The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Here's a tip for all you people who don't want instant ship transfers.

Wait 10 minutes to use the new ship.

Role play in your own minds the fact you have to wait. Don't ruin it for the rest of us.

Here's a tip for all you people that do want instant ship transfers.

Go and do something else for a period of time. Bounty hunt, do an engineer upgrade, boil the kettle.

Don't ruin it for the rest of us.
 
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if I was FD, I'l post a statement along the lines of "Instant ship transfer has been discussed, planned and we feel it adds more to gameplay than it takes away. Please try it out for yourself in the Beta" and then lock it. But I'm not FD :D
 
Have you considered giving every ship second generation hyperdrives with +15 ( as an example number as you guys see fit ) ly jumprange on top of what they have right now and settle it on top of a lore reason such as breakthrough in FSD tech?

I bet it would've allowed more freedom with ship use in a more meaningful way too if this all about removing barriers as you guys say. Then implement a delayed ship transfer on top voila everybody is happy.

Plenty of hints in GalNet that some serious tech corporations are on the cusp of a breakthrough.
 
Here's a tip for all you people who don't want instant ship transfers.

Wait 10 minutes to use the new ship.

Role play in your own minds the fact you have to wait. Don't ruin it for the rest of us.

Yeah, okay, and give up on participating in CG's and the like eh?, because you know, folks sign up to these things, maybe wanting top 5%. that is now out of reach with this mechanic if folk adopt a 'I don't like it, I won't use it' mentality. It doesn't really cut it in that and many more examples.
 
Here's a tip for all you people who don't want instant ship transfers.

Wait 10 minutes to use the new ship.

Role play in your own minds the fact you have to wait. Don't ruin it for the rest of us.
Or...have 3 options to choose from, each one at higher cost: wait 30 mins, wait 10 mins, or instant (< most expensive).
Pretty much like postal services work.
 
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But ship travel itself implemented quickly and cheaply? If we have that in place for six months, EVERYONE will have rejigged their ship selection, loadout and engineering effort around INSTANT ship teleportation.

You have good arguments, but hyperbole is not one of them. Not everyone will do that. Most likely small minority.

Anyway, Michael seems to have left discussion, I hope we will get some discussion part 2 around beta when we have tasted and evaluated it properly.
 
We don't anticipate some of the apocalyptic scenarios being described to oppose this feature - it will change things certainly, but in a positive way. It hasn't reduced the scale of the galaxy, the facility is limited and most of the galaxy doesn't have access, and you still have to make the initial journeys.

Michael

the problem is, I am going to sell my python which is a great multirole ship to buy two specialized ships, one asp with long jump legs and one FDL with great combat. I will fly around in my asp and essentially tow my FDL wherever I go NEVER having to sacrifice for the sake of the size of the galaxy (which is the whole point of a 1:1 galaxy) what this means is now my ASP is just a stupid time sink cause all it does is drive me around.
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In the current game I hate the FDL because it can't travel when properly loaded for combat so I sacrifice for combat ability and get a python. this update will destroy the point of the MULTIROLE ship. doing everything well is now useless when you can own an ASP for travel and tow a T9 for trade and an FDL for combat.

Michael surely you see the problem here.
 
if I was FD, I'l post a statement along the lines of "Instant ship transfer has been discussed, planned and we feel it adds more to gameplay than it takes away. Please try it out for yourself in the Beta" and then lock it. But I'm not FD :D

Thank Zeus for that! :)

Dialogue should not be avoided. And I'm happy whenever FD engages. Whichever outcome results.
 
Won't deny I'm disappointed with Michaels stance on this matter, he/FD seem to be ignoring the vast majority and he also appears to be ignoring the fact about flying one ship quickly to then Instantly transfer another that normally wouldn't make it/take a while thus ruining the feeling of working hard to get what you want. The ignorance to the blatant fact that this will ruin the feeling of being in a vast empty galaxy is also disappointing.

I mean if we can have instant ship transfer why not just have Instant Cargo Transfer too? do away with Trading altogether! It seems to be there's one rule for one thing then another for another in this FD imagined Galaxy.
 
Not really - it's down to the facilities they have and the ship manufacturers - it's not a machine that spits out ships - more like a larger process.

Besides in this case the convenience of the feature means that a little look away is required, in the same way that we don't make you wait for cargo to be unloaded.

Michael

Personally, I can't wait for 2.2 and instant ship transfers! So much time will be saved from shuffling ships around and outfitting and re-outfitting to use the right tool for the right job at the right location. I may even start doing CG's again :eek: Thanks for the hard work Michael!
 
A fair point, but to design the game based on that to the detriment of everyone else isn't good either.

Michael

Thanks for the reply,

I don't think 'to the detriment of everyone else' applies here Michael, lots of that 'everyone else' is not happy with this features current implementation or the possible and definite ramifications.
 
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Michael Brookes

Game Director
Michael, I'm firmly in the delay camp, but I can empathize with both sides of the argument. If we must have it instant, can we at least limit the distance to the human bubble?

I'm mostly an explorer and the bubble doesn't feel big enough to really matter too much to me for ship insta-transfer. But an instant transfer out to Jacques, or other far flung outpost at say Beagle Point or whereever may appear in the future, would just seem so totally ridiculous that I'm not sure I could stomach it! I also fear such remote explorer communities would instantly and unrealistically become over militarised.

We're still discussing that - currently the idea is to limit it on cost, but a hard cap on distance cap on it is being discussed - say 10 light years ;-)

Michael
 
No, because that then shrinks the initial journey to levels that are lower than we want.

Michael

Everyone is going to use their longest jump range ship for the initial journey by default. So the initial journey will always be the shortest one possible.

So there is absolutely no reason to keep jump ranges arbitrarily short for certain ships anymore. Not unless you want to annoy players who must dock and switch ships and pay a fee every time they circumvent their ships limited range, which will be EVERY time they go anywhere over 50LY away.
 
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Wow 18 dev/frontier stuff posts on discussion that matter. Good job Michael Brookes. It doesn't matter if you change stuff because the feed back or keep it as it is planed the most important thing is that you take part to this discussion and not hide behind silence. This is the communication with the community that many want to see more in the future.
 
Thanks for the reply,

I don't think 'to the detriment of everyone else' applies here Michael, lots of that 'everyone else' is not happy with this features current implementation or the possible and definite ramifications.

I suppose one could also argue that if less-than-scrupulous players teleport all their death-ray ships to a CG to mess with the trading ships - well, everyone else can too :)
 
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