The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Michael coming to this thread to talk instead of a community manager or Sandro tells me something.

Whatever that is, I have a feeling that having this 'insta ship transfer' in the upcoming update is really important for something they haven't disclosed yet, and probably won't disclose until the release.

My gut says that even the most hardcore opponent of the idea will in fact thank the gaming gods the feature is there.

I don't know if time will prove me right, but if I am, this should prove pretty interesting.

At best it would encourage people to summon fighters long outside the bubble where all the alien action will be.

But truthfully, I think we need to lower our expectations into the PEGI 7 category where this game firmly wants to reside.
 
You know were this second quote comes from? From the Elite Dangerous Digital Concept Art book I received last week.

How am I supposed to feel bonded to my ship, how is it supposed to retain it's battle scars and tell a story, if it's nothing more than a freshly printed copy of my original ship? No, instant ship transfer by licencing and 3D printing goes against what FD themselves describe as an important goal of the development of Elite Dangerous. Please, take the time that is needed to develop a feature that does these plans justice!
++rep.
I've got the Art book. Oh yes.
One does get attached to 'home' - that ship that you care for and that cares for you.
Are pilots and sea/space farers going to be so devoid of soul in 3300?[sad]
 
Who knows.. Yet whilst the feature hasn't been implmented its not unreasonable for folks to air their views. Once the feature is implemented we are stuck with it unless it raises enough of a ruckas for them to rework it, like the way they had to rework RNGineers, at additional expense and dev time.

Time will tell. I've made my own thoughts known and think I'll go and watch Voyager on netflix now :D

Ironic that people are complaining about an unrealistic universe, and then you mention Voyager ...
 
Winter is coming? :)

Like in having thargoid controlled NPCs spawn with our name tags,
takin away our very existence in the game, being white walkers? :D

A very good reason for this feature is simply the background noise of the
forums crying for a means to have stuff transported due to engineers.
We asked for this abomination, but there is a desynchronisation in
what we and FD mean to implement.

Can we please make a 56k-modem handshake at 9600 Baud,
to circumvent jitter we have due to the digital age we live in (loss via modulating to ip and back)?
I think my high-pitched flute is somewhere here.
;)
 
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Goose4291

Banned
It does feel that they're trying to make the galaxy smaller.

In the space of two or three weeks we've gone from the new bubble being a grim unforgiving space requiring planning to get there as well as what you'll need to bring with you, to a cookie-cutter standard station where everything you need to function is available and shortly we'll be able to just teleport our fleets over there to carry on playing in a 'frontier' which is the same as the current bubble in terms of mechanics, but with a different skybox.

All the while killing the need, and purpose of the multi-role ships.
 
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I am never going to get it out of my head.

The mass of a big ship, that is the equivalent of a lot of cargo canisters.

Whatever the cost of 3D printing that ship out, better far exceed the value of that cargo.
 
But you dont HAVE to .. thats your choice, if you choose to use your ASP then YOU are the one cutting out the gameplay not Frontier. Frontier are not forcing that option on you? Are they?

If you are going to take any sort of trip, naturally you are going to use the ship with biggest jump range (that you can manage given the type of ship), that is already happening.

I would love to see the metrics of what ship most people use, cos I bet its an ASP already.
So?
Before you would set out in mutliroles or long range fighters for combat missions... no you will use your ASP?

I know that I will use this system from time to time , but I should not... its terrible in my opinion , it removes the fact that you can get stranded in space.

Before you would see a CZ and either buy a cheap new ship or go back and get your better one. now its just instant magic.
If the system was timed in real time or even just half that it would be much better.

If you think its good gameplay , then you are lucky.

