And for some reason people want to fly huge ships. Over compensating?
Nah, it's just the usual assumption of linear power progression. Bigger ship = more powerful as the equivalent of gaining levels in an RPG.
And for some reason people want to fly huge ships. Over compensating?
I did make suggestions on how to improve it.
/rant on
OK...
I bought this game (and its expansion) on both PC and Xbox One, and now I regret it because apparently devs at Frontier don't know how to make a game fun. Combat in this game is beyond frustrating. There's no dogfighting at all: it's either jousting, circle straffing (omg so boring / annoying) or backward flying <-- this sucks.
Also, the whole engineers RNG upgrade grind fest is ridiculous. Nobody wants to go through that crap just be on par with NPCs. Maybe if you limited these upgraded NPCs to defined pockets (combat sites etc), but NO.. it's everywhere and it is killing the fun.
Finally, the same messed up bugs persist to annoy us: NPC ships making jumps they couldn't possibly have made, pirates spawning everywhere, omg boring boring annoying so very annoying interdictions that never end unless you engage etc etc.
Seriously Braben, you should have made this a single-player game from the start and let us mod it, because you don't know the first thing about making a game fun.
Go play other (better) space combat games that have ACTUAL dogfighting in them and then think very carefully about everything that is wrong with the combat in this game.
/rant off
EDIT:
/rant on AGAIN
And the devs must be on crack or something, because they tied the ship handling (pitch, rotation and yaw) to the speed vector in FA OFF mode, making FA OFF annoying to fly.
FINALLY and NOT THE LEAST, IT'S THE FUTURE and ships don't have a speed vector indicator on the HUD... you have to look outside to have a general idea of the direction your ship is accelerating towards. HOW MORONIC IS THAT??
/rant off for good this time....
There's no dogfighting at all: it's either jousting, circle straffing (omg so boring / annoying) or backward flying <-- this sucks.
Please to be so courteous as to offer a specific suggestion of how to improve the dogfighting whilst maintaining the current flight mechanics
There is only dogfighting. Just so happens that some ships are better at it, and when big slow ships try it, it looks like what you describe above. Try flying a smaller ship. It's a lot more fun. More like a wrestling match to gain the flank.
Also, the above is why they're introducing ship launched fighters in October. So you can dog fight (best part of the game) and fly big ships at the same time. And for some reason people want to fly huge ships. Over compensating?
Also, you don't need engineers to be on par with NPCs. Skill alone will win 9/10 fights. Even if you are out classed! However, once you fully engineer your ship, NPCs will be like half melted butter.
Nah, it's just the usual assumption of linear power progression. Bigger ship = more powerful as the equivalent of gaining levels in an RPG.
And for some reason people want to fly huge ships. Over compensating?
One suggestion that would make a difference, remove reverse thrust.
Or at least slow it waaaaaay down from where it's at.One suggestion that would make a difference, remove reverse thrust.
Wouldn't that just make it so the only tactic for less maneuverable ships is jousting?
Are you mad?One suggestion that would make a difference, remove reverse thrust.
Dang, is that why I like them? My Dad loved his big Cadillacs, too. Maybe it's genetic!![]()
I'm not really sure how they could fix it. In 2016 Dogfighting is considered a last resort. Almost all air to air combat is fought beyond visual range. That would be boring in a space game. Most people want to see the ships they're fighting. I think you may get more of the type of combat you're looking for when we have atmospheres to fight in. That will change everything.
Yes, I think that's the pointCadillacs are sexy though, aren't they?
Wouldn't that just make it so the only tactic for less maneuverable ships is jousting?