The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Also what happens to all your peronal belongings you keep in your ship, where do they go. Do they get magically 3D printed as well. The whole thing has absalutly no logic behind it.


What happens to them now. If you buy a brand new ship or get in one you already own. Hundreds and Hundreds of Materials and up to 1000 scans and all cartography data are instantaneously transferred to the new or stored ship. This is not a suspension of disbelief issue. This is a people are over reacting to something that is not yet implemented issued.
 
I wouldn't say it's this or that either. I'm a roleplay guy, and a player guy.

I suppose everything is relative, but as a roleplay guy weren't you denouncing the lore attachment a bit ealier? :p
And what have you thought of to explain the insta-transfer, are you fine with 3d printing?

I'm gonna pretend I asked for my ship prior to departure, and it was just basically following my trail in some yet invisible supercarrier... Then When i arrive in the system I want it in, it's supposed to arrive at approximately the same time... There's a mental limit though, I have to travel somewhere for this to work...
 
Think about this too, whatever they do to ship transfer they should also apply to module storage transfer, which stuffs up any min-maxing. will you all be OK with that. or will you want one without the other in which case i think you are showing your true colors.

True colors? I hope I've made the reasons for my preferences known.

But yeah, I wouldn't be in favor of having modules "magically teleported" between stations either. Have them ordered and delivered or transport them yourself. Makes sense to me. :)
 
and to me, there is zero gameplay in moving ship after ship to another location.

To me, this is the epitome of an optional feature. It's like using time compression on xwing or wing commander. I am sorry, but I don't see this as a good foundation for expanding gameplay when there are many better options available for making a deeper game.

Also, serious question, can someone point me to a location where it has been explained where this would directly hurt Powerplay or CGs besides getting somewhere faster?

I mean, with powerplay, you have to load up on cargo, so you can't transport your vouchers any faster.

Only thing I see with the CG is getting your mining or combat vessel somewhere faster (which is a good thing imho)

I, and others, have explained this a few times: https://forums.frontier.co.uk/showt...y-the-Developers/page89?p=4414810#post4414810

It does have an impact on PP (and CGs) and it skews the gameplay away from newer/casual players. The heavy haulers in PP are just going to have even more of an impact than they currently do.
 
It doesn't have to be this or that! How about instant transfers, AND, add all of those suggestions as well?

But why would a person then use one option or the other,
when instantaneous summoning provides a bigger bonus,
due to no downtime?

I sense "how should what person x does impact person y?".

If i ask myself again what is the consensus here,
it is simple:
We want as a majority ship transport and module transport/storage.
 
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But why would a person then use one option or the other,
when instantaneous summoning provides a bigger bonus,
due to no downtime?

I sense "how should what person x does impact person y?".

Not everyone needs their ship right now. Make slow-boat delivery much cheaper, make instant delivery at a premium.
 
I totally get what you're saying, I really do. There are things that I hate about this game that have been implemented since 1.0 was released. But it's not Elite: Jypson, you dig? So I either live with what the game has become or move along. I play a lot less these days than the first year due to these changes, but c'est la vie! I want X, you want Y, that other guy wants Z, and the crazy CMDR in the corner wants H. What's a dev to do? :D

Some hard business for sure, yeah we're all a bit stubborn...
 
I suppose everything is relative, but as a roleplay guy weren't you denouncing the lore attachment a bit ealier? :p
And what have you thought of to explain the insta-transfer, are you fine with 3d printing?

I'm gonna pretend I asked for my ship prior to departure, and it was just basically following my trail in some yet invisible supercarrier... Then When i arrive in the system I want it in, it's supposed to arrive at approximately the same time... There's a mental limit though, I have to travel somewhere for this to work...

For me, lore and roleplay can go hand-in-hand, but they're not automatically so. ;)

As a roleplay guy, I often come up with my own handwavium to explain a lot of things in Elite: Dangerous. As I don't know the lore, I come up with what ever makes the most sense to me :) Now if I was in Dungeon Master (DM) mode, I would have to check check, and double check to make sure it seems logical to my players as well, but that's not required in this instance :D
 
Again the 3D printed thing was just an offhand comment or term they adopted to get the idea across in the livestream. They never said it was 3D Printing so it could be anything.

People trying to block this now could possibly be killing another player profession in the future. We may be able to accept contracts to either tow or store ships in holds and transfer them between stations on behalf of other players. However if there is no working transfer system in place initially this will never happen. People are also assuming that instant ship transfers once put in place can and will never be changed.
 
But why would a person then use one option or the other,
when instantaneous summoning provides a bigger bonus,
due to no downtime?

I sense "how should what person x does impact person y?".

If i ask myself again what is the consensus here,
it is simple:
We want as a majority ship transport and module transport/storage.

