to be honest, if they would go ahead with what they planned, the game would die soon. Its essential for FDev to listen to the player base.
Look how elegant SC solved the problem with far and near distant travelling. You dont waste time in endless jump loops which for me is a nightmare and has nothing to do with gameplay. It s a fng time killer.

So, the decision for ship beaming is essential for the future of the game. They finally realised that. And that s a good thing.

Maybe, but not like that... it's neither elegant nor sensible, it's a hail-mery-hip-shot to satisfy a perceived audience demand.
 
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What they stand to lose? It's a game, not holy war.
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Content is there, so much content I don't have time to get to all of it, and particularly I don't have time to get to where it is. Shortening that time, particularly the parts that are just brain-dead, disengaged, no-gameplay waiting, is a good thing.

Or, just make the parts that are brain-dead, not brain-dead! Fill them with content and fun instead, and then we don't have to shorted the time to get things, because we'd be shortening our fun!

I agree with the OP.
 
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But to be honest, if they would go ahead with what they planned, the game would die soon. Its essential for FDev to listen to the player base.
Look how elegant SC solved the problem with far and near distant travelling. You dont waste time in endless jump loops which for me is a nightmare and has nothing to do with gameplay. It s a fng time killer.

So, the decision for ship beaming is essential for the future of the game. They finally realised that. And that s a good thing.

Is it? The game was doing just fine without it.

Lazy mode. Easy mode. Instant-gratification. Call it what you will, but as far as I can see, this feature is nothing more than a way to satisfy a small number of people who don't have any patience at all. Why shouldn't you have to go back to fetch your ship you left 100 systems away, and if you must have ship transfer, why can't you wait for it to arrive? Why must be NOW? Rhetorical questions, btw. :)

We're going to be magically shooting ships all across the galaxy instantaneously, so what's next? Remove witchspace because it takes too long to get to Beagle? Remove super cruise because it takes too long to get to a station? Btw, on this, they are either busy implementing, or looking to implement, burp-drives. Basically, a small burp across a system, so some players don't have to spend 1.5 hours travelling to Hutton Orbital (ie: hyper-drive between in-system stars). I mean really... what a way to ruin the sense of scale.

No, this is not essential for the game, imho. It's just another feature to satisfy a growing community of players who don't any patience, or desire to take their time in a game that deserves it. It's pandering to a vocal minority.

Disclaimer: I don't have a problem with ship transfer, I have a problem with it being instant.
As far as I am concerned, if you want your Anaconda on the other side of the bubble, you can wait for it to be delivered; the longer the distance, the more time it takes and the more it costs. Magicial insta-teleportation is not a thing in ED and should never be.
 
Lack of content? Nah. If anything I'd say that the increasd accessibility to Distant stations is an indicator that Frontier is ready to open the Galaxy.

They clearly have things that they want us to be interested in that are no where near the places we might normally go.

If anything, this is the one silver lining to the immersion breaking announcement of teleportation
 
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Lack of content? Nah. If anything I'd say that the increasd accessibility to Distant stations is an indicator that Frontier is ready to open the Galaxy.

They clearly have things that they want us to be interested in that are no where near the places we might normally go.

If anything, this is the one silver lining to the immersion breaking rain cloud that might be 2.2.

Agree. Very much so.
 
There is a difference.

The difference is that everyone will travel everywhere in an Asp as it makes the most sense to do so.

Every other ships will just need to be fitted with a rubbish FSD because all you need to do is cast your summon ship spell on arrival.

All the power balancing FD did regarding ships such as the Eagle for example is now pointless. You dont need an FSD anymore. You can now spend all those power points on other things. You can just asp your way around the game pulling you magic bag of ships with you. The traffic reports will now no longer read the solid information they once did to those who use them (and there are people wjo read them). The combat zones will become all filled with the same ships. Community goals will be filled with all of the same ships. All the variety that stood to enrich the game will suddenly be sucked out of it and replaced with all the same elements. Nothing will be random about it anymore.The Asp will become the main ship and everything else reduced to a utility to get a job done. Quality outfitting in star ports is now irrelevant. It doesn't matter how good or bad it is where you are. Simply pop over to Arth and upgrade all your ships. More balancing and work down the tubes...

Does this enrich the game for you?



Is it a price worth paying for insta-travel?

