The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Robert Maynard

Volunteer Moderator
The personal perspective of the ship transfer (as in, it's your ship) is an interesting point (I meant to reply to it earlier), and the current fiction construct doesn't play well with that.

Michael

Just as the idea that any dock would be able to replicate any Engineer modification perfectly - but Engineers cannot do that themselves - doesn't play well with it.

If only ships with standard modules could be replicated then that particular inconsistency would be removed.
 
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We are talking about instant ship transfer-your entire ship gets instantly 3D printed.

I know that! I am saying that the ships are all stored onboard in a sort of Flatpack/transformer style way. They emerge as needed and are flown by individual pilots.

This whole remote control fighters/3D printing thing is just not needed at all.
 
The personal perspective of the ship transfer (as in, it's your ship) is an interesting point (I meant to reply to it earlier), and the current fiction construct doesn't play well with that.

Michael
Sure, but it would be nice if it would. After all, we will walk around in these ships. These ships - especially for those people capable to survive - mean something. That's why I personally prefer super charged FSD hauling delivery over 3D printing - yes, even if it's instant of 5 - 10 secs, I can suspend my disbelief. It's my ship. Now it's here. My trusty sword and shield. Also if limit is reasonable (500 ly for example) it just works with very small delay (5 secs). We can totally buy that, and people who want them to be instant will wait a biiit longer, but what's few secs comparing to 15 mins spent in Supercruise?

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Ah, that's what the wings on the beluga are for. For grabbing hold of while you bite the fuselage.

Stop this foody talk! Damn, now I want to eat again! Thanks bro :D
 
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I know that! I am saying that the ships are all stored onboard in a sort of Flatpack/transformer style way. They emerge as needed and are flown by individual pilots.

This whole remote control fighters/3D printing thing is just not needed at all.

Sorry Orfeboy, but you have lost me on this. The 3D printing we are talking about is not about the fighters stored on board your ships (it does in a round about way and agree that the fighter should be flatpacked as well), we are talking about the insta teleport of you main ships as in the fact that the 3D print them at the shipyard on request instantly, including all of your engineered modules etc. I can't really imagine an annaconda being flatpacked transported, and then unpacked at the station.
 
Oh I do hope so, since FD, very sensibly, did NOT add the external view that people were asking for, but the limited, close to the ship external view that we ended up with. The worries that people (largely FD people) had about flying with the external view did not appear because they limited the scope.
Actually, that's unfair, so I'd have to question that...

Having personally invested quite some time & effort in asking for an External View, I can attest many people only wanted something akin to the very limited feature we got in the end... And that even with the proposal of such a limited feature, there were still very strong feelings against it from some (many) individuals who still suggested it was game/immersion breaking.
Here's the thread from 2.5yrs ago almost to the day!!! *wow* - https://forums.frontier.co.uk/showthread.php/12464-External-View-A-definitive-discussion

Note the proposed behaviour:-

1) At the press of a key external view will be initiated.
2) While in external view, you will be able to rotate around your ship to view it from any/all angles, easily and swiftly. I personally would suggest the players ship should always be at the center of the view.
3) The view can be zoomed in/out up to a reasonable distance from the ship.
4) The view will be full screen (or close to it) and as if you we actually looking from that external location with your own eyes. ie: It will not be displayed on a small little screen within the cockpit.
5) At the press of a key the external view will be terminated.​

I'd suggest this is basically what we ended up with a year later... And I can attest these suggestions (1-5) were heralded as game breaking by many individuals... And then when we finally got them... All went quiet.


Now I'm not suggesting Insta-Ship-Transport is the same issue as External View... But I do wonder if there's the risk of similar "doom mongering"?

ps: I'm not particularly pro-insta-transport, but I can see the benefits of it... And can envisage that the concerns of it might prove less significant than we imagine (ie: Just like External View).
 
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The personal perspective of the ship transfer (as in, it's your ship) is an interesting point (I meant to reply to it earlier), and the current fiction construct doesn't play well with that.

