The Star Citizen Thread v5

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The definition of 2.0 didn't changed, but you think it did. Let's just agree to disagree. ;)

Where's the mission to repair and recover a broken Retaliator that was shown in the Gamescom 2015 demo? The one where some guys boarded the damaged ship through nonexistent (in SC 2.0) entry points, then rebooted it using the (non-functional, or even non-existent, I can't remember) engineering panel?

Thanks for the source for the '40 locations' claim, by the way.
 
I like how they take just two basic game play mechanics, shooting at space ships and having a cargo inventory - only one of which they've managed to implement so far - and spin it into five separate "professions": trading, transport, piracy, mercenary and bounty hunting.

Coming from ED.... how exactly do we separate "professions" in game? Go from station to station and pick up text then shoot the random guy that always seems to interdict us lol.....
 
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Coming from ED.... how exactly do we separate "professions" in game? Go from station to station and pick up text then shoot the random guy that always seems to interdict us lol.....

If there's anything absolutely guaranteed to make star citizen look like it was designed by people in a car with square wheels and custard down their trousers, it's a comparison with Elite Dangerous.
 
Coming from ED.... how exactly do we separate "professions" in game?
Through ships, fittings, activities, and reward structures. Within each, there is variation as to exactly what game mechanic is being employed to generate that rewards (e.g. smuggling vs. trading or RES vs CZ), but there are still some pretty obvious distinctions to make there.
 
Through ships, fittings, activities, and reward structures. Within each, there is variation as to exactly what game mechanic is being employed to generate that rewards (e.g. smuggling vs. trading or RES vs CZ), but there are still some pretty obvious distinctions to make there.

The action we take in our ship however is just fly to a station and pickup text. Get a new ship different fittings and do the same... go pick up more text.... that is trading and transport in Elite.
 
The action we take in our ship however is just fly to a station and pickup text. Get a new ship different fittings and do the same... go pick up more text.... that is trading and transport in Elite.

And star citizen still lacks any kind of functional comparative game-play.
 
The action we take in our ship however is just fly to a station and pickup text. Get a new ship different fittings and do the same... go pick up more text.... that is trading and transport in Elite.
Not quite — that's transport missions. There are other forms of trading that are not that just like there are other types of missions that are not that — it's one of those subcategories, to which there are specific ships and fittings that are needed to do the job. These are distinct from the many other professions you have at your disposal, each with their own mechanics, dynamics, and gameplay loops attached to them.
 
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The action we take in our ship however is just fly to a station and pickup text. Get a new ship different fittings and do the same... go pick up more text.... that is trading and transport in Elite.

Tell you what I'd be the first to say that the game play mechanics in ED are a bit sparse in engagement they are adding more to this though on a properly solid foundation. But hell man...SC is many people's holy grail for game play it's mine for sure BUT it's all a pipe dream at the moment CIG just can't seem to get that solid foundation sorted at all in any aspect of the development. Everything from graphics to net code to game play to flight model is a mess. All this on top of the some of the oddest behaviour from the company in handling self made scandals I've ever seen.

Doesn't fill me with confidence and sadly after 4 years of being a backer I got refunded out.
 
3.0 will just be a single scripted mission and some empty PG planets. It's not a lot. Releasing SQ42 would prove they are able to create a real game, but... well, we all know that won't happen any time soon.
Squadron 42 will be released in 2016, just as the trailer from 2015 says. German game magazines can't be wrong.

They showed 2.0 in Gamescom 2015, said "this is coming to you in December"
I don't remember this sentence, I remember "weeks, not months". In reality, they didn't plan going beyond Arena Commander before mid 2016.

Then the Escapist disaster happened and a broken barebones "Alpha 2.0" techdemo got forced out of the door for denying refunds.
 
The action we take in our ship however is just fly to a station and pickup text. Get a new ship different fittings and do the same... go pick up more text.... that is trading and transport in Elite.
Trading and transport in Star Citizen involves glitching a client side only vending machine into your cargo bay and hoping it doesn't clip through the floor when you take off.

Elite deserves plenty of criticism, but if you want to compare it negatively to Star Citizen come back when Star Citizen actually has comparable gameplay implemented.
 
Squadron 42 will be released in 2016, just as the trailer from 2015 says. German game magazines can't be wrong.
By the way, is this the same German magazine that was wrong about pretty much every last aspect of procedural generation — how it works, how it's used, and what it's for — or was that some other German magazine?
 
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Some cool "Only in Star Citizen" moments from the BadNewsBaron stream [big grin]:

[video=youtube;DEE15icafPQ]https://www.youtube.com/watch?v=DEE15icafPQ[/video]
 
Has anyone actually made any comment on that or is it just an assumption that it is erroneous?

Can you please tell me what the "official assumptions" were? Either there's an official statement, or there's speculation. Well, with the exception of that one ship that was sold as having two seats, and then had only one DESPITE official statements prior to release. Oh, and the official statements about Star Marine being right around the corner (as documented on justagamemode.com ).

So, yeah. When even the statements and "official assumptions" from CIG turn out to be incorrect, a lot of people are going to be incredulous.

https://robertsspaceindustries.com/comm-link/transmission/13249-Letter-From-The-Chairman-18-Million

"Also you should know that the current “dollar” price of a ship does not reflect its actual in-game value in UEC, so comparing the value of a gun against the UEC equivalent of an Aurora is not an accurate comparison. We intended backers to get a benefit for backing early rather than waiting for a finished game and one way was by obtaining ships that ultimately will be more expensive once the game is “live”. A $25 Aurora may cost 75,000 UEC in the finished universe!"

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As for my previous statement about CIG asking the community about the future development:

After a few hours of tying to find the poll, I cannot. Perhaps I remembered it wrong or it simply disappeared. So I'll chalk this one up to me being wrong until I can find it.
 
This thread can sometimes be more compelling than any computer game. All the sub-plots and intrigue.

On one side the Snark, on the other the Sneer and Smarm. The old names, the new pretenders, the backers, the refunded, the never invested. It is like I imagine Game of Thrones might be like, if I watched it!

It has a strange magnetism. For example, an Elite player who hasn't ever registered a forum account, suddenly decides to go play SC alpha and is so impressed they create an account that very day to come on the thread and tell everyone how much more fun SC alpha is than ED... A TV sitcom wouldn't have such rich characters.

My feeling about 3.0 is it is going to quickly become the MVP and also any idea of inter-system travel to "the other 99" will be shelved, after play-testing data shows that SC players much prefer the "emergent game-play" opportunities of having only 40 locations to spread the player base around...

I've not won the lottery yet though, so I wouldn't set much by my predictions!
 
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https://robertsspaceindustries.com/comm-link/transmission/13249-Letter-From-The-Chairman-18-Million

"Also you should know that the current “dollar” price of a ship does not reflect its actual in-game value in UEC, so comparing the value of a gun against the UEC equivalent of an Aurora is not an accurate comparison. We intended backers to get a benefit for backing early rather than waiting for a finished game and one way was by obtaining ships that ultimately will be more expensive once the game is “live”. A $25 Aurora may cost 75,000 UEC in the finished universe!"
None of that talks about any kind of price or TTA balancing, so the question remains: is it an assumption that the supposed assumption is erroneous?
 
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