Bugs apart. 10s+ to get out of the seat... [sour] Who got the genius idea that when player wants to get up he/she wants to end facing the seat? [sour]
Bugs apart. 10s+ to get out of the seat... [sour] Who got the genius idea that when player wants to get up he/she wants to end facing the seat? [sour]
Bugs apart. 10s+ to get out of the seat... [sour] Who got the genius idea that when player wants to get up he/she wants to end facing the seat? [sour]
Bugs apart. 10s+ to get out of the seat... [sour] Who got the genius idea that when player wants to get up he/she wants to end facing the seat? [sour]
If they go through with this, then SC is dead.
What does it talk about? I can't watch it at the moment but I'm curious. Can you summarise in one or two sentences if it's not too much of a hassle?
What does it talk about? I can't watch it at the moment but I'm curious. Can you summarise in one or two sentences if it's not too much of a hassle?
First couple of questions...
1. Cost of ships?
CR is saying that as in real life there will be a disparity between cost of things you buy. A pistol is $500, but top end ships, like Bengal Carrier will be tens of billions of dollars, but like in real life this would be something an organisation might get together to buy rather than an individual. Related missions for earning money with them would be better paid - but there would also be larger upkeep. He can see "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff."
2) Is PVP slider, is it still in game?
90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"
It was totally worth paying mark hamill for a day just to mocap him on the toilet.
This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.
Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.
Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.
Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.
Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.
Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.
With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.
I feel sorry for the poor intern that has to draw the mocap dots on Mark's "emissions" as they exit their way from the Hamill orifice en route to a fidelititious splashdown.
Gotta be quick on the draw!
2) Is PVP slider, is it still in game?
90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.
Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.
Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.
Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.
Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.
Ok, thanks!
This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.
If they don't ASAP adding actual generic gameplay elements to this PU demo they've got going, they'll gonna be a hell lotta trouble when the actual thing goes out. With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.
One thing is certain tho... The flame wars which will undoubtedly follow release in SC forums will outshine the brightest flame ED forums ever created to date
Thanks again.
If SC will not have private/Solo mode in the end like Elite - I predict similar issues with griefers like it is in Elite in Open mode.