I'm too busy to play this game.

Speaking about warframe in an ÉD post... Sry, i can't talk seriously with you. When you buy a game, you must know what kind of game you buy... your complain is like buying a humvee in order to drive it in Marseille, and asking to rework all streets because it can't pass in 99% of it.

Funny thing is that you don't know what you buy when you purchase an ED season.
 
If I buy a game, I expect to experience the content in reasonable time. Has nothing to do with instant gratification. The way stuff is locked behind a grindwall looks more like a F2P design - except you can't unlock stuff with real money.
Even if I look at Warframe - I can unlock new content released there in way more reasonable time than in ED - by simply playing.

I have to disagree on this one. Nothing is locked behind a grind wall. You can experience every type of content in this game (PVE wise) with a ship costing 5 million or less and most of it with an upgraded Sidewinder. Lets look at the major content additions:
-Wings: not locked at all, you can wing up with any ship any time
-Planetary landings: not locked, every ship can carry an SRV. You can even choose a starting Sidewinder that comes with an SRV if you bought Horizons.
-Missions update: not locked, even a starter Sidewinder can do missions, not every mission of course but salvage, data courier and low-ranking assassinations etc. should be possible. With a ship costing 5 millions or less you can do almost all types of missions (including surface assault).
-Power play: The same, no grind wall to participate, just sign up and do it.
-Engineers: I agree it was somewhat locked behind a grind wall but not anymore. Of course it takes time to get the grade 5 upgrades, but as mentioned before, class one and two upgrades are very easy to get and you can get the materials by just doing what you usually do most of the time. If you define experiencing content as being able to do everything possible fairly quick you may be right but just using the engineers and getting a few mods is in no way "locked" away.
-Exploration: People have taken Sidewinders halfway across the galaxy when the game was first released. An Adder, Hauler or Cobra are excellent low-budget exploration vessels.
-Combat: A Viper III or Diamondback Scout as well as an Imperial Courier are excellent low-budget fighters. In the hands of a good pilot you can go against almost any opponent. There are Youtube videos that prove it and I have done it myself. Even though I have an A-rated FdL and Clipper I prefer the small ships and enjoy combat with them a lot.
-Trading: A fast Cobra is an excellent smuggler, rare trader or Robigo runner. A Type-6 is fast and can do long range hauling missions for decent money (if you don't have the cash for something bigger).
It all depends on your point of view, but regarding the game's activities you can jump right in. No grinding necessary.
 
What would have made this easier is the necessary objectives for the engineers should have been closer to them so you dont waste the better part of day to get what you need.

Engineers are not a necessity for the base gameplay, so skip them. There is a bit of a "grind" at first to get to your first fast ship to escape interdictions, but beyond that point "grinding" is mostly self-imposed.
 
I have to disagree on this one. Nothing is locked behind a grind wall. You can experience every type of content in this game (PVE wise) with a ship costing 5 million or less and most of it with an upgraded Sidewinder. Lets look at the major content additions:
-Wings: not locked at all, you can wing up with any ship any time
-Planetary landings: not locked, every ship can carry an SRV. You can even choose a starting Sidewinder that comes with an SRV if you bought Horizons.
-Missions update: not locked, even a starter Sidewinder can do missions, not every mission of course but salvage, data courier and low-ranking assassinations etc. should be possible. With a ship costing 5 millions or less you can do almost all types of missions (including surface assault).
-Power play: The same, no grind wall to participate, just sign up and do it.
-Engineers: I agree it was somewhat locked behind a grind wall but not anymore. Of course it takes time to get the grade 5 upgrades, but as mentioned before, class one and two upgrades are very easy to get and you can get the materials by just doing what you usually do most of the time. If you define experiencing content as being able to do everything possible fairly quick you may be right but just using the engineers and getting a few mods is in no way "locked" away.
-Exploration: People have taken Sidewinders halfway across the galaxy when the game was first released. An Adder, Hauler or Cobra are excellent low-budget exploration vessels.
-Combat: A Viper III or Diamondback Scout as well as an Imperial Courier are excellent low-budget fighters. In the hands of a good pilot you can go against almost any opponent. There are Youtube videos that prove it and I have done it myself. Even though I have an A-rated FdL and Clipper I prefer the small ships and enjoy combat with them a lot.
-Trading: A fast Cobra is an excellent smuggler, rare trader or Robigo runner. A Type-6 is fast and can do long range hauling missions for decent money (if you don't have the cash for something bigger).
It all depends on your point of view, but regarding the game's activities you can jump right in. No grinding necessary.

Yea, that's an upside you can do most of the stuff without a lot of trouble. (Except engineers). Thing is: If you've done it, you might want to unlock one of the larger ships. And the rep grind is ridiculous. And credit grind as well, unless you don't do it the gamey way.
 
