Slippery slope (fallacy)Until people moan about that and you allowed instant transport of players.
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Slippery slope (fallacy)Until people moan about that and you allowed instant transport of players.
Also I would like to point out that we already have "instant transportation" situation with us in escape pods after ship gettng blown up. We bought that - we will buy ship hauling in mere seconds.
Not exactly desirable, but not everyone playing ED have strategic mind or play for strategic purposes.Not going to happen. This doesn't work for the "Oh, look. A squirrel! I want my combat ship now!" scenario. Your solution depends on planing ahead. Apparently that's not desirable.
e: ninja'd.
Michael, I think I've said enough about why I don't like instant transfer.
If you insist on implementing it, could you just implement the option that doesn't require a transfer at all and is probably even less effort code-wise.
i.e. The Stored Ships tab at a Shipyard just becomes My Ships.
You still need to own a ship with cargo capacity for the mission, so the limitations are clearly not redundant.
Further. Missions are generated randomly, so you cannot plan for this and fly your cargo ship there in the first place. There are influencing factors on the random generation which make some system more likely to generate the sorts of missions you might want, but it's still "random". The fact that you can now bring the right ship for the mission to the mission location goes some way to addressing this already existing imbalance. Otherwise, you'd have to fly off and get your cargo ship, only to return and find a mission board full of combat missions instead. Yay.
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I insist they implement it! It's the single best QOL feature in this update. I insist they do not listen to you. Srsly tho, why not wait and see how it pans out in the beta before judging?
No, the argument is. This is a game, what will make this game more fun, lets add that.Are we also really saying 'because we have one unbelievable feature we should add more?' If so, I vote for space dragons ridden by Darth Vader lookalikes wielding sonic screwdrivers and shouting 'GORDON'S ALIVE!' I mean, we've already got one silly feature, it's a good reason to add another, right?
Patently false, based on experience.As stated many times, Beta is there to find bugs and balance, not to change design.
Slippery slope (fallacy)
I want to know can I sit in a ship and transport it to a location instantly?
No, the argument is. This is a game, what will make this game more fun, lets add that.
Or maybe you'll have more ships because you can actually make use of them.
Michael
Also I would like to point out that we already have "instant transportation" situation with us in escape pods after ship gettng blown up. We bought that - we will buy ship hauling in mere seconds.
So you mean that you can select any ship anywhere and you personally will teleport there, or you just mean that you can select any ship and you will magically be in it at your current location?
<sigh>
You can't play the game while in an escape pod, so it has to be instant. You can if another ship was in transit.
Are we also really saying 'because we have one unbelievable feature we should add more?' If so, I vote for space dragons ridden by Darth Vader lookalikes wielding sonic screwdrivers and shouting 'GORDON'S ALIVE!' I mean, we've already got one silly feature, it's a good reason to add another, right?
I agree. Put it on the todo list. One more alien race to eventually discover; energy based larger than planets; awesome.Space dragons are fun. let's add them.
Disconnect. I don't see the link you're making.Not where the phrase 'it's the direction we want the game to go' has been applied, coupled to the previous form of the direction of the game.
The personal perspective of the ship transfer (as in, it's your ship) is an interesting point (I meant to reply to it earlier), and the current fiction construct doesn't play well with that.
Michael
Still, we persevered with 'battle damage', because we consider it an important part of telling your ship's story. Those small details became more important as soon as we offered players the chance to leave their ships in Elite Dangerous: Horizons. We always wanted players to feel bonded with their ship, even if it's an old wreck.
Space dragons are fun. let's add them.No, the argument is. This is a game, what will make this game more fun, lets add that.
I agree. Put it on the todo list. One more alien race to eventually discover; energy based larger than planets; awesome.
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Disconnect. I don't see the link you're making.
FD said about the lowering of barriers and delays to getting to undefined gameplay 'it's the direction we want the game to go...' therefore it's not a slippery slope fallacy, it's actually extrapolating what FD has said. Faster, more instant, is the way it wants to go. Player telporting for multicrew is the only way that can be implemented. If you won't wait while you can play for a ship, there is no way you'll wait for your mate to pop across from beagle point to be your gunner. Ergo...
Anyhow, space dragons it is. Oh, and an add one billion credits button, because who cares anymore about the stuff except 'gameplay'.
License is a thing, you can't 3DPrint your ship as you don't have a license to reproduce it, you can't make your own Crysler cause the project is covered by copyright and IP laws, Only Crysler factories can produce that car, not your mechanic who can well 3dprint parts to repair it but not the car itself
Yes, we accept insta-spawn along with insta-repair, insta-refuel.. restock, outfitting, cargo handling etc... None of these 'instant' mechanics affect gameplay like instant transportation of ships. Some people applaud these changes. Some people are more worried about this 'low priority' QoL feature being introduced in the proposed way.
But doesn't that change from the initial design philosophy of one man and his ship exploring the galaxy, to one man/women exploring the galaxy with a fleet of ships.