Nice story and sure in a single player game that'd be easy. In a living galaxy there'd be enough people vying over the space sufficiently well armed to make such thoughts incredibly naive - anyone planning on camping out there needs to turn up with a battlefleet before the big guns arrive to try and stake their claim
Well, then people destroy it and take some rep and karma hit... part of the narrative. There are enough weird places in the universe, that you can do your missions and base quests around. Various "rare/large mineral deposits", vistas, memorials etc. Hell, you can setup a listening post in some distant star with unique radiation and continue to support it via supply missions with very similar narrative. I heard there are over 9000 systems in our galaxy. Surely, man can have privacy from SDC and be able to invite friends at the same time.
I know, i know.. (CrapForge tech FDev bred from inhouse does not permit it.)
This is just to illustrate depth of failure to deliver from FDev. All above is relatively easy to script/code and would help ED immensely. But no, we get CGs and awesomely silly chained missions.
Key word here is open mind and sense of continuity and kind of a wild west colonist spirit. I think Braben could take a lot from Wild West and colonization era narrative. I don't know where he gets inspiration now. I think it must be a huge sad artificial wasteland with no imagination. It is not exploration or wild west for sure.