Easy Money or what?

You know fully well thats nonsense: from the very first day there have always been events where for a very brief time huge profits could be made: 'seeking T9s', pre-nerf Sothis, rare gems, chrismas CG etc etc. You're just looking to complain about instant ship transfer. By the way, its kinda hilarious to see the dude behind 'Slopey's profit calculator', which served no purpose other than give people instant routes so they dont have to find their own (heaven forbid!), is complaining about a different 'instant' thing. I guess we should only be able to skip the parts you dont like, and have to endure the parts you do enjoy. Cool.

boom!!! okay, one more..!
 
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It probably aligns with FD's new stance that gameplay trumps all else. For 2.2 we're getting instant teleport as actually flying your ships (heaven forbid!) is a barrier to gameplay. It's a short little logical step to assume that not being able to own a ship you'd like because you don't have enough money, is a barrier to gameplay - hence easy, high payout CGs... :/

I've never kept up with the payouts for various CG's relative to this one, but I suspect that you're more or less correct in your thinking; we're seeing a slow but steady shift to lowering the bar by Fdev for casual/new player participation.
 
They are giving people all this money so people can pay off their insurance when the aliens attack. Going to be a lot of tears with the new uber alien ai....
Last time we got lots of tears because of death by AI everybody got insurance back. Even people like me who never asked for it, still don't know why I got it back.

We ain't need no money for such situation, FD is gonna fix it :D
 
I've never kept up with the payouts for various CG's relative to this one, but I suspect that you're more or less correct in your thinking; we're seeing a slow but steady shift to lowering the bar by Fdev for casual/new player participation.

This has been going on since gamma. Literally everything, from mining to bounty hunting, pays much more then it did before. Mostly because we kept asking for that. People made hundreds of millions, if not billions, with all kinds of 'get rich quick' schemes beyond the across-the-board income inceases. There is no 'new stance', and 'ship transfer' is rapidly becoming the new 'console kids' around here: a panacea for when you are unhappy about something and want an easy scapegoat.
 
I've never kept up with the payouts for various CG's relative to this one, but I suspect that you're more or less correct in your thinking; we're seeing a slow but steady shift to lowering the bar by Fdev for casual/new player participation.

Possibly preparation for the PS4 crowd?
 
Gameplay trumps all sounds logical on paper but in practice it greats shallow and short games.

This, so much.
Frontier want to remove "barriers" to gameplay but they don't seem to realize that they ARE part of the gameplay. Those very "barriers" are one of the reasons I and many others started playing ED in the first place, because of the sense of realism and scale they add to the game.
 
This, so much.
Frontier want to remove "barriers" to gameplay but they don't seem to realize that they ARE part of the gameplay. Those very "barriers" are one of the reasons I and many others started playing ED in the first place, because of the sense of realism and scale they add to the game.

As the instant transfer

:)
 
I don't know. My last couple of CGs made me nearly $400 million, IIRC. I'm going to slack off participating in any CGs for a while.

Disappointing, as I think that inflation in the game economy is bad in the long run.

Regarding 2.2 release, the only expensive thing I saw there was likely the Beluga, and I doubt that ship or passenger missions appeal to most players. Perhaps aliens will arrive with a vengeance, and rebuy costs will soar?

I have to be cynical here and ask, what in game economy ?
And if anything at all, we're looking at deflation, not inflation. Because raising the income, while maintaining the prices of ships and modules, makes stuff cheaper, not more expensive.
Credits haven't become worth less, there's just more of 'em.
This whole thing just comes across as sour grapes, because some people had to play for month' making their billions while others now may make that in weeks.
And that's the only effect of it, not some skewed "in game economy".
 
