The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Or maybe you'll have more ships because you can actually make use of them.

Michael

What, by magically teleporting our collection fleet wherever we please?

We can actually make use of our owned ships right here, right now, in the current version of the game. It's a matter of minutes to an hour or two at the absolute worst in *all* cases except the journey to Jaques.

If you want the game to be more accessible, there are *so* many other better alternatives. Just changing supercruise to be a faster process would save all players in Elite Dangerous an immense amount of time.

If that's really the goal here, then why not introduce a new piece of technology, like some sort of "star gate" between inhabited areas of the galaxy?
__

Honestly, it doesn't take *that* much to make ship transferral a "believable" element of the game, either. A few minutes to a couple hours or so when transferring ships inside the human bubble, to perhaps taking half a day to transfer a ship to Jaques (that's my estimation of how quickly a Buckyballer can get a ship from the human bubble to Jaques or vice versa).

I really, highly doubt anybody would possibly lose the convenience of this feature by having to wait (while being able to do anything else they pleased in the meantime!) a believable, small duration for their ship to make it from point A to point B.

You have put so much hard work into making every single other feature we have yet within Elite Dangerous "believable". This is the first time I've seen such a seemingly hard stance on making a new feature intentionally "unbelievable" (that is, instantaneous ship teleportation).

Please uphold that standard.
 
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This '3D Printing' is the biggest load of fatuous nonsense I've come across in Elite; it is being used as a desperate injection into Elite lore and fiction to justify a feature that is minor but also fundamental to both the lore and to the game.

How so?

We have a shop where I work that manufactures just about any part needed for any of the military aircraft that we service day-to-day. We could build about 80% of an aircraft right now, minus the engine and frame, and those are only blocked by FAA regulations for testing that these parts don't meet the standard for.

This game takes place over a thousand years into the future.

Where is your justification for saying that 3D printing is incapable of making the move into full ship construction in that span of time?
 
There is a solution, move your ships near to your favorite system, that's the point of having a big Galaxy, space travel takes time, you don't go explore far away with an FDL LOL, you know it has low jump range and smaller tank, what's the point of limiting jump range of ships when you can get anywhere in ASP and then summon your FDL ? It doesn't make any sense, also this feature will be abused in PVP a lot, it is basically turning a game supposed to have some realism into an arcade space shooter.

Alas, my favorite system has bupkis for outfitting. That's why I've been camping out of Jameson Memorial with the fleet. It's not only flying the ships, it's outfitting the ships! I've spent well over 10 billion in outfitting alone. Thank the makers that the module resell tax was lifted.
 
For CZ's that's most often the case anyway - although you'll still have variety because people prefer ships for different reasons.

For trading there's no transfer of cargo, so you'd still have to pilot them as normal. What this does it limit the need for ferrying trips.

Michael

People will use long range ships for moving and D or E rated ships for specifics. We are not that silly
 
There's strong argument against lore explanation of 3D printing and that's cheapens pilot's attachment to his/her ship. Why then name them? It goes against feel I think you Michael are after.
 
.... unless the client walks in with a licence and asks for a copy of the item in question - just as with professionally taken photographs, digitally delivered to the client (with a licence) being printed by e.g. Costco.

That's still not a transfer of the license. That's a textbook example of using your license though.
 
Indeed - and it demonstrates that the printshop does not need to hold a licence to be able to print the item (as long as the client has one).

Which.. is just another version of the point I was trying to make? The guy I was commenting at was complaining about the "realism" behind transferring a license 1000ly while not being able to buy trade data from a system 3ly away.

Are you agreeing with me? Has hell frozen over this soon? <3
 
Not really - you still need to travel - and the availability of shipyards are a relatively small part of the galaxy. Yes it will shake things up in colonised space (it's meant to), but there's lots going elsewhere which require the usual travel mechanics.

Michael

The usual travel mechanics basically will go to neverland
 

Robert Maynard

Volunteer Moderator
Which.. is just another version of the point I was trying to make? The guy I was commenting at was complaining about the "realism" behind transferring a license 1000ly while not being able to buy trade data from a system 3ly away.

