UAs, Barnacles and other mysteries Thread 8 - The Canonn

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So, I've checked Otto - it' is, and I again quite our most favourite soruce, "short form of Old High German compound names beginning with the element ōt ‎(“riches”), such as Ottokar and Otmar."

So now we have HOLLOW MOON WEALTH.

*much tinfoil*

Could be a reference to Mitterand Hollow, but I doubt it; the system doesn't match up with any of the clues (Epsilon Indi)
 
Yep. I know the event was set up as only "starting on the 28th", but inevitably everyone was expecting some sort of payoff on the 28th. Now a good chunk of the engaged playerbase is disappointed. This thing needs to wrap up pretty quickly.

And I'm not a fan of this "meet the pseudo-NPC" mechanic. Between the limitations of ED's instancing system, the large proportion of players who don't want to play in Open, and timezone considerations, this mechanic is very exclusionary. There were (I estimate) somewhere between 500 and 1000 players trying to find these guys, how many actually got to see them? 20? Less? There are already too many lotteries in this game without this sort of thing. I like the idea of this sort of interaction but I just don't think it's practical. Persistent POIs would probably be a better mechanic.

Nobody wanted to hear anything about being cautious or not over-egging the expectation train, the salt will wash away in a few days :)
 
Yep. I know the event was set up as only "starting on the 28th", but inevitably everyone was expecting some sort of payoff on the 28th. Now a good chunk of the engaged playerbase is disappointed. This thing needs to wrap up pretty quickly.

And I'm not a fan of this "meet the pseudo-NPC" mechanic. Between the limitations of ED's instancing system, the large proportion of players who don't want to play in Open, and timezone considerations, this mechanic is very exclusionary. There were (I estimate) somewhere between 500 and 1000 players trying to find these guys, how many actually got to see them? 20? Less? There are already too many lotteries in this game without this sort of thing. I like the idea of this sort of interaction but I just don't think it's practical. Persistent POIs would probably be a better mechanic.

I agree 100% with you sir.
That's why I was assuming persistent USSs also this time. Well there is time yet...
 
As soon as the clue dropped this should have started the next phase, such as a CG. Instead another cryptic hint was dropped and that as *some unspecified point in time in the future* there will be a CG. That isn't good story telling.

Quite. It would have been nice.

Although the CGs might turn out to be invisible, in that clues will be triggered by delivery, without there being a progress bar or potentially even CG visible to us. It may have started already, even... although the lack of a black market in one of the relevant systems seems to counter this.
 
Again.

Uk according to WESTMINSTER

I.e. the Goivernment that gives no ducks about anything beyond their next paycheck....

That'll be like all governments everywhere then... including the devolved ones.

Sooner or later, all well-meaning, principled 'leaders' realise they can't achieve what they originally set out to achieve when they were fresh-faced, honest politicians, and realise instead that the only real reason to seek power is to retain it for its own sake - which they try to do by blaming someone else for their mistakes and pretending to make 'progress' whilst changing very little.

Anyway. Politics is dull, mostly, and completely O/T, so apologies.
 
Reminds me a lot of the GM guide events in early Everquest- nice idea originally that descended into farce before long - real life quest givers instead of npc's - ended up a real mess mostly :(

I think this whole "cLARP" approach is very interesting and has a lot potential. But the execution here is just lame. If you already have a human gamemaster interacting with players, why on earth do you resort to the most tedious and primitive fetch quest mechanics. And not even once, but three times in a row?!
 
I've not the power to do it, as I'm not a moderator.
I've asked if I could be one of them, but they explained to me that other people should "endorse" me, I did not understand how, however.

That said, there's no need to start another thread: the only reason we did it in the past was just the 10K posts limit, that now is no more.
Even if we start a new thread, nothing will change the fact that there are almost 100k posts overall:
what I'll do is just copy and paste the FP in place (very tricky cause I'm not a mod so I have to reserve the first posts with the help of a mod, so if I can avoid it again please...) and everything will start again unchanged, with the new thread reaching 1000 pages in a few days again.

I maintain other threads in other forums too, and a couple of them have thousands of pages. No problem.

Well I hereby "endorse" you should you ever need it :)
 
Reminds me a lot of the GM guide events in early Everquest- nice idea originally that descended into farce before long - real life quest givers instead of npc's - ended up a real mess mostly :(

Some of them were great.

Generally they were ruined by a bad player element, rather than the people running them. That and they were so popular that not everybody could get involved and have the chance to talk to the NPCs. At least not without people yelling crud in zone chat constantly, anyway!
 
I can kind of see why they went with the "GM NPC" for this though: Elite: Dangerous seems to have almost no support for scripting, so it simply doesn't have the tools to do a sweeping quest chain like this without a lot of manual puppeteering on FD's part.

Of course, they probably shouldn't look at this as a long-term solution and instead should probably work on adding support for NPC scripting. Might come in handy in the future.
 