With farm of credits still more or less normal, but want more long-running missions with higher rewards


It PVE game, not online mmo
 
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Slopey

Volunteer Moderator
You know fully well thats nonsense: from the very first day there have always been events where for a very brief time huge profits could be made: 'seeking T9s', pre-nerf Sothis, rare gems, chrismas CG etc etc. You're just looking to complain about instant ship transfer. By the way, its kinda hilarious to see the dude behind 'Slopey's profit calculator', which served no purpose other than give people instant routes so they dont have to find their own (heaven forbid!), is complaining about a different 'instant' thing. I guess we should only be able to skip the parts you dont like, and have to endure the parts you do enjoy. Cool.

I think it's moving that way - if you don't agree with me, that's fine - I'm as entitled to my opinion as you are.

The BPC existed to provide a data source which wasn't in the game without visiting many systems to physically check prices, the data for which has no good reason NOT to be in the game. Price information at different stations should have been in the game from day one. If you're in the camp which thinks instant-transport is ok, and you don't want to fly lots of ships between stations, I can't quite see how you'd object to something which at least gave you an IDEA of where you could find a profitable sale. If you were in Alpha/Beta when the smaller bubble was still in place, trading was mostly very marginal, and it was really difficult to actually make any money.

The BPC hasn't been active in any meaningful sense, (doesn't track any of the newer commodities, nor interfaces with EDDN), for many months now - it's defunct.

I'm still arguing for station data visible from other stations, and now we have ship teleporting, there's even less reason for ED not to do it other than they don't want to - which is fine - it's their game, but the QoL items seem to be pandering to the pew pew/insta-gratification audience, and I see the emergence of high paying CGs as a move in that direction.

Replacing the "Import/Export" column in the market data with the actual prices at the station rather than the often wrong in/out, would be a massive QoL item for traders and make it a viable profession beyond CGs and the usual Sothis style runs.
 
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I have to be cynical here and ask, what in game economy ?

I see your point regarding the commodities markets in Elite. But on the other hand, I do not see the commodities as actual economic products. No matter how many of these commodities canisters we may move, we never consume them. It is possible to produce them, but as per your point... Indeed, once sold they are simply "traded" at greater profit and gone.

Actual function of a commodities based economic system would require both production and consumption by players, of a range of commodities. And perhaps a fixed money supply. My hunch is that this would be hated as a money sink, and will never happen, regardless of possible benefits.

When I say game economy, I mean CMDR earnings vs. our only expense, the ship progression and outfitting. These lines of progress is where I think the changes will occur. Progress along these represent the core of gameplay activity in Elite.

What I'm not certain of, is whether shortening the primary play progress for most players is a good thing. From, as you say, months of play through the various content, to just a couple of weeks. Quite possibly I misunderstand other player's views, but the engagement and attachment to Elite that I built during my first 9 months of play was most likely why I am still playing today, nearly 18 months in. I felt significantly invested, and the path ahead still held more for me.

And if anything at all, we're looking at deflation, not inflation. Because raising the income, while maintaining the prices of ships and modules, makes stuff cheaper, not more expensive.
Credits haven't become worth less, there's just more of 'em.

This is correct. What the recent CG payouts do is the equivalent of expanding the money supply, and since our expenses (ships and modules) do not react to this expansion, currency devaluation.

I suppose that we could look at the recent discussions on ship transfer, how the idea was that if players were able to have the ships they wanted, when and where they wanted them, that players might be inclined to have a bit larger fleet, and some more variety in their ships and what they do with them.

Expanding the player's money supply against the static ship and module prices directly supports this vision of players having and using more ships, making it possible more quickly.

Not really sour grapes from me, by any means. I don't wish to be misunderstood on that. I was one of the players who profited incredibly during recent CGs, and unexpectedly after my early contributions.
 
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I think it's moving that way - if you don't agree with me, that's fine - I'm as entitled to my opinion as you are.

Ofcourse. But as you dont provide any argumentation, and your opinion is in sharp contrast with what has happened since the launch of 1.0 I hope you dont mind if I consider your opinion to be simply wrong. Heck, the boards were on fire about nine or so months ago with people going from nothing to billionaire in days. The whole link with 'a shift in stance to instant-gratification-such-as-ship-transfer' just is not there. Credits are getting easier to get, but that has been a process that started since 1.0.

