The F..! Flying from A to B is no longer a "challenge" it's just time consuming, padding between actual challenges. After 1,200 hours (according to in game statistics) I think I've earned the right to do a little less of the padding between the real "fun" parts of the game.
This thread is why we never get anything nice, people crap all over it before it's even seen the light of day. Can we all just calm our proverbials and wait and see what the details are going to be, the devil is in the details as they say and those details will determine whether this "works" or "breaks everything" and Frontier will tweak it to ensure the former, and not the latter, no matter what some of the squeaky wheels on this forum think.
Well thats pleasent. I personally find flying my ship great fun myself whether I am getting another ship or not, no matter where I go. So yes it is all part of the challenge and the experience for me.
So yes removing that cheapens it for me. That is why I came up with a compromise if you bothered to look which will still make the transport instant but expensive and has some kind or lore attached to it as well for the immersion folks.
Here it is:
I don't think anyone likes the 3D printing thing, its just wrong. I am all against instant transfer, but I see some people want it, how about this:
Story and Lore, the basics:
A scientist has discovered a way to teleport stuff using quantum entanglement and witch space, maybe they are not sure how it works properly, you can get some good story ideas from this.
It doesn't work on organic material very well, so putting someone through the process will likely kill them. Well it did with all the test subjects/slaves.
You can only get this service at Hi-Tech systems as they are the only ones with the tech and the knowledge and money to put it into place.
It is also very expensive, so cargo running is still by far the cheapest way to move goods (so doesn't destroy the use for cargo ships in one fell swoop if you can just teleport or 3D print everything instantly).
The reasons for the high price, is that it will make people think about what they want to do. Something is kicking off nearby, I can jump to the nearest Hi-Tech system and transfer my ship which has to be at another Hi-Tech system or do I not pay that price and go get the ship myself.
It stops breaking the mission system and the the BGS, gives the players options and allows them to think what is the best option is for them, stops players having a swiss army knife of ships in their pocket at most times. Ships will still need their jump drives etc.
But their are limitations to the system.
It will give players options instead of the automatic go to button, which everyone will use. Options are good, both have their good and bad points, one takes time, the other a lot of credits.
If you can't afford the transfer system, it give you an incentive to play the game and get credits. Credits now have another reason to get instead of just ship upgrades.