It's a separate mechanic you see ;)

The player gets his ship when they want it (QOL), and, players get more missions for ship transfers, protection or attack or whatever. It's not a actual players ship in question of course, just additional gameplay, just like people want! :)

Now if your concern is harvesting salt by destroying another players ship while it's not under their control...that's a different conversation :D
 
For me, lore and roleplay can go hand-in-hand, but they're not automatically so. ;)

As a roleplay guy, I often come up with my own handwavium to explain a lot of things in Elite: Dangerous. As I don't know the lore, I come up with what ever makes the most sense to me :) Now if I was in Dungeon Master (DM) mode, I would have to check check, and double check to make sure it seems logical to my players as well, but that's not required in this instance :D

Fair enough!
Not an expert about elite lore as well, most of the time I try to make my own story, but still very nice indeed. But the 3d printing reason, I can't buy. Nope. That's a 3 y. old child reason. Duplicating ships for 10% of its price, really nice one. And the other original is destroyed in the process I assume, or taken by the authorities? Yeah, easy peasy. Will have to be something else.
 
I, and others, have explained this a few times: https://forums.frontier.co.uk/showt...y-the-Developers/page89?p=4414810#post4414810

It does have an impact on PP (and CGs) and it skews the gameplay away from newer/casual players. The heavy haulers in PP are just going to have even more of an impact than they currently do.

First off, thank you for that link! I had tried looking back through, but wasn't able to find that information. It was also really well put, I liked your example that you used.

If I may offer a counterpoint, I see this as helping the casual player. Being able to get back safely and quickly is going to be a boon for all skill levels.

The CGs, I still don't see how this can be an issue? You get your ships there a bit faster, that's pretty much it. If it's a cargo run type CG, you still have to haul stuff everywhere. I mean, maybe on your initial trip out to the location to pick things up, it'll be just a bit faster. I donno, I don't see any of these things as an issue as everyone has access to them.

Also, I would like to say, please don't see my passion as a personal attack. We all love Elite Dangerous, and we all have our issues with it. I respect everyone on this forum and love talking and debating with you all! Please let me know if one of my rants/posts comes across as a personal attack, and I will edit it or ask a mod to remove it.

That being said, I am guilty of throwing around immersion like a four letter word. I apologize for that and will refrain from doing so in the future. I really do want everyone to enjoy this game and I truly hate when such a topic comes up because it so severely can divide the community. That being said, much respect, and fly safe cmdrs. Back to the debate!
 
Fair enough!
Not an expert about elite lore as well, most of the time I try to make my own story, but still very nice indeed. But the 3d printing reason, I can't buy. Nope. That's a 3 y. old child reason. Duplicating ships for 10% of its price, really nice one. And the other original is destroyed in the process I assume, or taken by the authorities? Yeah, easy peasy. Will have to be something else.

This is why I've never liked "Official" handwavium :D
 
In this instance the convenience was the overriding factor. That and keeping the feature within a sensible budget - complicating it unnecessarily introduces more points of failure and for a relatively small quality of life improvement, it's not worth the risk. The instant transfer also provides positive aspects to how players can interact the game - it gives them greater freedom to participate in wider aspects in what's going on. We did of course consider the downsides, and other ways of doing it - Sandy in fact was very much in favour of a delay, but it was felt that this weakened the utility of the feature. The point was to allow more freedom with ship use, not add additional barriers.

Michael

I like the feature. Although it should be a delay. At least a delay in how much time you would use if you manually flew it to your destination. And throw in that you needed to find a pilot to which could take some time. It just makes it more believable and real. This pilot could be found where you find your NPC pilots or crew members. Small things just tie everything together. Attention to detail can be enough for someone to actually "play" the game more :) Just a suggestion.
 
Personal preference, no. But if they go with it, I'll roll with it, and come up with a satisfactory explanation for it fiction-wise in good time, just as I've always done.

Mossfoot, I never really considered a daily limit on ship transfers... To me that seems like a REALLY good alternative! It can assuage the issues folks posted about abuse in PP and CGs, and kinda make it a fun 'plan your day' type of strategy.

I am wondering, what about also looking at a ramping cost? Say a 1.25% multiplier per transfer?
 

Jex =TE=

Banned
I'm struggling to envisage a 3D printer that can make things 'instantly' that isn't like a replicator.

Exactly my point. Who cares what the fluff behind it al lis, the end result is they work exactly like replicators in Star Trek except they replciate entire spaceships, mods and coffee stains and all. If this technology is everywhere, then why is anything transported. Transport the raw materials to make the stuff.
 
It doesn't have to be this or that! How about instant transfers, AND, add all of those suggestions as well?

You cannot have instant travel and then introduce the missions, depth and possibilities that a delayed mechanic would offer. Once this cat is out of the bag you guys that are pro instant travel will accept nothing other than that. Frontier will have boxed themselves into a corner with a cheap, depth free, expansion free cheap mechanic. It looks like they are going with that, and many of you guys in favour of instant will feel like you have won, the reality is we will have all lost the opportunity for a more plausible, richer and able to be built upon mechanic.
 
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