The BPC existed to provide a data source which wasn't in the game without visiting many systems to physically check prices, the data for which has no good reason NOT to be in the game. Price information at different stations should have been in the game from day one. If you're in the camp which thinks instant-transport is ok, and you don't want to fly lots of ships between stations, I can't quite see how you'd object to something which at least gave you an IDEA of where you could find a profitable sale. If you were in Alpha/Beta when the smaller bubble was still in place, trading was mostly very marginal, and it was really difficult to actually make any money.

The BPC hasn't been active in any meaningful sense, (doesn't track any of the newer commodities, nor interfaces with EDDN), for many months now - it's defunct.

I'm still arguing for station data visible from other stations, and now we have ship teleporting, there's even less reason for ED not to do it other than they don't want to - which is fine - it's their game, but the QoL items seem to be pandering to the pew pew/insta-gratification audience, and I see the emergence of high paying CGs as a move in that direction.

Replacing the "Import/Export" column in the market data with the actual prices at the station rather than the often wrong in/out, would be a massive QoL item for traders and make it a viable profession beyond CGs and the usual Sothis style runs.

I am looking very much forward to ship transfer, but dont really care (yet) if its instant or with a small delay. I have little opinion about trading apps in general, its up to everyone to use them or not. But to me its seems very inconsistent to spend a lot of time on making sure people dont have to fly their space ships to find a route (which one may consider actual gameplay), while being very upset when people dont want to mindlessly fly their spaceship before their gameplay start. At the very least be consistent in this: noone was forced to use Slopey's or some such, even though it provided a great in-game advantage. Noone is being forced to use ship transfer, even though it could provide a great in-game advantage. If you are fine with the former, you should be fine with the latter. I never used these apps when I tried trading myself, and I never took to the boards to demand others didnt use them either. If you dont like the idea of instant ship transfer feel free not to use it, but its a bit odd to start requesting FD removed the option for everyone.

Beyond that: I personally feel there should be better trade-tools in game. Not the 'trade god-mode' of the trader-tools, but not the primitive trial&error we have now either. Lets see what happens. :)
 

Deleted member 38366

D
Over time, alot of things have been very inflationary.
While some adjustments were needed, I basically see the typical, 100% digital "Frontier Balancing" at work. Participation not as expected or desired?
Just double or otherwise multiply something, 5min job, done, see how it goes or ignore it afterwards. Rinse & repeat if needed ;)

First CG? Yembo Test. Top 10% Reward? 80.000Cr. I kid you not. Been there, done that.
First Mining CG? Arbes' Mineral Misery. Top Reward? Zero :D CG didn't even progress a single Pixel. Frontier didn't care (a parallel PewPew CG was quickly corrected mid-term of course. That's PewPew. That gets attention). Been there, done that. Thx for nothing.

There's been alot of similar catastrophes.

So now we have went from ~80k or downright nothing... to Multi-Hundred-Million Rewards. In 1.5 years.
Who knows, in another 1.5 years, we might see average Missions paying 10M Cr, LR Smuggling stacks make 200M Cr per run and CG payouts exceed a Billion.

*shrugs*
I boycott CGs, so I don't care about their payout.
If Frontier needs to have Harmless, brand new CMDRs hopping into a Python or Anaconda within a day of installing the Game... Well... Then that's that.
It's been speculated upon, if those Credit balances might be needed for V2.2 "non-human AI"; could very well be and in retrorespect it might all make sense one day ?
 
the AI has gone back to easy mode, it boring and not fun at all, so why not do the same with the money.
 
