Seems to fit this thread quite well, and you ought to know I restrained myself. To be clear, my ire is not actually directed at you, but is a result of reading this thread. Your post was just a convenient hook to hang my post. Sorry, if I/it came across badly.
As do I, this is why I play Elite and not NMS.
Lost in the big bad thread. Never attribute to malice that which can be attributed to laziness.
I do, assuming we're talking fighters now?
Makes perfect sense in that case. We can already 3D print houses - google it - the "printer" does the large sections and then you install pre-fab fittings. The Fighter 3D printer would operate on the same lines. The "restock" loads the complicated pre-fab electronics and hull-ink and then the 3D printer's job is to print the hull itself and with robotic arms etc install the pre-fab components.
If you were talking about 3D printing our main ships as an explanation for ship transfer then see below.
Personally, I don't need a "lore" reason for it, this is a game, we all know it's a game. For the sake of the game itself the transfer
should be instant.
The mechanics are really all that concern me. If it's too cheap, for too long a distance (note "too" used here is a relative/subjective term and we're not all going to agree) then it will "break" the game. If they get the balance just right then it will slot into the game and in 3 months no-one will think any more on the subject.
As an aside..
I cannot believe the lack of faith some people (not you) have shown Frontier in this thread. It boggles the mind that anyone would assume Frontier are trying to make a bad game. It boggles the mind yet further that people can accuse them of "not listening", here's a tip for those people; it is not that they're not listening, it's that they don't agree with you! Or, there is a very good technical, or other reason why it cannot be done "right now".
Many of the features in 2.2 are either things they always wanted to add, but had to schedule behind more important features, or they came from player requests. It just takes time for these to percolate through the development process. People need to realise that making games is hard, no matter how easy they make it look sometimes.