Dropping the Ball

Nevertheless, the one way you can guarantee you won't see a damn thing is by playing solo.

Why's that then ? A perfectly valid option by FD, but be damned if you pick it ?!

I agree that you can't make it perfect, I mean I am in the Middle East, but you could make it a little more encompassing ... They have had a long​ time to prepare for this ;)
 
Why's that then ? A perfectly valid option by FD, but be damned if you pick it ?!

I agree that you can't make it perfect, I mean I am in the Middle East, but you could make it a little more encompassing ... They have had a long​ time to prepare for this ;)

Because common sense. The solo server(s) guarantee you an instance by yourself.

BY YOURSELF.

So, by extension, you are in an instance by yourself.

You chose a game mode which guarantees you will be by yourself. Is this making sense to anyone but me? Or is my logic only understandable by myself?
 
Because common sense. The solo server(s) guarantee you an instance by yourself.

BY YOURSELF.

So, by extension, you are in an instance by yourself.

You chose a game mode which guarantees you will be by yourself. Is this making sense to anyone but me? Or is my logic only understandable by myself?

I get what solo means and the implication that there's only you, a solitary human among a sea of NPCs ... but ... so what ?!

The stories, lore and events in ED have been crafted to include everyone by means of NPCs and CGs that span "modes" - that is how it should be.

You should not be excluded for your choices from major events ... FD had months to prepare but so far made it PC-open-only which excluded a large number of players and communities.
 
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I have been trying to keep up. I also had no idea whether I should try Open, PG (where most everyone on my friends list was at) or Solo.

I'm also not certain whether the ball was dropped here?

So OK, the contact ship was destroyed, but it did get it's message sent first. Doesn't that contact's destruction deny us the chance of his second clue? If so, fair enough. Wasn't that fake CG posted just to ensure that the message from the Type-9 reached all players? Or do I have that wrong?

Also, it's not stated (when I last checked) on the main Canonn thread, so I presume the second contact wasn't destroyed?

I do realize the sense of frustration. In Solo mode I spent an hour at the Nav Beacon as I figured that's where the contact might make arrival, and I'd follow his wake out from there and track him to a destination. But no show of course, so I hit SuperCruise to look for while and again nothing. I guessed wrong all the way around. Way before I ever docked and loaded the forums it was all over.

Compared to previous elements related to these mysteries (Barnacles, UA, UP) where every player could experience the content and interact with it first hand, here only a few players got to see or partake (from what I read 5?), before the chance was destroyed.

But such will it always be with any player-destroyable content. In all the prior cases (Barnacles, UA, UP) they are persistent elements, not permanently destroyable. Any content that can be destroyed, especially high profile content available at publicly known locations and times, is practically guaranteed to be destroyed. But in this case, I had thought it might be a deliberate choice, where the story path and clues might branch or even end, depending on the outcome.

In any case, it does serve as a reality check... Any first contact seems to me most certain to be hostile, due to the research on this material being open for everyone to read. Agents of both sides of the peace/war first contact divide will quite easily arrive at that contact side by side. Deploying hardpoints and firing is far quicker than checking for peace related game-path content.
 
I thought all modes were treated as equal.. Maybe Frontier should just throw everyone in open and be done with it..... After upgrading the servers of course.

Flimley

You mean force everyone to play in the same game as the person responsible for killing the objective carrying NPC?

No thanks.
 
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I do realize the sense of frustration. In Solo mode I spent an hour at the Nav Beacon as I figured that's where the contact might make arrival, and I'd follow his wake out from there and track him to a destination. But no show of course, so I hit SuperCruise to look for while and again nothing. I guessed wrong all the way around. Way before I ever docked and loaded the forums it was all over.

This is just off the cuff.

- Follow the clues to some random station and accept a "special" mission
- NPC created that spawns at a certain time and place. Doesn't matter what mode you're in; instance or what not .. as long as you're online and have the mission you see "him"
- Depending upon what you do the game records it. Some will play the anarchy card and blow him up; some like you would have followed; etc.
- FD count up who did what and the outcome is determined by the community.

Inclusive & fair - it was an interesting major event that could have helped grip players into the lore ... Nevermind - I am sure FD have more parts to this to come and there will be other "events" :)
 
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If the majority of your "interesting" and "engaging" content needs to be interacted with offline (I.e. solving puzzles) then it might be time to take a good, hard look at how you intend to keep players returning to your game. You can only dangle the carrot for so long. People paid for a video game to be entertained by that video game. The fact that so much if EDs "meaningful" experiences lay outside if the game, this far into its release, is sad.

