Remove rebuy from the game?

Remove rebuy?

  • Yes

    Votes: 72 9.4%
  • No

    Votes: 664 86.9%
  • Don't care

    Votes: 28 3.7%

  • Total voters
    764
  • Poll closed .
Why should I? Just start a poll yourself if you are interested in the results.
Then stop pretending that your flawed poll answer that.

It does not.

Brett, can I make a poll asking if players would prefer timed ship transfert or no ship transfert at all ?

Then I could call the result "interesting" and brag that 90% of the forumers want timed transfert...
 
Maybe because just 24% think that ship tranfser should be instant but 84% think that ship replacement should be instant? It's really the same mechanic...

Yes, OP is poorly worded, I didn't make my intentions clear (if there are any) and I am stupid because I should've asked if FDEV should remove/change the ship replacement mechanic rather than rebuy. As said above, I didn't expect the thread to survive longer than 5 minutes, otherwise I would've put more thought in it...

Why do you assume it's the same mechanic, it's not. If you view rebuy as catastrophic repair costs instead of a new ship, it feels a lot more realistic.
 
No, it's not. You asked about re-buy and not the way we get the ship after paying the insurance cost. As others have already pointed out the analogy would be "ship transfer - yes or no" and "ship re-buy - yes or no" or "instant ship transfer" and "instant ship availability after re-buy".

Agreed, I already said so a few posts ago. Looks like you missed it.

As a side note: Time is impossible to realistically implement in a multi-player game (or any game). There are a lot of things in Elite Dangerous that are faster - and close to instantaneous - than they should be realistically. The time everything takes in this game is based on the consideration of gameplay fun.

I always imagine that hyper jumps take hours if not days, loading cargo takes hours, repair and module installation - hours or days. I just imagine it knowing that almost nobody would want to stare at a screen for hours while nothing happens (me included).

Absolutely.

Then stop pretending that your flawed poll answer that.

I don't pretend that. Looks like you are misinterpreting something.

Why do you assume it's the same mechanic, it's not. If you view rebuy as catastrophic repair costs instead of a new ship, it feels a lot more realistic.
Good idea!
 
I don't have a definitive opinion on the other poll, just curious if the results will be similar. Should FDEV remove rebuy from the game? Every time you die you'll lose everything and start in a free Sidewinder.

No, insurance shouldn't be removed.

If realism is a concern (remember we are flying about in space here with lasers and everything) then don't rebuy when your ship explodes and start back in the Sidewinder.

No reason you would lose cash though (if the argument is to truely start from scratch - in this case just scrub the existing save and start again) as this would be held in the galactic bank.
 
I don't pretend that. Looks like you are misinterpreting something.
Yes you pretend that, read this :
Maybe because just 24% think that ship tranfser should be instant but 84% think that ship replacement should be instant? It's really the same mechanic...
84% want ship replacement, even more want ship transfert if you look at the other poll but there is no frakking mention of instant in your poll or OP.
 
Nearly a week into this poll, and it appears the vast majority of forum goers here are against it being removed. Interesting....

If you read the poll the question is purposefully extreme, it basically asks "should Ironman mode be the only option". I can't imagine many people would be that interested in that as the only option. The question isn't asking "should re-buy be removed from the game" despite the title of the thread.
 
The problem with trying to use "fun trumps realism" as an absolute is that sometimes realism is part of the fun.

For example, what do you think would happen to ARMA if out of the blue everyone got infinite ammo and regenerating health, with the only explanation being "well fun trumps realism"? :p

if?.....lol
I walk through my campaigns like a terminator lol...good fun......not online though.
 
Yes you pretend that, read this :

84% want ship replacement, even more want ship transfert if you look at the other poll but there is no frakking mention of instant in your poll or OP.

And in that very same post I wrote:

Yes, OP is poorly worded, I didn't make my intentions clear (if there are any) and I am stupid because I should've asked if FDEV should remove/change the ship replacement mechanic rather than rebuy. As said above, I didn't expect the thread to survive longer than 5 minutes, otherwise I would've put more thought in it...
 
No, insurance shouldn't be removed.

If realism is a concern (remember we are flying about in space here with lasers and everything) then don't rebuy when your ship explodes and start back in the Sidewinder.

.

I think the OP was making a point about instant ship transfers. That point is, we should excuse this unrealistic and immersion breaking addition to the game, because there are already other examples of unrealistic and immersion breaking mechanics already in the game.
Personally, I think that the current unrealistic "immersion breaking" mechanics currently built into the game are necessary for the game to function like it does, where as I don;t think Instant ship transfer fits into this category. Having to restart from scratch every time you die, or having to spend 10, 000 years to fly to the nearest star is not the same as having to wait for 30 minutes for your other ship to be delivered. Sacrificing realism to the game-play god isn't needed in this case.
 
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Speaking of all things instant..

