In real life you make money, you buy a car and you have an insurance for it to cover accidents or stuff like that. In Elite it happens in the same way, that's why we can recover our ships again if we die and if we have the money to pay for it. (it is still a game you know)
We all spend a lot of our free time to play a game, we go through all the grinding, the amount of hours to get some stuff (basically our ships and improvements)...I think the game "punish" the player enough by simple making it feel like a job more than an actual game, and then by having to pay a fee for a ship which the more expensive it is, the most you have to pay (which equals to several hours of play time to most of us).
If I loose everything with one death, like imagine, an Anaconda fully A rated with mods and such, and then Boom!, nothing... You won't loose just a ship and credits in the game, you loose a lot of actual real life time. And that could be a GAME breaker "feature" to most of us here.
No one likes to waste actual time, real life time.
This is no Rust or DayZ, or any game in where your progress means nothing after a couple of hours if you get shot. It is easy to start all over again if you played for a few hours...but not if you played for hundreds of hours like in a game like Elite.
PS: I died 6 times in the past year and a half (since release basically), last one with a Python, 7 million insurance which to me takes from 2 to 3 or even 4 hours of playtime. Now if you are telling me that I'll loose the ship (132 million with its upgrades) and had to start all over again with a Sidewinder...Just make the math and see how many hours I will take for me to get that ship again...and without thinking about how much you can do per mission in a ship of the size of a Sidewinder.
So yeah...there is a reason as to why a game is made by actual developers with common sense, and a reason as to why some mechanics work one way or the other.
Let Frontier developers do what they sure know how to do...and go play the GAME.
We all spend a lot of our free time to play a game, we go through all the grinding, the amount of hours to get some stuff (basically our ships and improvements)...I think the game "punish" the player enough by simple making it feel like a job more than an actual game, and then by having to pay a fee for a ship which the more expensive it is, the most you have to pay (which equals to several hours of play time to most of us).
If I loose everything with one death, like imagine, an Anaconda fully A rated with mods and such, and then Boom!, nothing... You won't loose just a ship and credits in the game, you loose a lot of actual real life time. And that could be a GAME breaker "feature" to most of us here.
No one likes to waste actual time, real life time.
This is no Rust or DayZ, or any game in where your progress means nothing after a couple of hours if you get shot. It is easy to start all over again if you played for a few hours...but not if you played for hundreds of hours like in a game like Elite.
PS: I died 6 times in the past year and a half (since release basically), last one with a Python, 7 million insurance which to me takes from 2 to 3 or even 4 hours of playtime. Now if you are telling me that I'll loose the ship (132 million with its upgrades) and had to start all over again with a Sidewinder...Just make the math and see how many hours I will take for me to get that ship again...and without thinking about how much you can do per mission in a ship of the size of a Sidewinder.
So yeah...there is a reason as to why a game is made by actual developers with common sense, and a reason as to why some mechanics work one way or the other.
Let Frontier developers do what they sure know how to do...and go play the GAME.