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Well i have make all the LFT133 BH CG in open with a FGS without any modded modules in an hazardious, so yes, really Engineers can be take for a long term goal, and except if you really want focus on competitive PvP, you can make all your way without mod anything... Just like before the update...
 
Never understood why some players believe the game only begins after they have the biggest ship, all A-rated, with all G5 mods. For them, there's nothing else in between, until they have their dream self-perceived ubership all is just grind and nothing is considered playing the game.
 
Never understood why some players believe the game only begins after they have the biggest ship, all A-rated, with all G5 mods. For them, there's nothing else in between, until they have their dream self-perceived ubership all is just grind and nothing is considered playing the game.


If I hadn't done the bonus credits with smuggling around XMas, I'd probably still be scraping together credits for a Python. By playing the game.
 

nats

Banned
Never understood why some players believe the game only begins after they have the biggest ship, all A-rated, with all G5 mods. For them, there's nothing else in between, until they have their dream self-perceived ubership all is just grind and nothing is considered playing the game.

Well no-one is complaining about effort. I dont mind at all having to put in some effort to mine or long haul trade or travel to interesting places. Its the grind they have to get to grips with excessively repetitive gameplay in order to get something. With the earlier games they didnt seem all that repetitive tbh. So what has changed? Is it because of the shift to mmorpg that is the problem and the need to balance up all the gameplay to prevent anyone becoming too powerful?
 
I feel your pain OP, to a certain extent anyway. I have a full-time job, a stressed wife to try and keep happy, and 2 demanding young kids to keep entertained, so my gaming time is typically about 2 hours each week (that's for all games, not just Elite).

I'm going to keep playing though, mainly because I love this game. Granted I don't have time for the engineers stuff, or any ranking/reputation grind, but that side of things (and the whole BGS) has never really interested me anyway. I just love pootling around, picking the odd fight, and enjoying the spectacular views of our galaxy (the latter being particularly rewarding in VR). Admittedly I did grind in the early days post-release, as I wanted an Anaconda. Now I have one though, I'm not bothered about doing any of the grindy stuff, and playing this game still makes me happy.
 
Well no-one is complaining about effort. I dont mind at all having to put in some effort to mine or long haul trade or travel to interesting places. Its the grind they have to get to grips with excessively repetitive gameplay in order to get something. With the earlier games they didnt seem all that repetitive tbh. So what has changed? Is it because of the shift to mmorpg that is the problem and the need to balance up all the gameplay to prevent anyone becoming too powerful?

I guess MP and a shared galaxy factors in somehow. But then I look at the engineers and the general imbalance of pvp fights and all I can do is shrug my shoulders. I don't really know where the overall game is going and that's because the new content and patches mixes up the gameplay so much that the gameplay can be quite different from what you used to play.
 
I don´t do any grind for engineers. As time passes I´ve collected dozens of materials and data. I´ve simply upgraded my weapons and PD and I´m not too happy with the pros/cons balance. I guess I will upgrade my FSD at some point, when I feel like doing it. So if anyone wants to become obsessed with upgrading that´s not the game´s problem imho
 
If you think the Engineering mods are still "too much work" after 2.1.05, I really have nothing to say to you. They are literally throwing the mods at you for very little effort.

Heh. I've been actively scanning data points for Cracked Industrial Firmware and Modified Embedded Firmware since .05 hit. I have found a total of 0 of either in the wild. The few I have came from missions, but not enough to actually progress and do the mods I'm after (multiple ships).

Pharmaceutical Isolators are another nightmare to find. I spent 5 hours total searching an outbreak system yesterday. Total of 0 found.

Some materials are still extremely hard to find. Some feel impossible.

The only thing they throw at you is rank one stuff.
 
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I'm in the same boat. I cant do powerplay anymore (it wasn't all that much fun but it did get some extra money) due to the time shortage. Now I have no chance of getting a high level with a power.

So to still enjoy the game I help new players get into the game every now and then. It's nice to watch over people struggling in their sidewinder for some reason. It doesn't net me much money but a happy and more skilled new commander gives you that warm, fuzzy feeling.
 
Too busy to read OP ... im on my 10 millionth jump grinding away for a cutter to grind away at adding to my 2.4 billion bank roll!

On a serious note, you can do pretty much anything you want tk do in this game with a pretty cheap cobra mk 3! U dont need engineers! Theres stuff posted on the forums if you bother to look and money has never been as easy to make! Granted, i play on a CV1 exclusively which my system runs very smoothly and ill never get tired of the 'being there' feeling.

Hello commander Y2K,

I must confess, that I am green with envy, Oculus and Elite must be amazing...

Can You please post your HW configuration? GPU? CPU? RAM? What joystick do you use? Tell me more about the experience... Texts on panels readable? Mission board readable? How does the mission board menu look like in VR? How does it feel to drive SRV?


Did you ever have problems with motion sickness?