Michael

Personally, that's the most important part of it. I have my Anaconda, the Low Gravitas Warning Signal, which I worked hard in-game to get. I have formed somewhat of an attachment to it - sort of pathetic, as this is a videogame of course, but nonetheless it's there :)

If you persist with 3D printing as lore, then I'll have it in the back of my mind that This Is No Longer The Same Ship - and my suspension of disbelief dies another little bit.

It's sort of like this video, which you might enjoy watching - swap people for ships and the Transporter for 3D printers...

[video=youtube;nQHBAdShgYI]https://www.youtube.com/watch?v=nQHBAdShgYI[/video]
 
Sure, but it would be nice if it would. After all, we will walk around in these ships. These ships - especially for those people capable to survive - mean something. That's why I personally prefer super charged FSD hauling delivery over 3D printing - yes, even if it's instant of 5 - 10 secs, I can suspend my disbelief. It's my ship. Now it's here. My trusty sword and shield. Also if limit is reasonable (500 ly for example) it just works with very small delay (5 secs). We can totally buy that, and people who want them to be instant will wait a biiit longer, but what's few secs comparing to 15 mins spent in Supercruise?

You might be able to buy that, but I can't. A small delay is, literally and figuratively, a waste of time. People who want instant will understandably complain about the unnecessary delay which adds nothing. People who want 'reality' will complain it is ridiculously short. You pretty much have to go with instant, and live with the gameplay and lore consequences, or it takes as long as the lore methodology takes - and for that most of the non-instant brigade want a physical transfer of the ship.
 
I really have to wonder if FDev said orginally that there would be a delay in ship transfer would people be compliaing that it wasn't instant, or be happy that they didn't have to make half of the journey as it cuts the time to get the ship by half.
 
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+++ please stay on topic, everybody.

to discuss instant ship transfer: yay or nay go here: https://forums.frontier.co.uk/showt...-Instant-Ship-and-Module-Transport-Yay-or-Nay. this is also the best place for witty remarks, and sarcastic replicated 3D printed comments.

please keep this discussion on the size of the galaxy, its consequences for gameplay, and the future of this game after instant transport is a thing, and size of galaxy is considered a barrier to gameplay. +++
 
I see that people don't get that printing thing, which is a shame as it is used quite a bit anyway - for example food cartridges. We can review and change if needed, to be honest the feature is what is important in this instance. Yes, I appreciate the difference in scale, and as I mentioned before we're not talking about a single machine that just spits out a ship, it combines more economical processes as well.

Mike. The 3D printing for lore idea has plot holes you could drive a T9 though. Engineer mods for a start falls flat on its face, unless you are planning on changing Engineers so that they can replicate any previous recipe 100%.

Either just handwave it away and have no lore, or at least say its simply the ship in lore does take time to arrive, but in game its instant because "gameplay".
 
+++ please stay on topic, everybody.

to discuss instant ship transfer: yay or nay go here: https://forums.frontier.co.uk/showt...-Instant-Ship-and-Module-Transport-Yay-or-Nay. this is also the best place for witty remarks, and sarcastic replicated 3D printed comments.

please keep this discussion on the size of the galaxy, its consequences for gameplay, and the future of this game after instant transport is a thing, and size of galaxy is considered a barrier to gameplay. +++

Does that include responding to MB's off-topic posts? :D
 
I really have to wonder if FDev said orginally that there would be a delay in ship transfer would people be compliaing that it wasn't instant, or be happy that they didn't have to make half of the journey as it cuts the time to get the ship by half.

Well they did originally plan for the transfer to have a delay:

https://forums.frontier.co.uk/showthread.php/6753-Elite-Dangerous-Multiple-Ship-Ownership

I don't remember anyone complaining over the course of two years that this plan (which was of course just a plan and not a promised feature, but still) was bad. Everything seemed to be ok with it. Then BOOM Gamescom 2016 > instant ship transfer is announced > some people can't live without it being instant.
 
Does that include responding to MB's off-topic posts? :D

Michael's posts were very welcome indeed. But they made this the thread to discuss all the issues of transportation. The Threadnaught has, at last, pretty much run out of steam, because people have moved to this thread. Had a non-mod started this thread, I have to assume it would have been merged with the threadnaught, which is still the least bad approach, given where we are.
 
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