A Guide to Minor Factions and the Background Sim

There seems to have been a BGS brainfart yesterday - I've been fighting for a faction that was in a civil war until yesterday, when the conflict disappeared (no assets changed hands) and today the factions are civil war pending with no cooldown shwoing for the previous CW.


Not just yesterday either , hence my post from the other day where I had the same thing happen.
 
I'm getting the feeling that the BGS is currently doing its own thing, and whatever we do doesn't have any effect.
I'm doing missions in one system, yet the faction's influence is ging down. Have a war in another system, but the influence won't budge past the level of the next faction - don't mind this one, as they have an asset we want and the next war will be so much easier to start. The influence in another system is stuck on 60% - don't have control yet so waiting for a war to start.
Maybe we have expanded into too many systems too quickly. Certainly are going to have the wars queuing up.
 
Has anyone tried testing the effect of Data Point Intel Packages on the BGS? I mean the package you get when you scan all the data points at a settlement, with no superpower affiliation. I've tested them three times now and each time there was no influence change in the system. In my most recent test I cashed in 9 Data Point Intel Packages individually, worth 36k credits total, in a system with only 6k population. The faction owning the station where I cashed them (which I'd expect to see a change) had no active states in any system.
 
Last edited:
How much testing is being done of the conplex trade and economic model and its impact on influence as well as local data sets and the like ?
 
How much testing is being done of the conplex trade and economic model and its impact on influence as well as local data sets and the like ?

You'll have to explain what you think the 'complex trade and economic model' is before anyone could answer that question.
I'm not sure it's that complex.
 
You'll have to explain what you think the 'complex trade and economic model' is before anyone could answer that question.
I'm not sure it's that complex.

https://forums.frontier.co.uk/showthread.php/265899-The-2-1-1-6-Economic-System

...was a post I did a while back on the economic system. While I won't disagree with anyone's perception of the market, hand-on-heart something changed to make the market react a lot differently or more noticably to what it did pre-2.1/1.6

Some of my observations are dismissed as things that "always happened", but for them to not have occurred ever over a roughly 9 month period, and then happen frequently in multiple systems in the space of a single patch... something changed.
 
I'm getting the feeling that the BGS is currently doing its own thing, and whatever we do doesn't have any effect.
I'm doing missions in one system, yet the faction's influence is ging down. Have a war in another system, but the influence won't budge past the level of the next faction - don't mind this one, as they have an asset we want and the next war will be so much easier to start. The influence in another system is stuck on 60% - don't have control yet so waiting for a war to start.
Maybe we have expanded into too many systems too quickly. Certainly are going to have the wars queuing up.

You have the same faction at war in another system? If so, you are likely experiencing the war hit effect.
 
https://forums.frontier.co.uk/showthread.php/265899-The-2-1-1-6-Economic-System

...was a post I did a while back on the economic system. While I won't disagree with anyone's perception of the market, hand-on-heart something changed to make the market react a lot differently or more noticably to what it did pre-2.1/1.6

Some of my observations are dismissed as things that "always happened", but for them to not have occurred ever over a roughly 9 month period, and then happen frequently in multiple systems in the space of a single patch... something changed.

Somethings definitely changed following 2.1/1.6, my fellow Cmdr who works a few systems next to mine reported the loss of his 'milk run' also.
I was also pretty certain that they had messed with the market to the point where buying or selling wasn't affecting the levels of supply or demand once you jumped out of a system and back in. ie supply is 500, you buy 100, supply now 400. Jump out, jump back in and supply is 500 again.
That is till I went to Cail for the current CG yesterday. Wow. All the markets offering Narcotics within a 110Ly radius were all smashed and at bottom lvls. 330,000t gone in 25 mins at one station. What it did reveal though was that some stations would only go as low as 1400-1500t. Not down to 0.

But as BGS players, you really don't want a CG in your area. It can seriously mess with your work, and take an age to recover as people keep collecting there rewards for weeks.
 
No that was the first version, silently applied in 2.1.03 or 04. You could actually see WAR state in all systems belonging to the involved factions, and no non-combat actions counted everywhere. It was fun in a sense, push a system into war then sit back and watch all systems drop 30% (!), but it was also absolutely idiotic. 2.1.05 brought a fix, the state is now correctly applied only to the actual system in war, effects still spread but are now somewhat counterable. I tested this of course, hit a system other than the one in war doing a bunch of missions for another faction and brought the relevant faction down 10% in an afternoon, then did the same amount of missions the following day but evidently it was noticed and work was done on the other side, and the faction gained back... a meagre 1%. Wow.

