Yea, I was over Supercruise pretty quickly. Still remains one of my lowest rated elements of the game. Some people LOVE it though, good on them I suppose.
I enjoy a good supercruise transit...as long as it doesn't last more than like 5 minutes at a time
It's also one part of the game which I dislike the most, and yet I would be mad if they removed it, I don't know how they could do without and I don't want to be insta-warping into every POI either, cuts all "spacey" feeling.
My initial problem with SC is that you don't get this feeling of travelling. Some do, and I find ObsidianAnt's attitude really refreshing, he genuinely likes to move around and "explore". I would love to, and I would prefer them to go in this direction, making it feel more compelling - part of why I don't like the instant transfer which is, I think, a slight cut to the need of travelling with your ship in the first place and a sign of them giving up a bit on the journey side of things.
Actually they've proven me wrong a bit, the neutron star change would be the kind of thing I want, applied to far more gimmicks, places and elements - give the word "navigation" its true significance. Space hazards!
But I can understand that the whole jumping and supercruising is not appealing and some want to skip it as much as they can. It does not convey a sense of distance, unless you're jumping to the other side of the galaxy where pretty much nothing happened until... maybe now ; 90% of the missions you take are literally at 1.30 minute from your position (which makes the passenger liner thingy seem a bit out of place for short destinations).
You don't live a space adventure when you're jumping around, except for rare precious moments. Interditictions are all that happen, and they're so predictable. Nothing really compelling happens, and if you can't stand how supercruise handles you likely won't ever visit a USS.
You're just going in a straight line... Waiting for it to pass... sitting in your cockpit, just too short a journey for you to plan other things or read galnet, just too long for you to not get bored, too "jumpy" to have a consistent rhythm and feeling you're actually travelling through an open, consistent universe, but just tiny parcels of it. It's the realm of necessary evil supercruise and technical limitations : these moments make the game more shallow to me than it really is. In fact I think it's not shallow at all but eh... too long a post already.