Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Well here's the thing. Some had said that with this they'd see no ships. Thing is you'd still have to do one journey to get to said station to transfer ships.

I'm sure many would do that. But for me this allows me to centralise my fleet of ships and finally get back to my home system and go back to system bounty hunting.

And i don't want Elite: Dangerous to be <inset hardcore simulator title here, governed by the forums>

Neither do I funnily enough, I just want the developer behind the franchise to stick to their guns, heaven forbid eh?
 
Why don't we hold our developers and IP's that we love to higher standards though, when did 'immersion' and 'lore' become dirty words in the gaming industry?

It has nothing to do with that. Ship transfers have no bearing on lore. I've never read anything about how ships are delivered around the galaxy. It's an open question. Immersion is up to the player. If your immersion isn't broken by instantaneous module changes, or the re-spawn mechanic, the ship transfer feature is of the same ilk. The idea is; No one really see a benefit to 1 to 1 time for delivery. They just want a token delay for immersion. But that's a farce. If you can accept the farcical token delay, then the no delay should be just as easy.
 
I don't think it should be instant but also not too long. It doesn't actually affect me as I don't have multiple ships but a couple of minutes at least in my opinion.
 

Slopey

Volunteer Moderator
Many in this lot are old enough to have played Elite in their childhood or their young adult years

True, hence we understand why INSTANT teleport has no place in an Elite game.

The only objection to a delay is that you want it now, so by definition, that's instagratification. There's no transfer at the moment, and people still find the game fun, or it wouldn't still be here, so if it's so not fun at the moment, why have you all been playing it, and why is only instant now the only option.

Transfer absolutely, but with a delay. Even if it's quicker than it would take to fly the ship there manually (provided it could actually do it), that's at least consistent with the game we've been playing for the last few years. Teleporting it anywhere, regardless if it could get there or not, instantly, is a totally different proposition, and one which damages the brand imho. Elite has always been the byword for plausible, well thought out, in-depth space simulation. Teleport will make it just a joke.
 
It has nothing to do with that. Ship transfers have no bearing on lore. I've never read anything about how ships are delivered around the galaxy. It's an open question. Immersion is up to the player. If your immersion isn't broken by instantaneous module changes, or the re-spawn mechanic, the ship transfer feature is of the same ilk. The idea is; No one really see a benefit to 1 to 1 time for delivery. They just want a token delay for immersion. But that's a farce. If you can accept the farcical token delay, then the no delay should be just as easy.

Nah, even powerplay and the like can be written into the lore easily enough, it's not a big deal to be honest. If you have read and know anything of the llore of this game you will realise that instant ship transfer holds no place in it, in fact, it rubs against the lore so much it is ridiculous. Even Frontier are struggling with it, you can tell, they cannot find a way to get this into the lore that makes any sense. 'It has nothing to do with that' - damn right it does, the fact that 'you have never read anything about instant ship transfer' tells you all you need to know. but you have read, (if you know the lore), about ships travelling round the galaxy.
 
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Nah, even powerplay and the like can be written into the lore easily enough, it's not a big deal to be honest. If you have read and know anything of the llore of this game you will realise that instant ship transfer holds no place in it, in fact, it rubs against the lore so much it is ridiculous. Even Frontier are struggling with it, you can tell, they cannot find a way to get this into the lore that makes any sense. 'It has nothing to do with that' - damn right it does, the fact that 'you have never read anything about instant ship transfer' tells you all you need to know. but you have read, (if you know the lore), about ships travelling round the galaxy.

I place the value of travel time on the Commander, not the ship. Where does the lore for instantaneous return, and retrieval of an exact replica of your ship, right down to the bobble heads, come from? If the lore will accept a small, but not restrictive delay, why can't it accept instantaneous? Any delay that isn't based on the actual flight mechanic is a farce. Just drop it, and get on with the game.
 
I place the value of travel time on the Commander, not the ship. Where does the lore for instantaneous return, and retrieval of an exact replica of your ship, right down to the bobble heads, come from? If the lore will accept a small, but not restrictive delay, why can't it accept instantaneous? Any delay that isn't based on the actual flight mechanic is a farce. Just drop it, and get on with the game.

No, I will not drop it on your command, but thanks for the kind offer. A delay can be written into the lore, be it your ship piggybacking a cruiser/carrier, be it tied in with engineers at the shipyards with jumponium or FSD enhancements, instantaneous however cannot. It is a fudge, a cheap, gimmicky, ill thought out solution to a problem that only exists because people heard 'instant'. Please, feel free to provide a link to the mega threads demanding 'instant ship transfer' pre GC - pro tip, they do not exist because nobody in their right mind even considered it before the GC announcement. Do you know what amazes me? - if Frontier had announced a ship transfer at 75% of the time of ships capability at GC everyone would have been happy, it could have been explained and written in and built upon in future updates. A few people hear 'instant' and cannot see past the word, it saddens me, it really does.
 
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Nah, even powerplay and the like can be written into the lore easily enough, it's not a big deal to be honest. If you have read and know anything of the llore of this game you will realise that instant ship transfer holds no place in it, in fact, it rubs against the lore so much it is ridiculous. Even Frontier are struggling with it, you can tell, they cannot find a way to get this into the lore that makes any sense. 'It has nothing to do with that' - damn right it does, the fact that 'you have never read anything about instant ship transfer' tells you all you need to know. but you have read, (if you know the lore), about ships travelling round the galaxy.

