Remove rebuy from the game?

Remove rebuy?

  • Yes

    Votes: 72 9.4%
  • No

    Votes: 664 86.9%
  • Don't care

    Votes: 28 3.7%

  • Total voters
    764
  • Poll closed .
In real life you make money, you buy a car and you have an insurance for it to cover accidents or stuff like that. In Elite it happens in the same way, that's why we can recover our ships again if we die and if we have the money to pay for it. (it is still a game you know)
We all spend a lot of our free time to play a game, we go through all the grinding, the amount of hours to get some stuff (basically our ships and improvements)...I think the game "punish" the player enough by simple making it feel like a job more than an actual game, and then by having to pay a fee for a ship which the more expensive it is, the most you have to pay (which equals to several hours of play time to most of us).

If I loose everything with one death, like imagine, an Anaconda fully A rated with mods and such, and then Boom!, nothing... You won't loose just a ship and credits in the game, you loose a lot of actual real life time. And that could be a GAME breaker "feature" to most of us here.

No one likes to waste actual time, real life time.


This is no Rust or DayZ, or any game in where your progress means nothing after a couple of hours if you get shot. It is easy to start all over again if you played for a few hours...but not if you played for hundreds of hours like in a game like Elite.


PS: I died 6 times in the past year and a half (since release basically), last one with a Python, 7 million insurance which to me takes from 2 to 3 or even 4 hours of playtime. Now if you are telling me that I'll loose the ship (132 million with its upgrades) and had to start all over again with a Sidewinder...Just make the math and see how many hours I will take for me to get that ship again...and without thinking about how much you can do per mission in a ship of the size of a Sidewinder.

So yeah...there is a reason as to why a game is made by actual developers with common sense, and a reason as to why some mechanics work one way or the other.

Let Frontier developers do what they sure know how to do...and go play the GAME.
 
What a ridiculous poll. You expect players to forfeit all that grinding because, perhaps they didn't power manage their Cutter, the shields went down as they deployed hardpoints and they clipped an asteroid or another ship? Come on sober up.
 
What a ridiculous poll. You expect players to forfeit all that grinding because, perhaps they didn't power manage their Cutter, the shields went down as they deployed hardpoints and they clipped an asteroid or another ship? Come on sober up.

Not at all.

Why does everyone think that I want that?! It's just a poll, not my opinion.
 
What a ridiculous poll. You expect players to forfeit all that grinding because, perhaps they didn't power manage their Cutter, the shields went down as they deployed hardpoints and they clipped an asteroid or another ship? Come on sober up.
If anything i think this might be a tongue and cheek "calling" out of those in the "immersion vs convenience" debate and targeting the Immersion side.
 
If anything i think this might be a tongue and cheek "calling" out of those in the "immersion vs convenience" debate and targeting the Immersion side.

and fail at that.

the "immersion side"doesn't want to remove the rebuy screen, hell, even the ironman mode would include a rebuy screen.

if you don't know how it would work, the ironman is a mode when you have to manually activate your escape pod on ship destruction, failure to do that would result in permanent death.

this poll goes further, it basically ask if people want the game to be harder as what FD had described as the ironman mode.

if OP wanted to call for immersion vs convenience, he would have made a poll asking if people would want to be given a loaned sidewinder at the station their escape pod has arrived while waiting for their last ship to be rebuild/repaired and transferred at their position.
 
Obviously: No. If you want that "mode" then simply choose the Sidewinder when you lose your ship. But imposing the lack of choice on others would be selfish.
 
Thanks, but no. If rebuy get's removed I'd stop playing because I'm already terrified enough of death in this game even though I "just" lose my cargo (which is mostly rare engineer materials, aka ALL of them), my bounties (which I never get around to turn in anyways because they're scattered all over the bubble but      all if I know WHERE), my scan data which I'm stockpiling for the stupid engineers and a few million credits.

