You missed my point entirely. The missions are currently random, you cannot plan. Given that, the option to react to the situation is a necessity. Thus, instant ship transfer.
I'm afraid this defies the logic of the game universe though and if I'm not elite status, I can't do elite missions!? Do I stop playing, or should Frontier nerf that too?
Say, if I want to increase Faction Rep. For a start I 'have' to do missions to get that rep up, no option ( MUST have fuel, I MUST request docking permission, these are all barriers .. as they are logical rules beyond which you cannot step). So, sometimes I don't have enough rep to be offered the mission (!?) but say maybe I do but need more cargo capacity or bigger guns to access more missions for that faction on that day .. The faction will still be there tomorrow and meanwhile I might try a new mission type, one I never tried before, while I wait for my comfort zone to arrive.
The famous example was the difficulty of getting into a dock, in the original Elite. While the game did stand out because of the trading / flight / no 3 lives model, in my opinion Elite would NEVER have achieved cult status if it hadn't had reputation for being extremely tough on you at times. It's OK, it outer space, it's dangerous and if you make a mistake, you implode. We don't see anything like that level of difficulty in ED already (and I don't mean PvP here, I mean the integrity of the game). Making it 'easier' all the time (with magic) erodes the difficulties of being in space and is simply going the wrong way if witnessed by the polls, showing people's ambivalence to magic and preference for something approaching realism in ED ship transfers.