My take on this is that it adds a lot of depth to expansion and conflicts. Now war is a serious business, if you expand too much and spread too thin you can end up in a lot of trouble if someone hit back and you can't cover all your bases. Which is exactly as a real war of conquest should be.

I also would like not to have to discover these things by smashing my nose on them, but hey, you can't have everything in this game!

I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(
 
I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(

How does this apply to Election?, as that could only be changed through non-combat means previously. The same non-movement other than the system the faction is in Election in, and any non-combat means?
 
I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(

amazing!

can you quote/post the answers you got?
 
I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(

I have been studying this effect for a long time and I can attest this is not entirely true, at least post-2.1.05 - I have observed gains in some systems and drops in others, which seems to corroborate my hypotesis that a weight reduction to faction actions is applied to the faction in war, so that the effect can be somewhat countered even if with enormous effort. Of course there always is the possibility that the code acts beyond their intentions, which would not surprise me in the least :D

Can you please tell us what exactly the devs said about this?

- - - - - Additional Content Posted / Auto Merge - - - - -

How does this apply to Election?, as that could only be changed through non-combat means previously. The same non-movement other than the system the faction is in Election in, and any non-combat means?

From what I can observe, election does not seem to have any negative effect. This makes sense being a peaceful process.
 
Last edited:
I have been studying this effect for a long time and I can attest this is not entirely true, at least post-2.1.05 - I have observed gains in some systems and drops in others, which seems to corroborate my hypotesis that a weight reduction to faction actions is applied to the faction in war, so that the effect can be somewhat countered even if with enormous effort. Of course there always is the possibility that the code acts beyond their intentions, which would not surprise me in the least :D

Can you please tell us what exactly the devs said about this?

My fellow Cmdr said just that, it isn't working that way now.

- - - - - Additional Content Posted / Auto Merge - - - - -



From what I can observe, election does not seem to have any negative effect. This makes sense being a peaceful process.

Sorry, wasn't meaning about the neg effect, just when he quotes 'War', is he meaning War/CivilWar and not Election or just plain old Conflicts including all 3.
 
Sorry, wasn't meaning about the neg effect, just when he quotes 'War', is he meaning War/CivilWar and not Election or just plain old Conflicts including all 3.

From my direct observations, only war and civil war have negative effect.

There is also the possibility that election is in fact affected, but the effect is not noticeable: as in election are combat actions that do not count, and these are only a small fraction of total player activity, a reduction or even nullification might have an effect too small to be noticed.
 
From my direct observations, only war and civil war have negative effect.

There is also the possibility that election is in fact affected, but the effect is not noticeable: as in election are combat actions that do not count, and these are only a small fraction of total player activity, a reduction or even nullification might have an effect too small to be noticed.

exit stage ----------------------------------------------> cos that is way above my intellect, i just fly a spaceship!
 
Has anyone tried testing the effect of Data Point Intel Packages on the BGS? I mean the package you get when you scan all the data points at a settlement, with no superpower affiliation. I've tested them three times now and each time there was no influence change in the system. In my most recent test I cashed in 9 Data Point Intel Packages individually, worth 36k credits total, in a system with only 6k population. The faction owning the station where I cashed them (which I'd expect to see a change) had no active states in any system.

We did some limited testing. A 1.2m intel pack from a tipoff had zero effect in a low pop, 0 traffic system. Our working assumption is zero effect. In any case the time taken to gather any substantial quantities of packages would make it a very inefficient BGS tool.

- - - - - Additional Content Posted / Auto Merge - - - - -

I have a support ticket out regarding this issue and the support and even devs now have confirmed that during War you cannot gain influence in ANY system apart from the one at war and then only through combat related activity (Warzones/bonds)

As bizarre as this decision seems they have confirmed war is again a faction wide state and although not showing the state in some systems the effect is that influence cannot be gained in them... :(

Perhaps it was some loose wording from FD support. Combat actions still have an effect factionwide during a war. All others action types cease to have an effect for the duration. Plan your wars carefully!
 
We had a strange conflict issue last week. One faction with a winning war margin equalized and went war pending with the next highest faction on the day the war ended. Overshoot was expected but didn't happen. No ceasefire day.

Anyone else experienced anything similar?
 
We had a strange conflict issue last week. One faction with a winning war margin equalized and went war pending with the next highest faction on the day the war ended. Overshoot was expected but didn't happen. No ceasefire day.

Anyone else experienced anything similar?

There is no cooldown for war so yes, you can go pending another war the instant war ends if conditions are satisfied.
 
Back
Top Bottom