Are we saying that a station that sells Anacondas actually has an infinite stock? How big would a station have to be to store just 500 anacondas? let alone infinite.. 300,000 anacondas would take up a lot of space! Which means, when you buy an anaconda it has to be 'teleported' from somewhere, else there would be either a warehouse at the station with parts to build an infinite number of anacondas, or there will have to be some kind of teleport room to fetch it at point of purchase otherwise you'd have to wait 6 months for it to be built.. which would be a bit meh.

I think teleport is already in game (if you want to call it that).

anyway on topic... if iron man was the only mode: hands up if you'd combat log to preserve assets?

hand-up.jpg
 
I think the OP was making a point about instant ship transfers. That point is, we should excuse this unrealistic and immersion breaking addition to the game, because there are already other examples of unrealistic and immersion breaking mechanics already in the game.

Not exactly. As said several times, I don't have an opinion on instant ship transfers, both sides have good arguments. When I started this thread I tried mocking the whole instant ship transfer disussion, it's basically a troll poll. Not to convince someone of an opinion I don't have but to show that some arguments might be flawd.

Personally, I think that the current unrealistic "immersion breaking" mechanics currently built into the game are necessary for the game to function like it does, where as I don;t think Instant ship transfer fits into this category. Having to restart from scratch every time you die, or having to spend 10, 000 years to fly to the nearest star is not the same as having to wait for 30 minutes for your other ship to be delivered.

So sometimes gameplay trumps realism? I think you are right, but it also explains why some people think ship transfer should be instant.
 
anyway on topic... if iron man was the only mode: hands up if you'd combat log to preserve assets?

You wouldn't lose any assets. According to the original plan, an Ironman commander being killed (failing to eject in time, that is), would simply have the Ironman flag removed without having to restart, unless he would like to again have an Ironman flag on his commander.

It's the same as Path of Exile's mechanic of sending dead Hardcore characters to the Softcore league. You don't lose anything, but you are encouraged to play in Hardcore to see if you like it. I played a lot of Hardcore in that game even though I was dying a lot.
 
Maybe because just 24% think that ship tranfser should be instant but 84% think that ship replacement should be instant? It's really the same mechanic...

Rebuy takes you back to the station you began at. It sets you back. Do you understand how that is radically, fundamentally, a different mechanic?
 
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Not exactly. As said several times, I don't have an opinion on instant ship transfers, both sides have good arguments. When I started this thread I tried mocking the whole instant ship transfer disussion, it's basically a troll poll. Not to convince someone of an opinion I don't have but to show that some arguments might be flawd.

If it is of any relief, your point was quite clear to some of us at least. Personally I thought it was well made from the start. You described it yourself as a troll post, it's harsh. It's more tongue in the cheek than trolling.

Rebuy takes you back to the station you began at. It sets you back. Do you understand how that is radically, fundamentally, a different mechanic?

It *instantly* sets you back to that station. Just as it instantly summons a new ship with all the modules you had installed in the previous one. For wich you had to travel to multiple systems and visit multiple stations. The mechanic is exactly within the same semantic than instant transfer.

I'll give you that: let's forget about player instant transfer to the station after ship destruction and accept it as being normal. Well, even then, if you want to be on par with the "realistic" way of doing things, the rebuy screen should only refund your equipment, and leave you to do all the searching. Otherwise it's just a respawn screen, and there's no reason why you should keep your ranks and reputation, for instance. Since you've been killed.

But it's easy to see why the community is so divided on those questions: ED is very schizophrenic in its mechanics, overall. And it results in solutions to some conflicts that are just plain bad. This arbitrary delay idea is plain bad. It should be either instant, or real-time, so we can at least see our ship progress during the travel. A delay is just forcing more waiting time in the face of the player.

We had this with the external cam, too, somehow. The current solution is better than nothing, but ridiculously awkward compared to the standards of the genre.
 
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You wouldn't lose any assets. According to the original plan, an Ironman commander being killed (failing to eject in time, that is), would simply have the Ironman flag removed without having to restart, unless he would like to again have an Ironman flag on his commander.

It's the same as Path of Exile's mechanic of sending dead Hardcore characters to the Softcore league. You don't lose anything, but you are encouraged to play in Hardcore to see if you like it. I played a lot of Hardcore in that game even though I was dying a lot.

Great explanation, thanks WEPS. my bad for assuming Iron Man mode meant something like hardcore, that when you're dead... it's over.

Side question... there would be a bonus / reward for removing another players flag? I keep thinking Highlander;

137181-throwout-brearing-highlander.jpg.png
 
Nearly a week into this poll, and it appears the vast majority of forum goers here are against it being removed. Interesting....


That's true but I also made a discovery a week ago: There is a HUGE difference between forum users and non-forum users. For example the majority of forum users are against instant ship transfer while another poll made outside the forums resulted in a vast majority (75%) keeping the instant ship transfer.
 
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