If people want a hardcore mode then make that a seperate choice, or remind these people that they simply can NOT use the rebuy and just get the sidey :p
 
You expect players to forfeit all that grinding because, perhaps they didn't power manage their Cutter, the shields went down as they deployed hardpoints and they clipped an asteroid or another ship? Come on sober up.

Being drunk has nothing to do with it - It's the ultimate challenge ... 1 life.

However, it's not for everyone.
 
Besides .... when I'm exploring in me T-6 the value of my data usually exceeds the value of the ship. So in a way I already play ironman+. Steelman. Yeah. That sounds butch.
 
I said before, and I said it again:

Jesus Christ, there's some real masochists in this community.

Want to lose the ship when you die? Okay, sell it then. Nobody is stopping you from doing that. But don't force your masochistic ideas on others.
 
Read the thread. The poll is a dummy made of straw.


Although what's kind of funny is even though it *is* a transparent strawman, losing the ship when you die actually wouldn't be all that devastating. Especially since average credit income has been buffed significantly since the game launched. Although over all, income would probably still need to be buffed some more before it was really in a comfortable place for no-insurance flying. Mostly in areas that have been left behind, like mining and exploration.

Bounty hunting would need a smaller buff (with Hudson/ALD bonuses being able to make up the difference), war-zones wouldn't need any changes to credit values but they would need to be made easier to find (the map filters for war are currently less reliable than the weatherman) and their mission spawning would need to be adjusted so that they generate missions consistently. Sothis/Ceos would be fine and could be left untouched.

So it's a poor strawman, because it actually wouldn't be as bad as a lot of people think, it would just require buffing some underperforming professions instead of nerfing over-performing ones to adjust to having to spend more credits. In some ways it might even lead to improvements in other areas: repair costs would no longer be constrained by having to compete with a 5% rebuy cost, and could have better scaling. Scaling that would be relatively painless, because we'd have more credits floating around to spend on repairs (due to the income buffs). The strong rejection at first glance is just due to loss aversion: because we already have a 95% discount on dying, we're reluctant to let it go.

I suspect there's some element of loss aversion in the stubborn support for instant transfers too though. If the initial announcement had been "it'll take about as long as the ship would have taken to fly, the convenience comes from the fact that you're not the one flying it", I imagine very few people would be demanding that it be made instant and those few would get little support. But because instant transfers were announced, many people now feel like it's owed to them and are reluctant to let go of it.
 
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if OP wanted to call for immersion vs convenience, he would have made a poll asking if people would want to be given a loaned sidewinder at the station their escape pod has arrived while waiting for their last ship to be rebuild/repaired and transferred at their position.
This would be a solution, I don't like it but at least it a solves the problem.
 
Or make it like real insurance .... Monthly payments and small print.

"Oh dear .. I see Sir had D class shields fitted. Section 4 paragraph 7e clearly stated shields C class or better for 4 rating and up. And B class for 3 or less. I'm afraid we can't help you Sir. But know that we realise you have a choice of insurance companies and your call is important to us."
 
Rebuy screen is the closest thing to consequences in the game.
If anything its way , way , way too soft on the player.

This is ment to be an elite game , not paper mario
 
Rebuy screen is the closest thing to consequences in the game.
If anything its way , way , way too soft on the player.

This is ment to be an elite game , not paper mario


He's not talking about free ships, he's talking about losing the ship when you die. ie you die, and you either have to hop in one of your other ships, or you have to go to a station and buy a replacement the normal way.

You're not the first person who's jumped to the opposite conclusion though, it just shows more about how this thread/poll is poorly constructed.
 
When I heard Sandro say, "Fun trumps realism" during the livestream, I nodded my head and said, "That makes sense." It wasn't until i visited the forums that I realized so many people had a problem with it. I usually just roll with the punches. There's only a couple of systems in Elite that I find so precious as to complain. But everybody's got their line in the sand, I suppose. Some people really do want Ironman and think it's how the game should be played.
 
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