CHEATING!! Is it possible?

A quick search seems to suggest that post 2.1 everything has been detectable even in solo play so not sure where you get your info.

Yes running peer to peer is iffy but ED is using a cheat detection system that seems to be fairly robust based on the whines on the forums that shall not be named.

Eh, no. The problem is that you're still trusting the client. Simply using a cheat detection system is a bit like an arms race, all that does is promote the bad guys to build better arms. Client side data + peer to peer is inherently *bad*, games like the Division show why it's a *REALLY* bad idea to trust the Client, and that's not going to change simply by inserting a CDS. That's no different to the various Korean MMO's that use all those strange process overlay CDS's, they're interesting, but ultimately they're fighting an arms race that they're losing in the long run, the root solve in -all- cases is simply not to trust the client with *any* of the data, full stop.

That's expensive though.

EDIT : If ED is proving "more difficult" it's not because the CDS is inherently better, because believe me, it won't be, it's because people don't consider it a profitable market compared to say, developing hackbots for League of Legends or CS:GO or whatever.
 
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Eh, no. The problem is that you're still trusting the client. Simply using a cheat detection system is a bit like an arms race, all that does is promote the bad guys to build better arms. Client side data + peer to peer is inherently *bad*, games like the Division show why it's a *REALLY* bad idea to trust the Client, and that's not going to change simply by inserting a CDS. That's no different to the various Korean MMO's that use all those strange process overlay CDS's, they're interesting, but ultimately they're fighting an arms race that they're losing in the long run, the root solve in -all- cases is simply not to trust the client with *any* of the data, full stop.

That's expensive though.

EDIT : If ED is proving "more difficult" it's not because the CDS is inherently better, because believe me, it won't be, it's because people don't consider it a profitable market compared to say, developing hackbots for League of Legends or CS:GO or whatever.

Cheating in mmos is pretty much always an arms race though. Vast majority of online games have to offload critical calculations to the client as the latency added by server processing is simply unacceptable.

There is no such thing as an unhackable system, you just have to make it tedious enough that people can't be bothered to do it. There are plenty of games that have effectively wiped out the cheater communities for their games by making it tedious enough to re-engieer the cheat every patch - Path of Exile is a pretty good example of exactly that methodology.
 
Cheating in mmos is pretty much always an arms race though. Vast majority of online games have to offload critical calculations to the client as the latency added by server processing is simply unacceptable.

Not entirely accurate. Most *Free to Play* MMO's do, yes, but they also have that funky overlay CDS I just mentioned, it comes with little images in the bottom right corner of your screen when you boot it up, whereas say, World of Warcraft does -all- the calculations serverside, you're just sending the actions to the Server, it arbitrates the whole lot. Ditto for EVE for example. Both games are entirely server arbitrated because they wouldn't permit the concept of giving the client access to combat data.

The best you can manage in games like WoW and EVE is botting (automation of routine tasks) which is FAR from the actual client manipulation you can in other games.

There is no such thing as an unhackable system, you just have to make it tedious enough that people can't be bothered to do it. There are plenty of games that have effectively wiped out the cheater communities for their games by making it tedious enough to re-engieer the cheat every patch - Path of Exile is a pretty good example of exactly that methodology.

Or make it not worth the effort to make a profitable cheat program, which is the goal of any aspiring cheat engine programmer, if they make an undetectable program for CS:GO, that's worth a *lot* of money these days. Path of Exile has done an exceptional job in that regard, aye, but then PoE has a fair business model and as a rule a very supportive community that doesn't really -reward- the kind of behaviour as seen in say, CS:GO. That helps a lot.
 
because my deluded friend with out evidence of what you say happened I refuse to believe it many players come on here ranting telling half truths and exaggerated stories

Keep playing the game, i'm sure one day you will find a player able to do you what he did to me, and then u will believe.
 

Brett C

Frontier
As always, if you suspect someone of cheating or hacking in the game, report them in game then file a ticket to our Customer Support team: https://support.frontier.co.uk

We'll check into it, and action upon it if need be. Please do note that we do ban waves at irregular intervals, this in turn makes it more difficult for any cheat creators to know what version of their hack or script got flagged.
 
Came back to these forums to post this:

Heat Weapons. Your modules take damage regardless if you have shields or not. Your shield generator falls below 80% durability so has a chance to momentarily fail. Fails = no shields.

That's how you lost them. Cheers Frontier for implementing a balanced meta.
 
Came back to these forums to post this:

Heat Weapons. Your modules take damage regardless if you have shields or not. Your shield generator falls below 80% durability so has a chance to momentarily fail. Fails = no shields.

That's how you lost them. Cheers Frontier for implementing a balanced meta.

But the mod that has a chance of making modules malfunction needs to hit hull.. because logic.

Even if both required hits on hull heat weapons would be far more superior.
 

I'm not sure I understand how this video relates to the OP. I was expecting to see the effect of all modules being heavily damaged and the shields to be down in 30 seconds but the Corvette didn't even lose one ring. Sorry, I must be dumb...

-EDIT- And it seems from the damage that these packhounds do, having any kind of strong bulkhead or HRPs is not going to help much...
 
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Well yes, but to be honest by wake'ing out, or logging out, opponent admits that he is defeated, and victory is yours.

In fact when I fight people and drop them bellow 60% I often stop firing and see what they do, if they no longer attack me and peace out, I let them do that.


There is no particular gain from actually killing your oponent.

Very true. . . . .unless the price on their head is decent.
 
  • 4 shield boosters with level 3 heavy duty shield booster modification;

^ even this is trash, you need 5 boosters on corvette, 3 resistance augmented, 2 heavy duty.

Point Defence is also useless, especialy vs Packhounds (the things that killed your module sthrough shields in scenario 1)

Do more research before upgrading, and you wont need to QQ on forums after being pwnd.


/thread pls

If point defense do not work against this, the ECM works?

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Well yes, but to be honest by wake'ing out, or logging out, opponent admits that he is defeated, and victory is yours.

In fact when I fight people and drop them bellow 60% I often stop firing and see what they do, if they no longer attack me and peace out, I let them do that.


There is no particular gain from actually killing your oponent.

very loable from you, your callsign should be "red baron" :)
 
If point defense do not work against this, the ECM works?

ECM's do work, but are way too niche, better is to have heatsinks and manage them properly, because ECM's wont protct from heat inducing lasers, multicannons, cannon shells etc etc etc etc

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I'm not sure I understand how this video relates to the OP. I was expecting to see the effect of all modules being heavily damaged and the shields to be down in 30 seconds but the Corvette didn't even lose one ring. Sorry, I must be dumb...

-EDIT- And it seems from the damage that these packhounds do, having any kind of strong bulkhead or HRPs is not going to help much...

Well if the corvette CMDR didnt spam heatsinks thats exactly what would have happened, once he was out he waked out immediately or he might not even lasted 30 seconds (at least his modules wouldnt have)
 
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