Not exactly. As said several times, I don't have an opinion on instant ship transfers, both sides have good arguments. When I started this thread I tried mocking the whole instant ship transfer disussion, it's basically a troll poll. Not to convince someone of an opinion I don't have but to show that some arguments might be flawd.
If it is of any relief, your point was quite clear to some of us at least. Personally I thought it was well made from the start. You described it yourself as a troll post, it's harsh. It's more tongue in the cheek than trolling.
Rebuy takes you back to the station you began at. It sets you back. Do you understand how that is radically, fundamentally, a different mechanic?
It *instantly* sets you back to that station. Just as it instantly summons a new ship with all the modules you had installed in the previous one. For wich you had to travel to multiple systems and visit multiple stations. The mechanic is exactly within the same semantic than instant transfer.
I'll give you that: let's forget about player instant transfer to the station after ship destruction and accept it as being normal. Well, even then, if you want to be on par with the "realistic" way of doing things, the rebuy screen should only refund your equipment, and leave you to do all the searching. Otherwise it's just a respawn screen, and there's no reason why you should keep your ranks and reputation, for instance. Since you've been killed.
But it's easy to see why the community is so divided on those questions: ED is very schizophrenic in its mechanics, overall. And it results in solutions to some conflicts that are just plain bad. This arbitrary delay idea is plain bad. It should be either instant, or real-time, so we can at least see our ship progress during the travel. A delay is just forcing more waiting time in the face of the player.
We had this with the external cam, too, somehow. The current solution is better than nothing, but ridiculously awkward compared to the standards of the genre.