Newcomer / Intro     just happened?!?!? Did I just lose over 25 million CR worth of a ship???

The fine for smuggling is based on the selling price of the goods IIRC so a very large hold and very expensive items equals a fine of MANY credits.

I got caught doing a rares circuit one time with some restricted items in that system, pricey.
 
It was indeed 700t of Slaves in a Cutter [arrrr]

I don't normally do the Slave thing but I like to try new methods and a while ago I was struggling to get minor faction rep high enough in this outer rim system. When I finally did I got a flood of mission offers I couldn't refuse but that fine sure ate into the profits. I'm not sure I'd do it again tbh not like that anyway. So I guess I'll have a juicy bounty on me in a few days that will attract attention. [hotas]
 
The same happened to me, lots my Clipper and 50M. Fortunately, a ticket solved, although the commander said I went into battle with shields down???? any way, got my Clipper back and I for sure did not had enough money for the insurance... So that was my mistake, never make that again.

That being said, I play for five months now and it never occurred to me that I would loose 50M if i could not pay insurance for the next ship?? Still seems odd to me, and I also think it is inapprpriate; it is too hard punishment for an simple error of judgment of an unlucky encounter. I expect the future to be even more insured than the present...
 
The same happened to me, lots my Clipper and 50M. Fortunately, a ticket solved, although the commander said I went into battle with shields down???? any way, got my Clipper back and I for sure did not had enough money for the insurance... So that was my mistake, never make that again.

That being said, I play for five months now and it never occurred to me that I would loose 50M if i could not pay insurance for the next ship?? Still seems odd to me, and I also think it is inapprpriate; it is too hard punishment for an simple error of judgment of an unlucky encounter. I expect the future to be even more insured than the present...

Not exactly. Losing your whole ship is a result of some unlucky encounter, yes, but also of not having enough money for insurance, which, I dare to say, is always pilot's fault. :)

Whether the mechanic is good or bad has been debated, many times. Some say death should be free, which I think, would destroy the whole gameplay. Other people say (and I'm among them) that death should be permanent. I think a rogue-like (Or Ironman mechanic, if you will) style would be beneficial. It would stop people from hoarding money and not caring about whether they die or not, and instead it would really become a game about ships. *shruggs*
This mechaic we have is acceptable. It is a bit harsh to newbies, yes, but every death teaches you something and you become better at not dying, eventually starting to climb the ladder od ships.

The only problem is newbies who watch things like 'Sidewinder to Anaconda in 24 hours' (which I think is really stupid idea, whoever made it - Most experienced pilots know how to do it (although they don't) and therefore the only ones who use such guides are people who in the end don't have any idea what they're doing) Person like this, then ends up in a big ship that they can't fly properly, don't have any kind of sense of what the ship can do (nor how they should use it) and the only real result of their sprint towards "the finish" is that their deaths are much more expensive.
 
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That being said, I play for five months now and it never occurred to me that I would loose 50M if i could not pay insurance for the next ship?? Still seems odd to me, and I also think it is inapprpriate; it is too hard punishment for an simple error of judgment of an unlucky encounter. I expect the future to be even more insured than the present...
So what do you suggest? That getting killed becomes penalty-free? That there is no consequence for taking any possible risk in the game?

Not being able to take any actual risks anymore because everything is risk-free would kill quite a bit of the fun. I sometimes feel the current insurance option is too cheap already.
 
Other people say (and I'm among them) that death should be permanent. I think a rogue-like (Or Ironman mechanic, if you will) style would be beneficial. It would stop people from hoarding money and not caring about whether they die or not, and instead it would really become a game about ships. *shruggs*
I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.

But as I wrote in my above cross-post to yours, I feel the insurance is too cheap. They should introduce a real-life principle here: the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use. If people suddenly have to pay 25% or more of their current ship's value, they will start thinking twice about what risks to take.

Right now, my 10m CR Mk III costs me 0.5m CR to rebuy. That's what I make in average with 2-3 missions. So a playing style that would get me killed in every 4th mission would still be beneficial for me. That is too cheap.
 
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I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.

But as I wrote in my above cross-post to yours, I feel the insurance is too cheap. They should introduce a real-life principle here: the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use. If people suddenly have to pay 25% or more of their current ship's value, they will start thinking twice about what risks to take.

Right now, my 10m CR Mk III costs me 0.5m CR to rebuy. That's what I make in average with 2-3 missions. So a playing style that would get me killed in every 4th mission would still be beneficial for me. That is too cheap.

I agree it's cheap. Yet you still meet opinions that it should be cheaper.
I think what would suffice would be that instead of making it cheaper, it could be better advertised. At least for newbies (Let's say it would only apply to Harmless rank)
"Commander, you are about to leave dock without insurance. Would you like a loan, beforehand, in case of accident?" Something like that. If they refuse THAT, well, they can't really complain after they die.
 
the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use.

nice idea. i clearly see, why people would be against it (especially pvp combat pilots), but i personally would like it.
 
I don't generally oppose perma-death games. But ED has too many pitfalls that can get you killed without having done any actual mistakes, so I don't really see it working here.

But as I wrote in my above cross-post to yours, I feel the insurance is too cheap. They should introduce a real-life principle here: the more often you use the insurance, the higher the premium will become. Start at 0.5%, give a new commander 3 rebuys at that rate, and then start racking up the premium by at least 1-2% for each use. If people suddenly have to pay 25% or more of their current ship's value, they will start thinking twice about what risks to take.

