Thanks again for answering questions from the community, Michael.
Concerning the ship transfer, I don't think it's a small QoL feature. In contrary, I think if one considers all the gameplay ramifications such a feature brings, it will have a larger impact on peoples experience than ship launched fighters or any other feature coming in 2.2. Wouldn't such a big impact feature warrant more development time and resources put into it?
Micheal has already said this is a little QoL feature with a considerable (I read huge) impact on gameplay. This shake up of gameplay within the bubble is intended as well as 'removing barriers'. Personally I'm dead against insta-summoning of ships but FD see it as a low cost, low development option to achieve the results they want.
I personally prefer delayed options like shipping companies or delivery crews, or Ziljans super fuel(tm). Heck, I'd even prefer a jump gate network but all these things would take an increased amount of design and development and introduce more points of failure. Updating a ships location on dB table does not. A cop-out I agree, but what can you do apart from rail on the forums.