In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.
Michael
Full on, minutes per light year penalty might 'weaken the utility of the feature' but you still make an instant saving of half of the "buy taxi - go get ship - sell taxi - fly back" process, which is a vast improvement on the current, so instantly this feature is, a good utility.
A major problem for me is, what gets sacrificed. I understand the intellectual lore being developed is a 3D print of your ship but this means you're not retrieving your ship at all. For an example, any bobblehead you might have fitted, is almost magically appearing on the (personalised?) dash, and suddenly you're edging into science fantasy territory and the idea of your ship being your character is lost. I understand in ED we have human avatars but you'd hope your ship to be at least your trusted friend?
This seems airy or too negative, so I'd add .. when penal systems are harsh, docking authorities fierce, NPC's able, gravity makes you crash, what may seem an 'obstacle' to the utility can become a 'doorway' to gameplay that could (I'm very sure) add character to the galaxy and richness. Different haulage companies? Some scam artists, who nick or damage modules? Some, ClassAA who'll tune your engines maybe? There are more ideas, eg. someone steals your ENTIRE ship (stuff happens) you get a mission to go and "apprehend" him ... personally I think that's fun? Frontier, please to try to kill us, in ever more unexpected ways!
I think the (code) engine is one for the missions design department ultimately (timers, NPC's offering to move your ship for you) .. I DON'T think Frontier need to concern with accurately designing routes, only give the semblance, illusory (not talking about programming the ship to actually move or anything). I'm also sure that people would understand that this could not develop all at once but .. "docking is difficult" .. obstacles are fun!
o7