To all those moaning about being killed around Jaques bu other players.


You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

And then complain that their stripped Asps get owned by a Diamondback Explorer in combat exploration outfit?

And why shouldn't a Corvette be able to travel to Jaques? It's actually a quite good exploration vessel - it just lacks in jump-range.
 
I think most serious explorers in Elite would agree 100% with the OP. Exploration should have more difficulty, more content, more challenges to overcome, and yes more ship specific loadouts required. And by difficulty I do NOT mean simply adding angry space aliens to shoot at us, that is not the difficulty explorers want added to the game!!!!


​But yeah OP, agreed.
 
I think most serious explorers in Elite would agree 100% with the OP. Exploration should have more difficulty, more content, more challenges to overcome, and yes more ship specific loadouts required. And by difficulty I do NOT mean simply adding angry space aliens to shoot at us, that is not the difficulty explorers want added to the game!!!!


​But yeah OP, agreed.

So by difficulty, what do you mean?
 
Your asking the wrong questions and targeting the wrong aspects of the game to moan about.

You should be asking Frontier Developments why they have allowed combat class ships to have the ability to be 22,000 light years from home in the first place? Seeing as only explorer class ships kitted appropriately should be able to survive the riggers of deep space exploration and be seen out in deep space.

I am thinking there is completely failed game mechanic somewhere.... or a few.

Yes, there is totally a missed opportunity regarding ship specialization for activities.

And IMHO, there are very easy way to implement such filtering. Some basic ideas:

- Making any travel further than 1000 Light-Year without stop at station for repair have significant Hull AND Module damage (Shield, Distributor, Weapon equipped), unless an AMFU is equipped and powered
- A specialized bulkhead (let's call it Meta-Alloys), taking increased damage from weapon but preventing Hull damage from deep-space traveling

And they could push-it further introducing Exploration/long range specific Utilities equipment, engineering mods or even some Exploration specific Class Internals (like the Enhanced Performance Thrusters)

That would add more depth in the gameplay and reduce probability of having Specialized Combat Engineered ships wrecking havoc in places they shouldn't have been able to reach in the first place.

What's the logic of having Exploration ships getting wrecked in Combat, but Combat ships not being wrecked by Exploration?
 
The idea that a battle cruiser would be worse at surviving the rigours of deep space than a stripped out jumpy explorer ship is a little silly I think.

If someone can be bothered to take the time to jump a 15ly battle ready corvette or fdl all the way to jaques, I reckon they've earned a little bit of pew-pew for their efforts. :)

I think you will find if you read my one of my previous posts that it should be kitted and equipped for the riggers of deep space exploration. YEs you can strip it out, but it would soon fall apart ;)

Please do not make the mistake of assuming things :)
 
As ever proof positive that open is a cesspool populated by vermin.

That is fine and it adds a little to the game, especially if FD work out proper crime and punishment mechanics. I hate piracy, but the idea of well defined mechanics and some love and attention, then piracy can really add something to the game it is desperately lacking.

What you don't want is sloppy game mechanics where certain types of ships are in areas where they are not supposed to be. And it seems to me that FD and many players have a simple mentality that is akin to allowing a robin reliant not designed or equipped for the task in hand to able to enter the Le Mans 24 hour race or Indy 500. It just wouldn't happen and it would undermine what those races are about.

Frontier Developments, have a very hippy attitude towards things, and as development company embarking on their first MMO, they have learnt the richness that consequences of actions can bring, and the diversity and depth that restrictions and boundaries can bring.
 
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I think most serious explorers in Elite would agree 100% with the OP. Exploration should have more difficulty, more content, more challenges to overcome, and yes more ship specific loadouts required. And by difficulty I do NOT mean simply adding angry space aliens to shoot at us, that is not the difficulty explorers want added to the game!!!!


​But yeah OP, agreed.

I to would like to know what these "difficulties" are that explorers want added.
 

What you don't want is sloppy game mechanics where certain types of ships are in areas where they are not supposed to be.

What's the difference between making 20 jumps inside the bubble and making 20 jumps outside?
Why should it be a difference?
How should certain types of ships be restricted from being in certain areas?

And it seems to me that FD and many players have a simple mentality that is akin to allowing a robin reliant not designed or equipped for the task in hand to able to enter the Le Mans 24 hour race or Indy 500. It just wouldn't happen and it would undermine what those races are about.

Exploration is not a race and every car can be used to drive around the courses used for races.
 
I to would like to know what these "difficulties" are that explorers want added.

Making some Optional Modules (like AMFU), not optional but mandatory would be a good start.

After my last trip, which was more than 20'000 LY, my DBE had barely few percent module/hull damage.