But for me it takes away so much from the game , its one step away from the the lifesim that braben talks about and one step into no mans's sky
 
I don't think that's true - I think that people are aware that a lot of the game is unrealistic to make it more fun to play (FTL to start with!). The problem with instant ship travel is that a lot of people feel that a) it doesn't make a lot of in-game sense but more importantly b) it really does drastically affect in-game balance and the approach people have. Lots of games and MMOs have classes and abilities that you specialise in - that give you a sense of decision making and involvement. Look at Deus Ex for a recent example - the original games had very restricted choices so that you could specialise in stealth or in heavy weapons etc. and that affected how you played the game. The latest release has been criticised for being too easy to become proficient at every task and that that takes away from the challenge. Elite has always had a softer approach than that in that you can change your ship but there's a time/cost penalty involved in doing that. For established players this is just a time penalty really as cost isn't much of an issue - so instant ship transfer removes the whole gameplay element of balancing risk/reward based on ship and loadout - you can almost always have the perfect ship for the occasion at the snap of your fingers.

Again, I've been into this in multiple threads about 1) All 'simulation' games have multiple aspects, 2) Those aspects are on a continuum from 'unrealistic' to 'realistic', 3) All 'simulation' games make trade offs in these aspects depending on their purpose - we can't recreate the universe , 4) Spaceship 'sims' aren't sims in the strictest sense as what is being simulated doesn't actually exist (the galaxy however, does, so Elite could claim to be a galaxy sim ;) 5. As we are all individuals, and annoyingly human, we all have different opinions about points 1 to 4.

Your 'they're making it more enjoyable one step at a time' is not correct for me. These decisions (along with PowerPlay, lack of consequences for allying to one faction not annoying others etc. etc.) are driving me away (or at least making me grumble and definitely not want to play Open). However, I can accept that they may work for the majority of 'not me' people. :)

I was going to do separate replies, but I think one will cover both :)

We're all in this game for different reasons and are looking to get different things out of it. Some of us are here for the immersion, the RP, the flight mechanics, the lore, the game design, the community, or the aesthetics etc etc.

There is not very many things that FDev can implement that will make every camp happy. This instant ship management being the most recent. For me personally, this is a god-send. I'm playing this game for the flight mechanics, space-combat, and aesthetics. I don't care about the lore, the stellar forge, etc etc that many of you seem to care a great deal about. I don't care if the ships are 3D printed, teleported, or holographic. I only care about outfitting and flying the ship that I want to fly, when I want to fly it, and where I want to fly it. Everything in between is a waste of my time.

I'm saying all this not to say that Elite: Dangerous should be tailored to my gamestyle, or any gamestyle for that matter, but that this gamestyle does exist and there is at least one paying customer (me :D) that plays that way. I think it's a fantastic QOL addition that will help keep me (and maybe other people like me) in the game.

They can't satisfy everyone all of the time, but they can satisfy some of us some of the time :D
 
Feeling vs Gameplay

So I have been reading the arguments for and against the instant teleportation ship transfer and it basically boils down to feelings vs gameplay. By game play, I mean the technical aspect of how you accomplish a task.

Instant transport improves an individual’s options when playing. It just does. They have more options available and they can just sit down and use the ship they want in that play session to do what they want (assuming they have the money). Just accept this as fact, it improves game play. There is not one argument on any thread that I have read that actually gives a good game play reason why this is bad.

Instant transport however feels wrong. Feeling is very subjective and for a lot of people their feelings about a game affect their gameplay. I think the reason there is a lot of misunderstanding of arguments concerning this issue is that people are using feeling arguments to counter technical arguments and vice versa.

So then it comes down to what more important? Feelings or gameplay? In my opinion, in a massive games like this, with no end, “feeling” trumps gameplay. For people to play and dump money into this game with no end, so it can be improved, they need to feel that things make sense. Game play is important, don’t get me wrong, but this is primarily a vast galactic spanning simulator and the feeling of the game needs to be maintained.

So Mr. FD, when looking at game play mechanics ask yourself “does this feel right?” stop looking at it on its technical merits. Believe me, I understand, this is a good decision based up on the technical merits of the change, however it feels all wrong for the game.

Most insightful comment in 38 pages. It is the suspension of disbelief that will suffer. +rep
 
As you put it, yes;)
Salt and irony, a key piece of equipment 'ere;)



Actual gameplay, what do you foresee?
You clearly grasped a vision of the future;)

Obviously, it's got everything to do with how they think to implement the 'aliens' into the game.

