Jacques Station + EOL PROU nebula and the barnacle hunt

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There's something not quite right though...

...Im starting to get Scan errors & having to scan again & when it does scan it takes a lot longer to acknowledge the scan.

Anyone else seeing this?


Not had this for a very long time
 
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There's something not quite right though...

...Im starting to get Scan errors & having to scan again & when it does scan it takes a lot longer to acknowledge the scan.

Anyone else seeing this?


yup, add to that transaction servers ( missions, trading etc playing up) looks like a patch or a server update is imminent ( or it could be beta 2.2 coming on board)
 
for those miners at jaques heres something

https://www.youtube.com/watch?v=WXwJOR003B0

I wont to know something else. My question:

Does player activities (for example mining and selling metals & minerals in one specific station) improve that station?
Let's say if I mine platinum and palladium this will improve outfitting in station (more and better modules).
I know that through different activities (trading, bounty hunting, doing missions) players can increase standing with faction controlling station
and even affect the State status in system.
 
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I wont to know something else. My question:

Does player activities (for example mining and selling metals & minerals in one specific station) improve that station?
Let's say if I mine platinum and palladium this will improve outfitting in station (more and better modules)


During boom there are reports of tempoary upgrades, for now it is a mechaism via CG only that stations upgrade, but the community have been screaming, in 2.1 we got the retreat and invesment states and such things are in the 10 year plan.

Rumoured also are passanger colonists which over time will affect population growth of systems u deliver them to

So it is not yet implemented fully it may well in 2.2. 2.3 or onwards.
 
During boom there are reports of tempoary upgrades, for now it is a mechaism via CG only that stations upgrade, but the community have been screaming, in 2.1 we got the retreat and invesment states and such things are in the 10 year plan.

Rumoured also are passanger colonists which over time will affect population growth of systems u deliver them to

So it is not yet implemented fully it may well in 2.2. 2.3 or onwards.


What I found so far.
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BGS - BackGround Simulation
Ways of affecting influence

Guide by the Alliance Elite Diplomatic Corps (AEDC)


States heavily depend on the manipulation of influence values. This can be achieved by all the activities in Elite Dangerous.

2.1 Missions
When accepting missions you might have wondered what the meaning of this influence (low, medium, high) is. This comes to play in the BGS. Missions are a good way for manipulating influence values and seeing some of the surounding systems. Doing missions is a must when a faction doesn’t have its own station yet.

2.2 Trading/Mining
As soon as your faction has its own station you can use other means of supporting them. You can use your trading ship and trade with the station of your faction. Selling them goods with a good profit results in an increase of influence. Important to note here is that rare goods don’t count towards the BGS.

Alternatively you can fly your mining ship to the nearest pristine metallic ring and mine for valuable ores and
minerals. Selling these (coupled with mining missions if possible) gives this faction also an increase in influence.

2.3 Bounty hunting
If your faction of choice is the ruling faction of a system, you can support them by “arresting” bad guys. Simply fly to location that is frequented by wanted ships and collect their bounty. Afterwards cash the bounty in at the nearest station controlled by the faction you want to support. Only bounty issued by your faction helps them gain influence. Cashing in other bounties might be advantageous for other factions.

2.4 Combat

When two factions are in a state of war or civil war, you can hop into their conflict zones and fight for one faction. Make sure to switch to this faction in your funtions tab. Cashing in combat bonds at the nearest station helps this faction in their war effort and might provide them with a new station.

2.5 Exploration
Even when scanning systems outside the bubble or simply honking undiscovered systems inside the bubble, you can still support your faction by selling your exploration data at their station. Be carefull not to sell too much at once since you might waste influence. Limit yourself to a maximum of 10 million
in exploration data per day and per faction.
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It's just that I can't find that everything written above means that the strengthening of a single faction and good relations with her, grow and rise quality of supplys and offers (markets, modules for fitting) in the station controlled by the faction.
 
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Reporting: dicted and killed by CMDR Chris Lane. Viper MKIII. Some 20-30 min ago. Just in case if some1 making notes.
 
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Because I wish to partake and help Jaques build new stuff? CG's are not about the fiscal rewards for some of us.


fiscal rewards are nice but once u become a billionare the ability to influence the universe and get results from the grindy gameplay, its a motivation ie having those outposts put in within 1 week of the CGs and not inserted at 2.2 would be nice for all in the community
 
Because I wish to partake and help Jaques build new stuff? CG's are not about the fiscal rewards for some of us.

Honestly I have so much cash I have no idea what to use it for, on the primary commander. Second account is still a by poor but now after months of effort being in the black, I can go do some other stuff.

Elite for me isn't about the money; at most it's an enabler.

Money actually isn't for a lot of people - so why there's a bit of a fixation on it under certain circumstances. I'll never know. It never seems to matter until a CG rains credits and suddenly it matters?

Nah. Not even a little bit. Credits are just an enabler and worrying about it beyond that point is a bit fruitless.
 
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Honestly I have so much cash I have no idea what to use it for, on the primary commander. Second account is still a by poor but now after months of effort being in the black, I can go do some other stuff.

Elite for me isn't about the money; at most it's an enabler.

Money actually isn't for a lot of people - so why there's a bit of a fixation on it under certain circumstances. I'll never know. It never seems to matter until a CG rains credits and suddenly it matters?

Nah. Not even a little bit. Credits are just an enabler and worrying about it beyond that point is a bit fruitless.


at least youll be good to go as far as passanger ships and cabins once 2.2 goes live and all that.
 
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