Since that trip, I am considering replacing the AMFU by a SRV Bay as I'm not a hardcore explorer and from what I have seen AMFU is only needed for Months long expedition.
 
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That is fine and it adds a little to the game, especially if FD work out proper crime and punishment mechanics.

Unfortunately they've proven to be unable to do it. The current system is just plain stupid and doesn't work at all.
 
Making some Optional Modules (like AMFU), not optional but mandatory would be a good start.

That would punish smaller ships - like the Diamondback Explorer - without affecting bigger ships that much.

Even with the same ship hull, just adding good shields, weapons and good thrusters makes a huge difference compared to the jump range optimized explorer load outs a lot of players seem to use.
The type of ship used doesn't matter. If a player wants to kill other players that player will find a way, prepare for combat and have a huge advantage over the unprepared player.
 
What's the difference between making 20 jumps inside the bubble and making 20 jumps outside?
Why should it be a difference?

How should certain types of ships be restricted from being in certain areas?

Exploration is not a race and every car can be used to drive around the courses used for races.

Nothing, but it's the difference between 20 jumps in the core with regular maintenance and 2500 jumps to the galactic centre, with no proper maintenance in a ship that was never to designed to do such a task... The end result of it being that players are having their fun of the game hampered because of poor game mechanics.
 

verminstar

Banned
Nothing, but it's the difference between 20 jumps in the core with regular maintenance and 2500 jumps to the galactic centre, with no proper maintenance in a ship that was never to designed to do such a task... The end result of it being that players are having their fun of the game hampered because of poor game mechanics.

How is an asp explorer...not designed for exploration? Or any ship fer that matter? And who gets to make that choice? Are you saying we are playing the game wrong? That's only based on your opinion.
 
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That would punish smaller ships - like the Diamondback Explorer - without affecting bigger ships that much.

Even with the same ship hull, just adding good shields, weapons and good thrusters makes a huge difference compared to the jump range optimized explorer load outs a lot of players seem to use.
The type of ship used doesn't matter. If a player wants to kill other players that player will find a way, prepare for combat and have a huge advantage over the unprepared player.

Small ships are punished in other activities (Trading, Combat), so why should it be different for exploration?

And for the DBE, rebalance it as players have requested, so it can come with both AMFU and SRV Bay. Just adding a Class 1 Internal would do the trick anyway.
 
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Nothing, but it's the difference between 20 jumps in the core with regular maintenance and 2500 jumps to the galactic centre, with no proper maintenance in a ship that was never to designed to do such a task... The end result of it being that players are having their fun of the game hampered because of poor game mechanics.

You want maintenance and wear and tear be more important and ship specific? Certainly an interesting idea, but it wouldn't solve the problem of players killing other players in deepest space and certainly not at Jaques.
 
That would punish smaller ships - like the Diamondback Explorer - without affecting bigger ships that much.

Even with the same ship hull, just adding good shields, weapons and good thrusters makes a huge difference compared to the jump range optimized explorer load outs a lot of players seem to use.
The type of ship used doesn't matter. If a player wants to kill other players that player will find a way, prepare for combat and have a huge advantage over the unprepared player.

But that is the problem though. You are arguing the point that a Cleric, Ranger, Fighter, Wizard and Theif in D&D should all be able to do the same things, thus destroying any difference between them, thus taking a lot of depth and character creation away from the game. And you are arguing for the same in Elite Dangerous. Don't bother taking an DBX out exploring, take a FDL setup for pure combat...

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You want maintenance and wear and tear be more important and ship specific? Certainly an interesting idea, but it wouldn't solve the problem of players killing other players in deepest space and certainly not at Jaques.

Yes it would, because fighter class ships would never be able to get there let alone even go a fraction of the distance required.
 
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Small ships are punished in other activities (Trading, Combat), so why should it be different for exploration?

And for the DBE, rebalance it as players have requested, so it can come with both AMFU and SRV Bay. Just adding a Class 1 Internal would do the trick anyway.

And using an Anaconda with lots of AMFUs would solve what problem exactly?
Or an Asp with AMFU, interdictor and weapons?

Why exactly shouldn't a FDL, T-9 or Sidewinder be able to reach the other side of the galaxy? Just because those aren't "real" exploration vessels?
 

verminstar

Banned
But that is the problem though. You are arguing the point that a Cleric, Ranger, Fighter, Wizard and Theif in D&D should all be able to do the same things, thus make any difference between them, thus taking a lot of depth and character creation away from the game. And you are arguing for the same in Elite Dangerous. Don't bother taking an DBX out exploring, take a FDL setup for pure combat...

So here you are, arguing that certain ships shouldn't be used for tasks and functions they weren't designed for...but still advise an explorer to use a combat built ship?

Doesn't that mean you just contradicted yerself?
 
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