The Star Citizen Thread v5

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When are the female commando models coming?

I'm kinda curious why this isn't more of a deal. Wonder what the spread of the genders is in SC's userbase
 
Bugs apart. 10s+ to get out of the seat... [sour] Who got the genius idea that when player wants to get up he/she wants to end facing the seat? [sour]

Haha, that's because they are so cheap, they have only one animation in reality, the 'getting in the seat'.

Then to get up, they play the same animation backwards so it ends up facing the seat because the sitting down animation has to start with the model facing the seat.

Edit: I'm absolutely sure of this by only looking at this one animation because the model starts to turn right at the same time its butt leaves the seat. I mean who does that in real life? They probably mocapped a person taking small steps and turning to sit down in one fluid motion, which what this animation looks exactly like when reversed, then didn't feel the need to record another one with the person trying to get up. Probably it didn't look fluid enough they decided to play the first one backwards.
 
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What does it talk about? I can't watch it at the moment but I'm curious. Can you summarise in one or two sentences if it's not too much of a hassle?

First couple of questions...


1. Cost of ships?

CR is saying that as in real life there will be a disparity between cost of things you buy. A pistol is $500, but top end ships, like Bengal Carrier will be tens of billions of dollars, but like in real life this would be something an organisation might get together to buy rather than an individual. Related missions for earning money with them would be better paid - but there would also be larger upkeep. He can see "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff."


2) Is PVP slider, is it still in game?


90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"
 
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What does it talk about? I can't watch it at the moment but I'm curious. Can you summarise in one or two sentences if it's not too much of a hassle?

It'll take ages to earn stuff on your own in game (p2w confirmed) and trading is boring, just a method to grind money to buy stuff. He wouldn't be a trader.
 
First couple of questions...


1. Cost of ships?

CR is saying that as in real life there will be a disparity between cost of things you buy. A pistol is $500, but top end ships, like Bengal Carrier will be tens of billions of dollars, but like in real life this would be something an organisation might get together to buy rather than an individual. Related missions for earning money with them would be better paid - but there would also be larger upkeep. He can see "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff."


2) Is PVP slider, is it still in game?


90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"

Ok, thanks!

This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.

If they don't ASAP adding actual generic gameplay elements to this PU demo they've got going, they'll gonna be a hell lotta trouble when the actual thing goes out. With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.

One thing is certain tho... The flame wars which will undoubtedly follow release in SC forums will outshine the brightest flame ED forums ever created to date :D

Thanks again.
 
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.
 
This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.

It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.

Remember kids: Chris' talks are always riddled with "sort of", "kind of", "could", "should"... So yeah, they don't know where they're going. The Vision™ is in alpha stage (now I get the "but it's alpha!" mantra of the believers").
 
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It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.

That is what it's all about, spending cash in game to advance, if FD said, well you can now buy ships for cash that is real life money, then it would be the same. We all knew that the ship sales will continue that is just too obvious.
 
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.

Disparity in itself is not such a bad thing, it has its own charm sometimes. For instance, most eve players don't care that they will never own a titan, a carrier... The biggest ships also require effort from the big corporations. If every ship has its sort of role and that big =/= I win button (just like in ED and eve), then why not?
But I reckon it can become far more tedious in a PvP environment, when the kiddies start blowing stuff up with their parents' money retaliators. It also asks for a particular "I don't care which ship I fly" mindset, rather uncommon when we all like the badass space machines...
 
With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.

About gameplay you can look at E and different playstyles payouts, how much balancing was done (like Exploration and bounty hunting payouts increasing, SOTHIS runs added and so on)
and is it OK now after all this?!

Since they are planning to add much more complex economy then Elite, there will be even more exploits/bugs possible to find by players..and yes, expect crazy flame wars about that in SC forums...
 
2) Is PVP slider, is it still in game?

90% of characters in game will be AI, 10% players. Most interaction will be AI related, even if you want to do PVP. There are monitored and unmonitored areas in game. "We're trying to work on technology that won't instance the game so much, so players are in the same space. "We may have some form of slider in terms of being interdicted by AI or other players"

If SC will not have private/Solo mode in the end like Elite - I predict similar issues with griefers like it is in Elite in Open mode.
 
It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.

An people moan about Elite Dangerous grind.

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It's this bit "a Constellation costing significantly more in in-game credits than it does now if you are pledging and stuff." that bothers me.

Before he had said ~60 hours to earn a Constellation, so just under 3 weeks at 3 hours per night.
If it is now significantly more, lets assume that means 3x more, we're now at 2 months with 3 hours per night, every night, and the Constellation is not a big ship, not much larger than the Cobra Mk3 if I remember correctly.

Why would you want to add this sort of disparity to the game right at the beginning? Why would you want to price low(ish) tier ships so far away from newcomers to the game. It's the sort of decision F2P designers make, put it right on the border of what is acceptable so that people get fed up and think about using the cash shop to avoid the grind.

An people moan about Elite Dangerous grind.
 
Ok, thanks!

This sounds to me like 'we have no idea how we'll implement gameplay into this game since none of us know how to create scenarios which are not scripted to a T'.

If they don't ASAP adding actual generic gameplay elements to this PU demo they've got going, they'll gonna be a hell lotta trouble when the actual thing goes out. With this much seeming cluelessness, it looks like it'll take them a really long time to get things balanced without creating massive outrage.

One thing is certain tho... The flame wars which will undoubtedly follow release in SC forums will outshine the brightest flame ED forums ever created to date :D

Thanks again.

Makes instant transfer sound like a damp squib doesn't it.
 
If SC will not have private/Solo mode in the end like Elite - I predict similar issues with griefers like it is in Elite in Open mode.

The gameplay propositions that are made for SC sound awesome from the point of view of the winner in every situation described. They play well into the stereotypical 'space badasp' trope but in the real world, where there will be victims and losers in these scenarios if they are carried out in PVP, lots of crying and gnashing of teeth will be had.

Either that, or the game will be a primarily PvE game just like ED is. In that case, most of what is being proposed will turn out to be fantasies that clash real hard with reality.
 
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