Erm "Vorlons" dint turn out to be that good an influence either in the end !!! (Just sayin ;-)
who knows that smiley from MB could be an indication that moving ships into the empire capital is a good idea ...![]()
Erm "Vorlons" dint turn out to be that good an influence either in the end !!! (Just sayin ;-)
Well, i'm not sure what people expect.
That they'll be an all encompassing menace insta killing everyone in sight, or setting off doomsday devices in Lave and Sol ? Seriously ?
The way i see it, FD have 2 basic options to work from.
- make them common and ever present for everyone (Thargoids as managable and/or escapable content)
- make them very tough/wing content, but keep them in specific areas (Thargoids as optional content)
Either one of the two will prevent non combatants and less combat focussed players from being driven out of the game.
And either one of the two will spark plenty of controversy, no doubt about that.
I am considering taking my expensive ships to Empire capital and leaving them there. FD will not destroy the Empire capital !!!
Michael
You will be sorely disappointed as there is no 'endgame' in this game. The point is the journey not the ending, whatever that is.I'm hoping for endgame raid-like gameplay, taking down Thargs for purple materials in order to make Epic Lazors. Seriously, this is what I want.
I sincerely hope that, at first, Thargoids are literally unbeatable. Your only choice is to run. They preferentially hunt high combat rank/combat-specced ships (s they probably would to soften us up).
Then a series of CGs to develop technology that works against them (suitably griefed by Thargoids themselves, maybe even as super-NPCs).
Then we get access to bits of anti-thargoid technology (shields, weapons, frameshift drives proof against their style of interdiction), as both new stock items of equipment and engineer mods that can be applied to existing equipment. The rationale being to avoid having existing equipment become obsolete, but also not gating the needed tech behind engineers. If you want the variety of existing equipment, then you either need to accept that Thargoids are beyond you or give up on having any of the usual engineer mods.
Then some more CGs to gain access to Thargoid technology (which might be gated behind military rank, or a new 'Defenders of Humanity' rank.
And all of this in parallel with CGs to defend human space, evacuate threatened space, etc. and interactions with the Thargoids that are not combat-based. Actually, have 'Thargoid' as a new super-power you have a reputation with. If you leave them alone, they'll leave you alone (being kind to new players). If you contribute to CGs against their interests, your rep falls and they start attacking you. Betray humanity by bringing goods to their bases, and you might even get access to some of their toys. The price being, of course, that you become kill on sight for every loyal human commander and NPC.
Michael
I am considering taking my expensive ships to Empire capital and leaving them there. FD will not destroy the Empire capital !!!
Michael
- make them very tough/wing content, but keep them in specific areas (Thargoids as optional content)
I sincerely hope that, at first, Thargoids are literally unbeatable. Your only choice is to run. They preferentially hunt high combat rank/combat-specced ships (s they probably would to soften us up).
Then a series of CGs to develop technology that works against them (suitably griefed by Thargoids themselves, maybe even as super-NPCs).
Then we get access to bits of anti-thargoid technology (shields, weapons, frameshift drives proof against their style of interdiction), as both new stock items of equipment and engineer mods that can be applied to existing equipment. The rationale being to avoid having existing equipment become obsolete, but also not gating the needed tech behind engineers. If you want the variety of existing equipment, then you either need to accept that Thargoids are beyond you or give up on having any of the usual engineer mods.
Then some more CGs to gain access to Thargoid technology (which might be gated behind military rank, or a new 'Defenders of Humanity' rank.
And all of this in parallel with CGs to defend human space, evacuate threatened space, etc. and interactions with the Thargoids that are not combat-based. Actually, have 'Thargoid' as a new super-power you have a reputation with. If you leave them alone, they'll leave you alone (being kind to new players). If you contribute to CGs against their interests, your rep falls and they start attacking you. Betray humanity by bringing goods to their bases, and you might even get access to some of their toys. The price being, of course, that you become kill on sight for every loyal human commander and NPC.