Your asking the wrong questions and targeting the wrong aspects of the game to moan about.
You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.
I am thinking there is completely failed game mechanic somewhere.... or a few.
Yes, there is totally a missed opportunity regarding ship specialization for activities.
And IMHO, there are very easy way to implement such filtering. Some basic ideas:
- Making any travel further than 1000 Light-Year without stop at station for repair have significant Hull AND Module damage (Shield, Distributor, Weapon equipped), unless an AMFU is equipped and powered
- A specialized bulkhead (let's call it Meta-Alloys), taking increased damage from weapon but preventing Hull damage from deep-space traveling
And they could push-it further introducing Exploration/long range specific Utilities equipment, engineering mods or even some Exploration specific Class Internals (like the Enhanced Performance Thrusters)
That would add more depth in the gameplay and reduce probability of having Specialized Combat Engineered ships wrecking havoc in places they shouldn't have been able to reach in the first place.
What's the logic of having Exploration ships getting wrecked in Combat, but Combat ships not being wrecked by Exploration?