I have no issue with people suggesting instant transport is the way to go. Infact I've been in that camp myself.
However, the more I think about it, the more I believe delayed transport is the better solution:-
1) It risks less of a negative effect in OPEN.
2) It actually creates "chompier" gameplay where you have to weigh up and consider things.
Delay isn't the solution - making the mechanic time relative, and respecting the players effort is. Send-to is one option. There are others. The basic consequence is that a
practical solution to the notion of ship travel is instead replaced with a timer and a rabbit appearing at the appointed time as a solution.
Yes, it should take time; it should also
respect the players time, so that we're not adding yet more reasons for people to ignore entire mechanics because, in practice, they don't work. People have become so fixated on the notion that a delay solves the problem, they're not even considering other options and instead just shout it down as "wrong".
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You could start by not being the only one here insisting it's an egg timer?
So what is a timer that exists to "wait" for a ship to appear like a bunny rabbit out of a hat, then? How about the power-play allotment, what sort of timer is that? An egg timer is literally measuring the time for an egg to boil and be ready. So this delay people want? it's a ship timer to literally measure the time before the ship is 'ready'.
How else can one refer to a timer, than as a timer? Serious question.
I think you presume I don't
want it to be realistic? No. I do want it to be logical and consistent. Timers don't do that.
Re-working the mechanic so it respects game lore
and players time, does that.
Frontier are trying to do the right thing for all the wrong reasons. Reasons can change, they won't if people steadfastly demand a delay, believing a delay is better, than simply improving the mechanic itself.
That's literally all I am asking. Can the mechanic exist in a way that respects lore and players? I think it
can.
Timers don't (for either).
And so what can and will potentially happen is that we end up with some sort of half-brained delay, instead of a solution where ships can be transferred, but we're not upending the universe to do it. That's
going to require more time from Frontier.
So yeah, the expedient option is just to chuck a timer in the client and say "ship will be 15 minutes" job done and we get a crappy solution, instead of one that's consistent, logical and is workable. This is Frontier. What do
you think they are going to do if sufficiently pressured?