Over time, alot of things have been very inflationary.
While some adjustments were needed, I basically see the typical, 100% digital "Frontier Balancing" at work. Participation not as expected or desired?
Just double or otherwise multiply something, 5min job, done, see how it goes or ignore it afterwards. Rinse & repeat if needed ;)

First CG? Yembo Test. Top 10% Reward? 80.000Cr. I kid you not. Been there, done that.
First Mining CG? Arbes' Mineral Misery. Top Reward? Zero :D CG didn't even progress a single Pixel. Frontier didn't care (a parallel PewPew CG was quickly corrected mid-term of course. That's PewPew. That gets attention). Been there, done that. Thx for nothing.

There's been alot of similar catastrophes.

So now we have went from ~80k or downright nothing... to Multi-Hundred-Million Rewards. In 1.5 years.
Who knows, in another 1.5 years, we might see average Missions paying 10M Cr, LR Smuggling stacks make 200M Cr per run and CG payouts exceed a Billion.

*shrugs*
I boycott CGs, so I don't care about their payout.
If Frontier needs to have Harmless, brand new CMDRs hopping into a Python or Anaconda within a day of installing the Game... Well... Then that's that.
It's been speculated upon, if those Credit balances might be needed for V2.2 "non-human AI"; could very well be and in retrorespect it might all make sense one day ?

If everyone needs to be in a Python, Conda, or better to survive, it will make even less sense.
 
Is it me or is FD opening many ways to make big money quick before 2.2 release. The CGs are giving out large amounts of credits for minimal participation. I made one contribution(12t) of the brandy and made 10mill (I was in it for the clue). Other CGs are paying out in hundreds of millions. Something in the wind. Is it prep for 2.2? Not complaining just inquiring.

You may not be complaining but you have given another thread to those who are. No one has to do any of it. I didn't do the super lucrative CG and it doesn't bother me that other people did. Perhaps they are doing it for the 2.2 release, perhaps it's just a coincidence. I'm okay with it if it is because I want a Beluga. In any case, as long as people are having fun, it's of no concern to me.
 
You may not be complaining but you have given another thread to those who are. No one has to do any of it. I didn't do the super lucrative CG and it doesn't bother me that other people did. Perhaps they are doing it for the 2.2 release, perhaps it's just a coincidence. I'm okay with it if it is because I want a Beluga. In any case, as long as people are having fun, it's of no concern to me.
Thats the outlook I want to have , but it seems that the game is getting faster and easyer all the time.

I never voiced my opinion in the early days , but so much of what I loved about the game is going away.
Being forced to make a boring trip if you want to have a good fighter in a location for example is the prelude to a story , but its important.

What I fear ED is transforming into is like watching Empire Stricks back but with all none action scenes removed.
Vader Vs Luke has no emotional impact if you remove the context , remove the immersion and slow pace of elite and it goes from an Elite game to another casual game aimed at modern fast paced achivement hunter gamers
 
While Morai CG was bugged it seems and that caused a bit of outrage I think giving more CR for doing the CGs is fine.

My cousin bought the game about a month ago. We played original Elite games to the oblivion but we are grownups now so basically he has to work 8h a day + extra sometimes + gf + well... He can put in maybe 1-2h daily if lucky. Sometimes none.

He loves Elite but he simply cannot put in the time needed to get further in the game. I shown him the CG so he did that and he was actually happy. Not for the CR themselves but for the fact he can now buy AspX and go explore ED universe more instead of sitting in one station and bounty hunting when he can. He didnt earn much. Maybe in total 15m but I am glad that he did because he will be enjoying the game even more with extra options.

And for people that already know how to make credits and such... I dont see why (except Morai) higher paying CGs are a issue. Some say "this was 1.5y" ago. Well game has grown a LOT since then and commanders need the CR for ships, modules and for general freedom on how they want to play the game.

This is just my 2 cents. There has always been a "Megamilking CR" ways that pay out 100% higher than CGs and can be done multiple times...

Again, I am glad, especially for new commanders. Veterans should already have more than enough.
 
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