Actually I believe everyone could have seen them if they hung out in the specified systems. I kept flying around and Granger appeared for me as well. I threatened him and things didn't go well :) I also believe it's not all scripted. I said something like "please no lavian brandy bull    " and they responded "oh, you heard this already?" or something like that. It happend 50 minutes after 21 or so. Also, I love this kind of FDEV-NPC interaction and personally hope there's going to be a lot more of them in the future.

Unfortunately due to timezones I was only able to look for the first guy (3pm GMT was 3am for me and now I'm at work). I spent about 90 minutes in Cail and not only didn't see Kohl, I didn't even meet anyone who did. But ok, maybe they sorted out the problems of the first one for the next two. However, even then do you really think it's practical for a "acted NPC" to deliver their message to 1000 players? Even 32 at a time that's a lot of work, and that would require FD have perfect control over instancing which doesn't seem to be possible.
 
I haven't followed this heavily, but just had a thought;

If this does turn to 3 CGs for delivering of requested items, perhaps its a test to see if we can work out which of the 3 NPCs encountered today is the liar? I dont know specifics, I haven't followed it enough, but maybe if we can figure it out and avoid meeting the demand for that 1 out of 3 CG we will receive 2 more clues? Or something along those lines?

Just a thought amongst the salt in this thread anyway.

o7.
 
Another thought...

If Dillon always lies and claims she wants tobacco delivered to a station where it's prohibited and has no black market, perhaps tobacco isn't what she wants.

Perhaps we need to sell fish there instead. I am only half joking here, don't forget, it's another thing that is commonly smoked.
 
I think this whole "cLARP" approach is very interesting and has a lot potential. But the execution here is just lame. If you already have a human gamemaster interacting with players, why on earth do you resort to the most tedious and primitive fetch quest mechanics. And not even once, but three times in a row?!

I think if FD had had the time to create server-run, pre-scripted NPCs which could be set up to spawn at specific places and times for everyone in all game modes (solo/open etc), then they would have done it exactly like that.

But they haven't built that feature (yet, perhaps), so they had to do it some other way if they were going to do it in-game. They could have done away with the ships and used local news - but you have to agree it's a bit more 'real' if there's an actual ship to be found. As long as one person is kind enough to share with the rest, it's fine.

As for the quests, well... It's a very RPG thing isn't it. RPGs pretty much all have a grinding mechanic somewhere.

Bit like life, really.
 
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Another thought...

If Dillon always lies and claims she wants tobacco delivered to a station where it's prohibited and has no black market, perhaps tobacco isn't what she wants.

Perhaps we need to sell fish there instead. I am only half joking here, don't forget, it's another thing that is commonly smoked.
Probably worth a shot - but, without an actual CG, then Lavain Brandy will be favourite just for the profit.
 
I haven't followed this heavily, but just had a thought;

If this does turn to 3 CGs for delivering of requested items, perhaps its a test to see if we can work out which of the 3 NPCs encountered today is the liar? I dont know specifics, I haven't followed it enough, but maybe if we can figure it out and avoid meeting the demand for that 1 out of 3 CG we will receive 2 more clues? Or something along those lines?

Just a thought amongst the salt in this thread anyway.

o7.

The lies could be useful though, as they may also serve a purpose in excluding options.
 
After seeing saltiness in some posts about not finding anything significant, remember, the communication was the 'HUNT BEGINS' on the 28th. The community hyped this expecting to find something significant. If it was managed to be done in the course of a day then people would be mad because they'd have to wait two months. So why not 'drag' out the hunt until release?

Maybe the past few months, or CG's rather, have all been a ruse. The Jaques based ones specifically. Convenient he reappeared in a nebula (a convenient hiding spot) before more alien objects started arriving. Convenient he's requesting commanders from the bubble leave and help him. How would he have known about meta-alloys? Don't they come from barnacles which started appearing while he was, missing? Convenient he's setting up a base to start a colony and will likely start requesting people from the current bubble to populate a 'new bubble'. Is it just a ruse set in motion to 'soften' the current bubble for the impending return of another race?
 
I think if FD had had the time to create server-run, pre-scripted NPCs which could be set up to spawn at specific places and times for everyone in all game modes (solo/open etc), then they would have done it exactly like that.

But they haven't built that feature (yet, perhaps), so they had to do it some other way if they were going to do it in-game. They could have done away with the ships and used local news - but you have to agree it's a bit more 'real' if there's an actual ship to be found. As long as one person is kind enough to share with the rest, it's fine.

As for the quests, well... It's a very RPG thing isn't it. RPGs pretty much all have a grinding mechanic somewhere.

Bit like life, really.

The operative part of your sentence here is "If they had time," but they have had ample time to develop that sort of thing. On the other hand, that already exists in the form of mission contracts; why this wasn't handled via a mission contract with redirects is beyond me.
 
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