This makes heaps of sense. Why cant FD see that ? Reality Distortion ? I thought that only applied to Mac users ( I am)
+ rep anyway. It makes no sense stateing to tear down the carefully crafted "balancing" we have had now for 2 years.
Are Fd on speed , LSD or mushrooms ? I dunno , but some people are saying it, A lot of people have told me this, its all over the news. I dunno, but a lot are saying it.
;)
Cheers Cmdr's
 
This makes heaps of sense. Why cant FD see that ? Reality Distortion ? I thought that only applied to Mac users ( I am)
+ rep anyway. It makes no sense stateing to tear down the carefully crafted "balancing" we have had now for 2 years.
Are Fd on speed , LSD or mushrooms ? I dunno , but some people are saying it, A lot of people have told me this, its all over the news. I dunno, but a lot are saying it.
;)
Cheers Cmdr's

All this work on this feature and all they really needed to do was:

1) Make all the outfitting in every starport the same.
2) Program the game so that when you enter ship yard all your ships are always there no matter where you are.

It would have ammounted to the same thing and saved them all that development time.

AND YET,

If they had actually done this people would moan and say that FD had dumbed down the galaxy.

Why are people so short sighted and cannot see it is the same thing?
 
Fallout 4 had a very large map, and on that map were a number of hand crafted locations that made that game feel VERY entertaining. It had smaller locations like bombed out houses, through to towns, factories, military bases and so on. Fallout 4 followed that path, and added crafting, pretty much keeping the same engine though.

Bethesda has benefitted from many years of churning out games in the Fantasy setting and SCIFI setting, using this same engine, and basic game model. An open world environment with hand crafted environments. And they did this with increasing budget per generation based on profits from previous generations of game.

Elite Dangerous has been built from the ground up. Im sure the team existed to a large degree. BUT, it was certainly tiny compared to the Bethesda team on Fallout 4, and its budget has been tiny again in comparison. And yet many expect to fly to SOL and see a hand crafted SOLAR SYSTEM!!!!!!, and the same for Alpha Centauri, etc etc etc.

Its just not realistic.

Hah. Yeah, I'd also made the comparison with Witcher 3 (the other game I'm currently playing), but the point is the same.

W3 has cutscenes and conversation choices that give your character a sense of purpose and motivation, and makes each mission seem unique even if the underlying dynamics of the quest are basic and repetitive. ED can't have cinematics as the quests are PG and there are no protagonists to feature in them - every story is ultimately about people.
BUT - it could have missions being offered in more varied ways and more dynamically. Present the mission offer as a chat conversation giving the player simple choices "Yeah, I'm interested" / "Hell, no" which trigger different reactions from the offerer. It could also have much more interesting stories behind the basic quests, more multi-stage quests, mission-givers who approach you again if you do well for them, and some means of tracking the people you're working for/with other than a name/face that pops up for a few seconds in the Mission Board.

W3 has detailed terrain that sometimes is a pleasure to just stop and watch. And it can give the encounters a unique feel. Fighting a troll in a dark cave feels different to fighting one on the top of soaring mountain top or inside a castle hall. In ED, space is pretty dull, empty and repetitive (as in real life). Travelling is mostly just waiting, with no scenery to watch. Every battle feels like every other battle.
BUT - they could offer in-system environmental threats which at least makes travel interesting. Add accretion to binary/trinary systems so each one would look and feel unique. Give each faction a (PG) flag or banner which they festoon everything with, thus giving you a sense of where you are and who's in charge. Add a lot more surface missions/gameplay as it's the one place you do have a really interesting backdrop as you play, or interesting terrain to play around.

W3 let you change the course of the world through your choices. Individual success or failure, wealth or famine, defeat for one side or the other. Since ED is multiplayer you can't allow any player or group of players to 'play God'.
BUT - it doesn't really need to. This is a game where each of us is just playing a tiny, irrelevant part. For those who want it, they could add a 'badlands' area where anything goes. Stations can be taken offline - or perhaps even destroyed - and new ones periodically built.

I think there's a huge amount of content in the game, it just still lacks reasons to do most of it. Being a multiplayer, PG game takes away many of the usual avenues for making the gameworld more interesting (I think NMS will struggle as a PG game too), and the space setting in games nearly always feels empty and dead.
 
I'm not sure what it will take to bring me back. I've lost a lot of trust in FD or particularly the person who's decision it was that insta gratification trumps the core of what elite is all about. There would have to be a shift back to simulation and at least obeying the rules they set in their own universe. The instant travel is just the last straw for me in a long line of gamey crap like RNGineers, synthesis, magic pouches of materials without mass and Mario cart scooping SRVs. I'll keep an eye on the forums but that's about it for now.

