Thanks for the post OP,
i see several things that are
possible issues in the future
and want to try to give some
alternative ideas to consider:
It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.
I agree on the Galaxy shown in E: D is the universal selling point. A 1:1 rebuild of the milkyway based on current knowledge.
It is beautiful and the size awes the pilot,
not even the size of a needle in the haystack.
The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships.
And here is a thing, what i read from this is
that a lot of players think there is only 1 ship up
for a task, or a multi-role that can do any of them.
What we have faced in the past was people advertising
a single ship to be paramount to the career and therefore being the only logical choice.
I hate this set of thoughts.
It only can lead to introducing "classes",
and then we have cardboard cut out ships like in Star Conflict (interdictor/figher/frigate).
I enjoy the ability to fit my ship to my likings and a non "classed" ship development.
We need mechanics to promote the use of other ships for the task,
like experience the pilot earns with the ship, to customize it to his wishes,
without pushing the benefits into a single way of playing.
I want to be rewarded sticking with a single ship, because i like it,
and thus be awarded the ability to tailor it to my needs.
The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.
The teleportation is a thing that is discussed a lot on the forums,
which leads to think that enough feedback, as the discussion is very hot,
will peak into a change of the mechanic or a reiteration on a further date.
This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.
They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.
Powerplay was a try in this direction, but it was not fleshed out enough to be interesting to me in the long run.
You were at least rewarded with some modules for participation, but the participation was moot and still can be
circumpassed. The penalties for leaving a power are nowhere harsh enough, to keep it playable.
We also do not have enough powers to make the whole bubble "a game of factions".
Powerplay needs a total overhaul, and i think we can both agree on that.
The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.
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EDIT - In the past I have always been supportive of FD and very patient with the development process trusting them to keep to the principles of Elite. It is with the arrival of ship teleportation that I am finally forced to change tack.
EDIT - This post is not about the rights and wrongs of ship teleportation please use the two threadnaughts.
My thoughts.