Thank you, fly safe, Karlos

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Heh. I've been actively scanning data points for Cracked Industrial Firmware and Modified Embedded Firmware since .05 hit. I have found a total of 0 of either in the wild. The few I have came from missions, but not enough to actually progress and do the mods I'm after (multiple ships).

Pharmaceutical Isolators are another nightmare to find. I spent 5 hours total searching an outbreak system yesterday. Total of 0 found.

Some materials are still extremely hard to find. Some feel impossible.

The only thing they throw at you is rank one stuff.


Yes, I agree...
Even the "very rare stuff" should be achievable... When you are actively looking for it, the game should give you hints - leads... Not just prayers to the RNG god.

I have 1 piece of Pharmaceutical Isolators from a very simple delivery mission... I have never seen them as a mission reward since then. This should be somehow tweaked.


I must also note, that even Grade 1 mods are worth it, e.g. good roll on overcharged powerplant mod does wonders and gives you much more options on how you outfit your ship.
 
Well no-one is complaining about effort. I dont mind at all having to put in some effort to mine or long haul trade or travel to interesting places. Its the grind they have to get to grips with excessively repetitive gameplay in order to get something. With the earlier games they didnt seem all that repetitive tbh. So what has changed? Is it because of the shift to mmorpg that is the problem and the need to balance up all the gameplay to prevent anyone becoming too powerful?


But I’m not talking about effort.


I’m talking about the fact that some of our fellow players don’t regard playing in anything less than a fully a-rated full-modded Anaconda as “playing”, just “grinding”. Its psychological. And completely self-imposed. And then they open threads like these to complain about issues that they create for themselves.


They simply cannot enjoy the game unless they have the perceived absolute best and biggest. They don’t regard trading in a T6, or hunting in a Viper, or exploring in a DBX as playing. So they believe the game is all about “grinding” because the whole journey from Sidewinder to (insert whatever ship here) is not considered gameplay by them. This is the issue.


Ultimately they either burnout, or reach their self-imposed target and finally buy the whatever ship they grinded so much for and realize they won’t be doing anything really different from what they could be enjoying (instead of suffering) all that time they were "grinding".


Because in the end, trading in a Cutter is the same as trading in a T6, the only real difference is the amount of imaginary cargo and the amount of virtual currency involved. Yet its still buying stuff from A and selling to B. So why is doing in in a T6 or T7 “grinding” and doing in in an Anaconda or Cutter “playing”?..


Same for fighting, fighting in a Corvette or Anaconda is not fundamentally different from doing in in a DBS or Vulture. You fly into combat area and you blow ships up. Some of the ships have a lot of firepower and terrible manoeuvrability, others have less firepower and awesome manoeuvrability, others are in-between. But there is absolutely no reason why fighting in a DBS or Vulture is “grinding” and fighting in a Corvette is playing.


Once people remove this self-imposed misconceptions about grinding vs playing, they can finally be free and enjoy the game, whatever their current ships and assets and whatever the time they have to play.
 
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...


Because in the end, trading in a Cutter is the same as trading in a T6, the only real difference is the amount of imaginary cargo and the amount of virtual currency involved. Yet its still buying stuff from A and selling to B. So why is doing in in a T6 or T7 “grinding” and doing in in an Anaconda or Cutter “playing”?..


...

Probably because the T6 cargo capacity (though being a cargo ship) is pathetic and e.g. a Python does it better. A Python is also more fun to fly, more versatile and powerful. With just one ship you can do what you did with 3 before. And the best part is that the Python cuts down on the repetitive stuff. You can mine longer, soak more damage, collect more freight - we play for fun, right? My idea is that doing the same over and over isn't really fun.

And swapping ships you left all over the place was annoying as well. I hear this gets adressed, though.
 
I understand where you are coming from OP.

I'd recommend 'Rogue System' and 'Pulsar:Lost Colony' as two potential space games to play.
Otherwise, just keep an eye on E D and see if it gets any better over the coming years.
 
Those of you who will disagree I understand that you enjoy the game the way it is(probably because time is not as much an issue for you)
Rereading, I found this the key comment of the OP.

The OP states as the most probable reason why some are enjoying the game is because time is not as much of an issue. I find that very telling. As if the availability of time determines enjoyment of a game.

I was enjoying the game (extended break atm) because engineers weren't as much of an issue for me. I tried it, upgraded FSD twice, engines once, didn't like it, looked for something else to do. This means that 2.2 didn't have that much new content to keep me occupied, hence the break.

We'll see what 2.3 brings.
 
Your problem OP (and anyone else's in the "same boat") is that 2 hours per week is not enough for any game, for gaming in general. Most games need a lot of hours to unlock stuff or be competitive, you would have a problem with a lot of other games. This is not E.D.'s fault.

You choose a family and kids, you need 2 jobs to manage all, you have to live according to your choices. This might sound harsh but it's the truth.
 
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