This pretty much sums up how I feel too. If I wanted an arcade game I'd have installed one on my cellphone. I'm a beta backer who's been round for ages and always taken a huge interest but after a series of significant missteps by fdev this is the last straw for me. I'll keep an eye on the situation, but it'd take something significant to fire me up about the game again now.
 
I'm not sure what it will take to bring me back. I've lost a lot of trust in FD or particularly the person who's decision it was that insta gratification trumps the core of what elite is all about. There would have to be a shift back to simulation and at least obeying the rules they set in their own universe. The instant travel is just the last straw for me in a long line of gamey crap like RNGineers, synthesis, magic pouches of materials without mass and Mario cart scooping SRVs. I'll keep an eye on the forums but that's about it for now.

This pretty much sums up how I feel too. If I wanted an arcade game I'd have installed one on my cellphone. I'm a beta backer who's been round for ages and always taken a huge interest but after a series of significant missteps by fdev this is the last straw for me. I'll keep an eye on the situation, but it'd take something significant to fire me up about the game again now.

This is how I and many others feel but all we seem to get is abuse for feeling this way.
 
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Maybe, but not like that... it's neither elegant nor sensible, it's a hail-mery-hip-shot to satisfy a perceived audience demand.

But this audience got bigger and bigger in the Elite group. So, as a developer, I would start thinking about why so many people start complaining about an implemented, hard wired time sink. It's fun to travel in the beginning, but even after weeks it start to annoy you, after 1,5 years it's just a pain in the butt and clearly a design problem.
 
I'm not sure what it will take to bring me back. I've lost a lot of trust in FD or particularly the person who's decision it was that insta gratification trumps the core of what elite is all about. There would have to be a shift back to simulation and at least obeying the rules they set in their own universe. The instant travel is just the last straw for me in a long line of gamey crap like RNGineers, synthesis, magic pouches of materials without mass and Mario cart scooping SRVs. I'll keep an eye on the forums but that's about it for now.

Its really sad that you already gave up on FD. If you havnt, please add your concerns to the community doc (see link in signature):
 
But this audience got bigger and bigger in the Elite group. So, as a developer, I would start thinking about why so many people start complaining about an implemented, hard wired time sink. It's fun to travel in the beginning, but even after weeks it start to annoy you, after 1,5 years it's just a pain in the butt and clearly a design problem.

I've been playing since beta, and I still enjoy travelling around the beautiful galaxy... I have no objection to making a dozen jumps across the bubble to pick up another ship or some other cargo I need. Occasionally stopping to investigate a USS, or desperately dodging and interdiction.
 
Thanks for the post OP,
i see several things that are
possible issues in the future
and want to try to give some
alternative ideas to consider:

It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.

I agree on the Galaxy shown in E: D is the universal selling point. A 1:1 rebuild of the milkyway based on current knowledge.
It is beautiful and the size awes the pilot,
not even the size of a needle in the haystack.

The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships.

And here is a thing, what i read from this is
that a lot of players think there is only 1 ship up
for a task, or a multi-role that can do any of them.
What we have faced in the past was people advertising
a single ship to be paramount to the career and therefore being the only logical choice.

I hate this set of thoughts.
It only can lead to introducing "classes",
and then we have cardboard cut out ships like in Star Conflict (interdictor/figher/frigate).

I enjoy the ability to fit my ship to my likings and a non "classed" ship development.
We need mechanics to promote the use of other ships for the task,
like experience the pilot earns with the ship, to customize it to his wishes,
without pushing the benefits into a single way of playing.
I want to be rewarded sticking with a single ship, because i like it,
and thus be awarded the ability to tailor it to my needs.

The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.

The teleportation is a thing that is discussed a lot on the forums,
which leads to think that enough feedback, as the discussion is very hot,
will peak into a change of the mechanic or a reiteration on a further date.

This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.

They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.

Powerplay was a try in this direction, but it was not fleshed out enough to be interesting to me in the long run.
You were at least rewarded with some modules for participation, but the participation was moot and still can be
circumpassed. The penalties for leaving a power are nowhere harsh enough, to keep it playable.

We also do not have enough powers to make the whole bubble "a game of factions".
Powerplay needs a total overhaul, and i think we can both agree on that.

The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.

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EDIT - In the past I have always been supportive of FD and very patient with the development process trusting them to keep to the principles of Elite. It is with the arrival of ship teleportation that I am finally forced to change tack.

EDIT - This post is not about the rights and wrongs of ship teleportation please use the two threadnaughts.


My thoughts.
 
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