Right now, my 10m CR Mk III costs me 0.5m CR to rebuy. That's what I make in average with 2-3 missions. So a playing style that would get me killed in every 4th mission would still be beneficial for me. That is too cheap.

Ship price does not rise in line with earning potential though, you will find that for larger ships the insurance cost can become significant compared to earning rates. Especially if you aren't into grinding credits. I often jump into a smaller ship if I think the risk is getting high as the re-buy becomes insignificant. My Anaconda re-buy is currently 10,000,000 and it isn't even that well equipped. As I am mostly mining and exploring my earning rate isn't that high so this is a significant deterrent to ship loss.
 
I agree it's cheap. Yet you still meet opinions that it should be cheaper.
Not surprising. It's never difficult to find people who want everything for free ;)

I think what would suffice would be that instead of making it cheaper, it could be better advertised. At least for newbies (Let's say it would only apply to Harmless rank)
"Commander, you are about to leave dock without insurance. Would you like a loan, beforehand, in case of accident?" Something like that. If they refuse THAT, well, they can't really complain after they die.
Agreed. Also, for the first few deaths in the game, it may be reasonable to give players credit in order to pay for insurance. Along with a warning that, if they again die short-handed, they will lose their ship.

Rob_the_Sparky said:
Ship price does not rise in line with earning potential though, you will find that for larger ships the insurance cost can become significant compared to earning rates. Especially if you aren't into grinding credits. I often jump into a smaller ship if I think the risk is getting high as the re-buy becomes insignificant. My Anaconda re-buy is currently 10,000,000 and it isn't even that well equipped. As I am mostly mining and exploring my earning rate isn't that high so this is a significant deterrent to ship loss.
Ideally, the earning potential should be in line with the risk, rather than with the ship costs.
If you fly an Anaconda for mining and exploring, how often do you still get killed? (Honest question, as I neither have an Anaconda nor do mining.)
 
One of the main reasons for using the Anaconda like this is that the risk of rebuy is low very. Using it for bounty hunting is OK if you are careful when picking your targets. If you make a mistake though it rapidly gets hairy though as it is too big a target and too slow to get away. I very nearly saw that re-buy the other day after hitting an NPC with a single huge MC shell after forgetting to change fire groups from MC to scanners, police response included Anacondas... It is a bigger problem versus players who know what they are doing, high wake is your friend. For combat I used a Courier but as that is currently 22,000ly away that isn't an option at the moment and I haven't traded in a while (also not currently an option even if I wanted to).
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If in the bubble a long range smuggling Asp probably gives the highest earning potential in relation to the cost of ship loss.
 
Well last night I messed up in the middle of a RES security ships and rocks everywhere, not a good place to be in a very new Anaconda, still what's another 13,000,000 credits! [cry]


As an aside you see a lot of moaning about PvP players becoming MurderHobos because there is no penalty perhaps someone could figure out how to make this workable.

For low level MH behaviour they have to pay 10% of each victims rebuy, for medium level offences this rises to 50% of the rebuy, for high level offences the MH has to pay the full rebuy of the victim. For habitual offenders (borderline griefers) they get to pay for the full ship cost of the victim.
 
The way this thread is going is not an option. I love it when a game is made after real life, but ED is not one of these games. If it was, I (and many many many more newbies) would have left the game already definitely. In other games, there is also a very small core off people playing hardcore (death=dead), mostly consisting of players that played normal play first, but become soo good at it , that they switched to hardcore.

In ED I believe RES HIGH, Powerplay etc. is for them.
But as it is now, there is no place for mediocre or bad players like me. I am still grossly playing because of the old Elite 1984 feeling and the 1.5 version I loved for about a few weeks, when interdictions where scarce and I could trade, mine and explore without dying to much for my taste. That has all been taken from me...
If ED would become any more difficult or if I truly had lost 50M due to one mistake, i would have left and never played nor advertised for the game any more. Apparently, the commander who solved my ticket got this message and was nice. Still, I think the game should be such that I should not have to file a ticket
 
The game will not become easier for casual players if dying becomes cheaper, or free entirely.

There's nothing wrong with a warning message if you're about to leave a station with less credits than a rebuy would cost. Also, new commanders could get 1 "joker" to re-buy a lost ship on credit.

But if you then still haven't learned that flying without enough funds for insurance may result in the final loss of a ship, then nothing will help you.
 
The game will not become easier for casual players if dying becomes cheaper, or free entirely.

There's nothing wrong with a warning message if you're about to leave a station with less credits than a rebuy would cost. Also, new commanders could get 1 "joker" to re-buy a lost ship on credit.

But if you then still haven't learned that flying without enough funds for insurance may result in the final loss of a ship, then nothing will help you.

The first time I even encountered this problem was when flying my 50M Clipper. Until then it was never a problem, so how should I have learned this? Not from manuals because this stuff is not in the manual and certainly not from FD, because they could not care less apparently
 
The first time I even encountered this problem was when flying my 50M Clipper. Until then it was never a problem, so how should I have learned this? Not from manuals because this stuff is not in the manual and certainly not from FD, because they could not care less apparently

There is the insurance cost displayed right under your account credit balance. One would think that most people understand that they have to keep the top number bigger than the bottom one.

And I don't know what manual you use, but it certainly is in mine.
http://hosting.zaonce.net/elite/website/assets/English-PlayersGuide_v2.00-Horizons.pdf

page 113 (page 57 of the pdf)
 
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