If I wanted to spend my free time solving puzzle after puzzle, FD, I'd have bought a $3 puzzle book. At this point, it just looks like you're running out of ways to fly top cover for EDs lack of meaningful content.
 
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This is just off the cuff.

- Follow the clues to some random station and accept a "special" mission
- NPC created that spawns at a certain time and place. Doesn't matter what mode you're in; instance or what not .. as long as you're online and have the mission you see "him"
- Depending upon what you do the game records it. Some will play the anarchy card and blow him up; some like you would have followed; etc.
- FD count up who did what and the outcome is determined by the community.

Inclusive & fair.


Nevermind - I am sure FD have more parts to this to come and there will be other "events" :)


Actually, that was pretty much what I was expecting.
 
Chris Roberts had a goal of 2 million dollars to fund his game. He got 90 million.
We still don't have a game.

Chris Roberts can kiss our collective game playing @sses, because there is one thing we are doing that the Star Citizen fanbois are not:
Playing a Game! :D

What? The event hinted at at Gamescom is already over? I didn't even know it had started.... daFAQ?

..OT..

ForeverNOOB. To be fair, I've played a good hundred odd hours of CS Alpha and thoroughly enjoyed it far more than Engineers and No Mans Sky and both are supposed to be games.

../OT..

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you might want to stop evading the forum swear filters ..

You're telling me this forum filters the word "ass"?

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If the majority of your "interesting" and "engaging" content needs to be interacted with offline (I.e. solving puzzles) then it might be time to take a good, hard look at how you intend to keep players returning to your game. You can only dangle the carrot for so long. People paid for a video game to be entertained by that video game. The fact that so much if EDs "meaningful" experiences lay outside if the game, this far into its release, is sad.

If I wanted to spend my free time solving puzzle after puzzle, FD, I'd have bought a $3 puzzle book. At this point, it just looks like you're running out of ways to fly top cover for EDs lack of meaningful content.

It's easier to get someone to tell a story by writing a few lines in a forrum than to actually encode that into the game and cover all contingencies. That's what I see going on here.
 
What? The event hinted at at Gamescom is already over? I didn't even know it had started.... daFAQ?

Turns out no.

FD split the event into phases.

Phase 1 - First contact - is over .. SDC blew the ship up (AFAIK)
Phase 2 continues as the "message" was sent all the same.

According to FD not all phases will be in open ... so lift hearts solo/PG/Xbox/Time zone / Internet restricted community players .. you can still have some fun ! :D
 
Can someone tell me who or what is 'SDC'? Ta.

Sugar Daddy Commanders?

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I think major issue is that apparently FD wanted this "contact" to be interactive. But game is lacking NPC comms, thus you can't create scripted conversations yet. Anyway, this is something they will have to think about in future.
 
So lets get this right in my head.

Phase I - a single CMDR or wing killed the target in the Type-9 phase ended.
Phase II - PVE

So, that is clearly planned by FD that Phase I bit. They could have just programmed an NPC to do it and respawn, and dropped a new version with some bug fixes - flag waving by all.
I think the way it went down in Phase I has some bearing myself, I mean this meta-story has been planned from before launch, its not like they said hey lets pay someone some overtime on the Sunday, of a bank holiday weekend cos its more of a laugh to do it that way.

Entitlement factor is high in this thread. Almost as pathetic as the PvPers.

Simon
 
I believe this would be the correct time to look at the rebalancing of ships and to also look at the introduction of a utility that allows the "beaming" of MJ of systems capacitor to a target wingmate, this would allow escorts to protect vessels.

As such if FDev do any of the events like these the escorts could be significantly tougher, they could be buffed and modified variants higher than what normal players can get, now obviously then it comes down to pilot ability, so it may be worth being able to pull players in to act as RP characters in the universe when events like these are done.

The issue here is that FDev didn't expect or treat it like the dev controlled character would be attacked which in such an environment is far to possible, if they had escorts or bodyguards and had such buffs as nessassary to put up significant resistance it would be far more interesting.

In addition the instancing needs to be better as well as the introduction of a distress beacon to allow other players to beacon in hostile or not.
 
Truth is the destruction of the ship that carried the message should have removed that clue from the game .. that would be "Emergent Gameplay"
 
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Truth is the destruction of the ship that carried the message should have removed that clue from the game .. that would be "Emergent Gameplay"

Depends on if the pilot ejects or not maybe their should be escape pods that eject from a ship that are captureable ?

Also they could implement ships larger than the player ships that are npc only and allow special ingame characters that are dev controlled to pilot them for things like this.

Also Luniticisi why not bring some law to the lawless ?
 
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