IF they go with the method I'm picturing in my head (and it's the most fun among all others I can think of) you'll want to have your ship you can actually use to fight aliens right then and there.

What I'm picturing in my head is system wide attacks which will either have no warning or a very short heads-up but it'll be announced like a CG. Maybe an alien invasion sign on the galaxy map?

Then everyone who wants to participate in some anti (or maybe pro?) alien combat will have to go there ASAP to not miss the fun. If these are created based on the CG mechanic, they can have the effect of shutting down entire systems if not pushed back.

Of course, this is pure speculation and I have no idea if they'll do anything like this.

If this isn't the reason, I don't even want ship transfers, instant or otherwise. We are fine the way we are now.
 
Applied in the station that you are docked in, in the first gulf war the US and UK airforce painted every plane they had in desert colours overnight, (yes litterally in less than the time it took for the sun to set and rise again) and that was using spray paints and human labour, how much quicker and faster would it be to reskin your ship with new colours a thousand years into the future when nano-engineering is in everything. So I have no problem with the instant nature of ship skins and ship kits. Instant travel across the galaxy is markedly different however.
FD having players buy paintjobs instantly without going to the store?
 
It does feel that they're trying to make the galaxy smaller.

In the space of two or three weeks we've gone from the new bubble being a grim unforgiving space requiring planning to get there as well as what you'll need to bring with you, to a cookie-cutter standard station where everything you need to function is available and shortly we'll be able to just teleport our fleets over there to carry on playing in a 'frontier' which is the same as the current bubble in terms of mechanics, but with a different skybox.

All the while killing the need, and purpose of the multi-role ships.

Like Winter is Coming to a far away station that is being attacked by Aliens.
 
< facepalm >

I say provide some evidence.

Answer: "I don't need to, because I Forsee it already, therefore I don't need to prove it."

With respect Ian, that's garbage. Betas are for testing functions, not atmosphere. That's why we used Fish to pay for mods in the Engineers Beta. Your suggestion completely misses that point.


It seems to me as if FD have decided they are behind schedule and have chosen the solution that uses the least development time. They know (in my opinion) that some sort of delay/any sort of delay would be better than the abra abracadabra - I want my Anaconda solution. It flies in the face of the inspiring comments DB has made as recently as Gamescon, it doesn't tally with what I've understood to be Michael Brookes' viewpoint over the last couple of years, ("Space is BIG") and Sandro's explanation on Lavecon was entirely unconvincing, paraphrasing "well, too short a time would be .......too short, and too long a time would be ......too long, so we went for instant." I love you Sandro, but that was pretty pathetic. Oh yes, and he said some guy during development wanted the journey from a star to a planet to take hours - well, that proves it then. Fun trumps reality. Instant it is.


No, I think this is a business decision, made consciously at the cost of the game's credibility. I don't believe this feature reflects the game they want to make.
 
It does feel that they're trying to make the galaxy smaller.

In the space of two or three weeks we've gone from the new bubble being a grim unforgiving space requiring planning to get there as well as what you'll need to bring with you, to a cookie-cutter standard station where everything you need to function is available and shortly we'll be able to just teleport our fleets over there to carry on playing in a 'frontier' which is the same as the current bubble in terms of mechanics, but with a different skybox.

All the while killing the need, and purpose of the multi-role ships.

The clue is in the 'second bubble' even existing as a thing. The first bubble took humanity 1100 years to build (albeit using hyperdrives, not FSDs), the second one has got to go a bit faster, or else people really would complain Elite 'takes too long to play'. :D

Interestingly, I was also told on social media that Jaques was an affront to PvP players as it was tantamount to deliberate favouritism of FDev to explorers by giving them a 'safe haven' where they couldn't be killed, without effort to get there. Strange how things are perceived isn't it?
 
Ive sorted the immersion issues in my own head, i don't think the exploits are worth the paper there written on that just leaves me with the positives so i,m officially OK with it.

I know many of you have not reached this point and i respect your resistance. you will have to decide for yourselves if it's worth quitting over, but their is no better game to go too. or you can bang on for another 500 pages personally i wont to go play so catch you later commanders.
 
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