Are you agreeing with me? Has hell frozen over this soon? <3

I suspect it is experiencing a nuclear winter as we speak.... ;)
 
If transfers mean 3d printing a new ship across the galaxy, what the hell is the point? Why is a transfer better than just remotely selling your old ship and buying a new one at the new location? Just make a template/build saving system and we can swap multiple parts instantly in and out depending on the situation. Limited module availability should then be done away with. A much better way than trying to concoct some complicated way of explaining instant magic in the lore.
 
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How so?

We have a shop where I work that manufactures just about any part needed for any of the military aircraft that we service day-to-day. We could build about 80% of an aircraft right now, minus the engine and frame, and those are only blocked by FAA regulations for testing that these parts don't meet the standard for.

This game takes place over a thousand years into the future.

Where is your justification for saying that 3D printing is incapable of making the move into full ship construction in that span of time?

It's not the 3d printing itself, it's the fact it's the absolute first time we hear about it in the Elite universe and that it has implications which strangely enough don't seem realized in the rest of the game world. It's not a realism issue, it's a game world coherence problem. You can make all kinds of space fantasy feel believable, as long as your world adheres to coherent internal rules.
 
The usual travel mechanics basically will go to neverland

You're really out there on the over-reacting part of the spectrum, do you realize that?

To get Combat Fit Vulture from point A to point B, you still have to fly to point B first.
To get Combat Fit Vulture back from point B to point A, you still have to fly back to point A first.
The 'ol Honk & Scan isn't going to go away, you're just not going to have to do it twice, or spend 45 minutes doing what takes 15 in a taxi.

C'mon now. Take a step back and breath. I promise you that your experiences in Elite will not change.
 
I'd prefer a delay in transport (1 sec per LY maybe) but if instantaneous transfer is the way FD is going, it should be expensive. Very expensive i.e 1000 cr per LY x landing pad size of ship.

So to get an instant Anaconda 200 ly away = 1000 x 200 x 3. or 600 000 cr.

That should stop everyone pootling about in Haulers.
 
What about engineered modules?

You're not supposed to ask questions that challenge the consistency of ED ! ;)

Next someone is going to say that the Engineers are pathetic as the insurance brokers and now these transporter people can replicate your ship in it's exact configuration but wanting an Engineer to duplicate an existing mod is a no no.

Honestly, you couldn't make this up ... it's fantastic. *wipes tear from eye and tries to stifle laughter*
 
You're not supposed to ask questions that challenge the consistency of ED ! ;)

Next someone is going to say that the Engineers are pathetic as the insurance brokers and now these transporter people can replicate your ship in it's exact configuration but wanting an Engineer to duplicate an existing mod is a no no.

Honestly, you couldn't make this up ... it's fantastic. *wipes tear from eye and tries to stifle laughter*

This all started when Liqua stopped playing, I blame Liqua! :D
 
I'd prefer a delay in transport (1 sec per LY maybe) but if instantaneous transfer is the way FD is going, it should be expensive. Very expensive i.e 1000 cr per LY x landing pad size of ship.

So to get an instant Anaconda 200 ly away = 1000 x 200 x 3. or 600 000 cr.

That should stop everyone pootling about in Haulers.

No it shouldn'd be expensive as that will default the whole purpose of making it instant, that being removing barriers to gameplay.
 
It's not the 3d printing itself, it's the fact it's the absolute first time we hear about it in the Elite universe and that it has implications which strangely enough don't seem realized in the rest of the game world. It's not a realism issue, it's a game world coherence problem. You can make all kinds of space fantasy feel believable, as long as your world adheres to coherent internal rules.

So, if I'm reading this right, your problem with the application of 1200 year advanced-beyond-today 3D printing as the explanation for instant ship retrieval XXXX Ly from the source is really only there because they're dropping it now and didn't drop it 2 years ago as in-game lore? 3D Printing, or Additive Manufacturing (as it's referred to on the industrial side of the house) is only getting bigger and bigger as the years go on. Not being able to wrap your head around it because it's not "good enough" for the game is a personal choice, not a game coherence issue.
 
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