I'm not sure if this was a joke, grasping at something in desperation, or... what. ↓

Was there a comment about the availability of ships in shipyards?

Hi! Can I buy a Conda please?
We don't sell these.
Well, order one to be delivered instantly.
They don't have a valid license to create the ship, the ship transfer does.

Michael
Michael, please don't use 3D printing lore explanation, it will just add more confusion. Hauling works better.
Print based manufacturing has been part of the fiction for some time - it's hardly that big a stretch considering we're already looking at it.

Michael
If explaining the availability of ships in shipyards comes down to licences, isn't that a kind of unsatisfactory situation?
Not really - it's down to the facilities they have and the ship manufacturers - it's not a machine that spits out ships - more like a larger process.

Besides in this case the convenience of the feature means that a little look away is required, in the same way that we don't make you wait for cargo to be unloaded.

Michael
 
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What are you talking about? - where is the 'desperation' in what I said? I'm well aware of Michael's comments, I was having a chat with him in that very thread.

I was speaking about his comments on behalf of Frontier. I'll remove your quote to avoid further confusion.
 
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I think something much more important than immersion is the fact that we're about to render FSDs completely irrelevant for a lot of ships, and give PowerPlay yet another kick while it's down.
 
No, I will not drop it on your command, but thanks for the kind offer. A delay can be written into the lore, be it your ship piggybacking a cruiser/carrier, be it tied in with engineers at the shipyards with jumponium or FSD enhancements, instantaneous however cannot. It is a fudge, a cheap, gimmicky, ill thought out solution to a problem that only exists because people heard 'instant'. Please, feel free to provide a link to the mega threads demanding 'instant ship transfer' - pro tip, they do not exist because nobody in their right mind even considered it before the GC announcement. Do you know what amazes me? - if Frontier had announced a ship transfer at 75% of ships capability at GC everyone would have been happy, it could have been explained and written in and built upon in future updates. A few people hear 'instant' and cannot see past the word, it saddens me, it really does.

Sigh, the 'drop it' wasn't directed at you. It was directed at the farcical notion of a unconnected delay. You cannot see my point. How do you justify any delay not associated with the current flight mechanic? You feel that one thing can be written in, while others see no trouble with a different fudge. One fudge is as good as another. If the one suites the intended purpose of the feature, access to gameplay, better, then that idea should prevail. If you're (not you, the Devs) going to use handwavium to explain a minute delay, then use twohandwavium to affect the actual purpose of the change.
 
Sigh, the 'drop it' wasn't directed at you. It was directed at the farcical notion of a unconnected delay. You cannot see my point. How do you justify any delay not associated with the current flight mechanic? You feel that one thing can be written in, while others see no trouble with a different fudge. One fudge is as good as another. If the one suites the intended purpose of the feature, access to gameplay, better, then that idea should prevail. If you're (not you, the Devs) going to use handwavium to explain a minute delay, then use twohandwavium to affect the actual purpose of the change.


Well of course it should be connected to the ship's FSD range. That's the whole point! Your FSD should matter when it comes to moving your ship, whether you're doing the moving yourself or not.
 
Sigh, the 'drop it' wasn't directed at you. It was directed at the farcical notion of a unconnected delay. You cannot see my point. How do you justify any delay not associated with the current flight mechanic? You feel that one thing can be written in, while others see no trouble with a different fudge. One fudge is as good as another. If the one suites the intended purpose of the feature, access to gameplay, better, then that idea should prevail. If you're (not you, the Devs) going to use handwavium to explain a minute delay, then use twohandwavium to affect the actual purpose of the change.

Do you not agree that your ship piggybacking, or being engineered is much easier to find an explanation for than 'instant magic'? You see, the huge capital ships and engineers offer a ready made solution that fita the lore or can be made to do so quite easily. 'Instant' is lazy and much, much harder to explain. I don't think a minute delay solves anything, for me personally, it should take as long as the ship would take to jump there, as a compromise position I could accept say 75% of that time. That is still a massive QOL improvement on our current position, a massive time saving.
 
Ha ha. OK. I added it back in for context then. No need to waste too much sleep over this. This is just a game after all. ;)

Cheers.

Hehe, cheers buddy and sorry for my mistake, end of the week for me, a few beers and a lot of early mornings have taken a toll!
 
Do you not agree that your ship piggybacking, or being engineered is much easier to find an explanation for than 'instant magic'? You see, the huge capital ships and engineers offer a ready made solution that fita the lore or can be made to do so quite easily. 'Instant' is lazy and much, much harder to explain. I don't think a minute delay solves anything, for me personally, it should take as long as the ship would take to jump there, as a compromise position I could accept say 75% of that time. That is still a massive QOL improvement on our current position, a massive time saving.

I don't need a wrenched in explanation to enjoy an excellent feature added to the game. Just like I don;t need a 5 page explanation for the many features in the game simply to foster good game play. I don;t see how using an arbitrary 75% is any better than 0%. Given the choice decisions should be made on game play, not lore. Let the lore follow the game, not the other way around.
 
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